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The Evil Within: The Executioner Steam CD Key

The Forest Chest

Total War: WARHAMMER II - The Hunter & The Beast DLC - (PC) Steam EUROPE Digital Key

Total War: WARHAMMER II - The Hunter & The Beast DLC - (PC) Steam EUROPE Digital Key

The Hunter & The Beast is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles. * Two richly themed new Legendary Lords lead their own factions: Markus Wulfhart leads the Huntsmarshal’s Expedition (Empire), and Nakai The Wanderer leads the Spirit of the Jungle * Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative * Devastating new ranged units, mobile gunpowder batteries and fabled Hunter Heroes for the Huntsmarshal’s Expedition * Towering new Dread Saurians, the largest beasts to walk the world of Total War: WARHAMMER, plus new Kroxigors, Razordons and Rites for Spirit of the Jungle * New Regiments of Renown to unlock, recruit and field BACKGROUND Fearless, charismatic, daring: these are but a few of the epithets bestowed upon Markus Wulfhart, the Huntsmarshal of Emperor Karl Franz. With his band of ruthless trackers, scouts, hunters and sharpshooters, who better to dispatch to the steaming jungles of Lustria, in order to plant the flag and further Imperial interests? And if some Big Game should wander into the crosshairs, why, all the better… But the jungle does not sleep. Nakai The Wanderer, revered Kroxigor of the first-spawning, is a living legend among the Lizardmen. Wandering the jungles of Lustria since the destruction of his home-city of Tlanxla during the Great Catastrophe, he follows where the Great Plan wills him. Now Lustria is at threat from usurpers once more. Nakai will rally the Sacred Kroxigors, and rouse the Dread Saurians from their ageless slumber – the Old Ones demand it! MARKUS WULFHART (THE HUNTSMARSHAL’S EXPEDITION) UNIQUE FACTION MECHANICS: Emperor’s Mandate As Markus Wulfhart expands Imperial interests in Lustria, his stature in the eyes of the Emperor grows. As a result, he receives a broadening range of increasingly advanced Empire units to aid in his expedition. As new territory is captured, his building options also diversify. In the Eye of the Vortex campaign, Markus will ultimately face the Spirit of the Jungle himself, Nakai the Wanderer, to decide who holds dominion over the jungles of Lustria. Wulfhart’s campaign progress is measured by how effectively he fulfils the Emperor’s Mandate. Expansion, successful military operations and other campaign activities increase his acclaim, which is tracked on the Emperor’s Mandate bar. The Emperor’s Mandate also dictates the quality of units available to Wulfhart via the Imperial Supplies system, which dispatches better units for him to recruit from time to time. As the Mandate bar fills, he will also unlock bonuses to further improve these units, plus new recruitment buildings. In the Eye of the Vortex campaign, filling the Emperor’s Mandate bar will cause Nakai the Wanderer to issue a final, do-or-die challenge to Markus Wulfhart – a call to battle that will become the stuff of legend! Hostility The lands beyond the Empire are inimical to man, and Wulfhart’s actions will not go unnoticed. While defeating the local inhabitants improves Wulfhart’s Imperial standing and increases his supply of fresh troops, it also enrages Lustria’s native denizens… Wulfhart’s Hostility rating reflects the current level of Lustria’s retaliation against his military activities. Aggressive activities, such as military actions and raiding, can raise Hostility through five levels. Conversely, a more passive approach to the campaign will cause Hostility to fall. Each Hostility level has a negative effect on Wulfhart’s campaign, but is also a measure of his aggression against the Lizardmen. As he ascends through the Hostility levels, reinforcements are dispatched more frequently via the Imperial Supplies system. The strength of these reinforcements is still dictated by the Emperor’s Mandate bar. When peak Hostility is reached, a Lizardmen task-force is dispatched with the aim of defeating Wulfhart. He will instantly receive an Imperial Supplies drop and will need to survive sustained assault for a number of turns before the hostility bar resets. Wulfhart’s Hunters Scattered throughout Lustria are four of the finest Hunters that ever lived. Wulfhart may attempt to track them down and acquire their services to aid in the expedition’s success, and subsequently developing each Hunter’s unique attributes and learning the tales of their past deeds. Wulfhart can search for the four Hunters in the Jungles of Lustria by completing special missions. The Hunters each have bespoke stories which are uncovered through unique missions. Completing these missions will reward them with new traits and powerful abilities. The Hunters are not required to complete Wulfhart's narrative Vortex campaign, but bring major b

EUR 4.68
1

The Evil Within: The Assignment Steam CD Key

The Evil Within - The Consequence Steam CD Key

The Grandfather Steam CD Key

Total War: Warhammer II - The Prophet & The Warlock DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Prophet & The Warlock DLC - (PC) Steam EUROPE Digital Key

The Prophet & The Warlock is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles. * Two powerful new Legendary Lords with new quest-chains, legendary items and skills trees * Play as Clan Skryre (Skaven) or the Cult of Sotek (Lizardmen) with unique new campaign mechanics * Two new additional Lord types * Nine new battlefield units and variants including the bullet-spewing Ratling Gun Weapon Teams and the fearsome Ripperdactyls * Unleash ultimate devastation with the Clan Skryre Doomrocket, or summon an aspect of the very serpent god himself into battle with the Invocation of Sotek! * New Regiments of Renown to unlock, recruit and field Background The great serpent-god Sotek may sleep, but Tehenauin – his most devoted prophet – does not. The time has come for the foul Skaven to pay the butcher’s bill for their plague-spreading acts, and pay they will – with their very lives! Tehenauin marshals his fellow Red-Crested Skinks: there will be a sacrifice. A vast, crimson sacrifice. Only when the temple-city altars are drenched with Skaven blood will the serpent god become manifest and enact his divine wrath… But the Skaven do not sit idly by while Tehenauin plans his crusade. Scenting great Warpstone deposits in the jungles of Lustria, the arch Warlock-Engineer Ikit Claw has claimed The Star Tower in the name of Clan Skryre: a staging-post from which to delve deep into the continental interior. With the Forbidden Workshop at his disposal, Ikit Claw will bend the raw stuff of chaos to his twisted designs, forging ever-more ingenious and cataclysmic weapons… and placing the Warlock-Engineer on a collision course with the Prophet of Sotek! NEW LEGENDARY LORDS AND FACTIONS IKIT CLAW, THE WARLOCK ENGINEER (SKAVEN, CLAN SKRYRE) Ikit Claw – like all of Skavenkind – is naturally suspicious, untrusting, untrustworthy and treacherous. His aptitude for science and invention is unrivalled, but as well as being the greatest Skaven Warlock Engineer of all time, Ikit Claw has also developed an awesome command of the Winds of Magic. His exceptional scientific knowledge and magical powers have made him indispensable to the Council of Thirteen. In his quest for destruction, Ikit seeks to realise his grandest design – the mighty Doomsphere – and he will stop at nothing to unleash it upon the world… Clan Skryre brings several unique faction features and mechanics to Total War: WARHAMMER II: Clan Skryre Forbidden Workshop With access to the infamous Forbidden Workshop, Clan Skryre players can spend resources to upgrade various units such as Doomwheels, Doom-flayers and Weapons Teams with powerful new stat-boosts and attributes. As the player upgrades in each category, they will unlock further ancillaries and, eventually, new regiments of renown unique to the Forbidden workshop. Workshop progress requires food and Warp Fuel, a new resource gathered after battles. New research tiers in the Workshop may be unlocked by completing unique missions. But the deadliest invention by far that the Workshop offers is the Warpstorm Doomrocket. Warpstorm Doomrockets Doomrockets are outlandishly powerful weapons, deployed in battle as an Army Ability. They are crafted in the Forbidden Workshop, and can be stockpiled for use, though only one Doomrocket from the stockpile may be launched per battle. Perhaps the most powerful weapon wielded by any of the Races of WARHAMMER II, a single Doomrocket is capable of wiping out multiple units in a single strike, sending dust and debris skywards in an incinerating mushroom-cloud! Doomsphere While the Under-Empire is a feature newly-available to Skaven factions (see the Doomsayer Update Notes for more details), only Clan Skryre can build the Doomsphere within the Under-Cities they establish. This immense Warpstone bomb is powerful enough to completely destroy any settlement it is constructed below. Unique Lord – Warlock Master The Warlock Master is a caster Lord who uses the Lore of Ruin in battle. Warlock Masters have unique skills which grant further bonuses to Doom Flayers, Doomwheels and Weapons Teams. They may be upgraded to ride a Doom Flayer or Doomwheel in battle. Unique Units * Ratling Gun Weapons Team: Specialist anti-infantry gun teams bearing the rotating, rapid-fire Ratling Gun. Ratling Guns are heavy damage-dealers which also Supress their targets, slowing their movement. * Warplock Jezzails: Long-range, armour-piercing sniper infantry. These sharpshooters have the highest-quality shields, and their projectiles confer the Shieldbreaker contact effect. * Doom-Flayers: Smaller than the Doomwheel (and twice as messy!), Doom-Flayers are designed to punch through enemy lines and deal powerful armour-pi

EUR 4.78
1

Total War: Warhammer II - The Warden & The Paunch DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Warden & The Paunch DLC - (PC) Steam EUROPE Digital Key

The Warden & the Paunch is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own factions, objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles. Eltharion the Grim commands Yvresse (High Elves) while Grom the Paunch leads the Broken Axe Tribe (Greenskins). Neither Yvresse nor the Broken Axe tribe are involved in the Vortex race, but are pitted against one another as eternal nemeses, on a collision course to a final climactic encounter where only one can emerge the victor. Long has Eltharion the Warden of Tor Yvresse stood sentinel, ever-watchful for signs of Greenskin incursion. While he campaigned overseas against the Druchii of Naggarond in ages past, Tor Yvresse nearly fell as the green tsunami of Grom the Paunch’s legendary Waaagh! roared through Ulthuan. After defeating Grom and scattering his hordes, Eltharion swore that no Orc or Goblin filth would ever set foot in his lands again. But Grom has other designs. His cavernous belly aches for a rematch, and his hunger for vengeance is matched only by his titanic appetite. As his gobbos tend to the bubbling cauldron, delighting him with each tasty new morsel, his plans begin to set. He’ll gather them all, the bosses and the boys, wind them up to a fever pitch, and lead them on a Waaagh! the likes of which the world has never seen. This time, Tor Yvresse will fall, and its snooty Warden will kneel before the mighty Paunch! HIGH ELVES - ELTHARION THE GRIM (YVRESSE) Unique faction mechanics: Athel Tamarha In a secluded Yvresse mountainside lies Athel Tamarha, Eltharion’s base of operations. It lies in ruins, untouched since Grom’s previous Waaagh!, but Eltharion seeks to rebuild it in Tor Yvresse’s defence. In Eltharion's campaign, Athel Tamarha is represented by a new panel where the player rebuilds structures to gain numerous unique benefits. In addition, Eltharion can use his unique Warden’s Cage ability against enemy Heroes and Lords in battle. Should they fall while under its influence, they will be imprisoned in Athel Tamarha for interrogation… Athel Tamarha has a number of structures across two unique chains which can be rebuilt. Each enhances Tor Yvresse’s defence rating and grants the following: * The Silent Sentinels chain can increase Tor Yvresse’s defence rating and enable the recruitment and upgrading of elite Mistwalker units, plus increasing recruitment capacities for several unique elite unit types available to Eltharion. * The Watchers of Yvresse chain enable the interrogation of captured Heroes and Lords, improvements to the Mist of Yvresse, and bonuses to Eltharion’s Influence. * Through the questioning, vanquishing and indoctrination of captives, Eltharion can gain useful information and other benefits. Mist of Yvresse Tor Yvresse will become progressively shrouded by an enchanted mist, enhancing all of Eltharion's troops and disrupting enemies caught within it. * Provides the unique Army Ability ‘Envelop in Mist’ which enhances your troops’ performance when fighting within its influence * Athel Tamarha upgrades grant additional effects as the Mist become stronger. * Increasing the strength of the Mist of Yvresse will eventually cause it to cover all of Ulthuan as a protective aid. Defence of Yvresse Eltharion will gradually build up defensive power at Tor Yvresse, as Eltharion's homeland becomes increasingly fortified against invasion. * At the campaign outset, the city of Tor Yvresse will begin in a damaged state until upgrades are completed, progressing the city into rebuilt then fortified states. This is reflected in any battles fought over Tor Yvresse, affording increasingly stronger defensive abilities and options for Eltharion. * The Yvresse defence level also expands the Mist of Yvresse to cover further regions of Ulthuan, enhancing Eltharion’s forces and weakening interlopers. Rite: Invocation of Ladrielle For Eltharion, the Invocation of Isha is replaced by the Invocation of Ladrielle, which empowers the Mists of Yvresse. NEW UNITS AND CHARACTERS: Eltharion (Legendary Lord) Eltharion the Grim is the unflinching warden of Tor Yvresse. Atop his mighty Griffon, Stormwing, he swoops into battle with peerless conviction. Eltharion wields a spear and a sword, as well as being a caster of High Magic. This offers him the flexibility to alter his role in battle based on the circumstances at hand. His defence-focused abilities also make him excellent at holding firm battle lines. Archmage (Lord) The High Elven Archmages are amongst the greatest practitioners of Magic within the mortal realms. With the introduction of the Archmage, High Elf players now have access to all 8 core Winds of Magic and the Lore of High Magic to choose from, ideal for those who pref

EUR 4.78
1

Talisman - The Frostmarch Expansion Steam CD Key

Shadows: Awakening - The Chromaton Chronicles Steam CD Key

Total War: Warhammer II - The Shadow & The Blade DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Shadow & The Blade DLC - (PC) Steam EUROPE Digital Key

The Shadow & The Blade is the latest Legendary Lords Pack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with their own objectives, mechanics, units and playstyle. * Two richly themed and unique Legendary Lords lead their own factions: Malus Darkblade leads Hag Graef - for the Dark Elves, and Deathmaster Snikch leads Clan Eshin for the Skaven. * Each Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrative. * Adds new powerful units and heroes for both Dark Elves and the Skaven. * Lethal chariots and pain-wracked Medusae for the sadistic warmongers of Hag Graef. * Cunning stealth magic, warp-infused weapon teams and deadly covert infantry for the assassin-inspired units of Clan Eshin. * Features new elite Regiments of Renown to lay catastrophic waste to your enemies across the New and Old Worlds. * Both Lords can be used in campaign, custom and battle modes. And are also playable in Mortal Empires, the massive free campaign available to owners of both Total War: WARHAMMER and Total War: WARHAMMER II. Tz’arkan, the Drinker of Worlds, escaped from his eternal prison within the Chaos Wastes, only to end up bound inseparably with the with the very being who freed him, the violent and cruel Malus Darkblade. Sensing the potential of this Daemonic entity, the Nightlord of Clan Eshin has dispatched his most trusted assassin, Deathmaster Snikch, to track down the Daemon and uncover its true power. POSSESSION IN ORDER TO COUNTERACT HIS POSSESSION BY TZ’ARKAN, MALUS MUST CONTINUALLY DRINK AN ELIXIR THAT SLOWS THE DAEMON’S INFLUENCE OVER HIS MIND. WHILE THE ELIXIR IS COSTLY TO CONSUME, HIS MASTER MALEKITH WILL GLADLY PROVIDE HIM WITH THE RECIPE, BUT ONLY IF HE HELPS HIM IN HIS BID TO CONTROL THE VORTEX. DESPITE THE OBVIOUS DANGER IN ALLOWING THE DRINKER OF WORLDS TO TAKE CONTROL OF HIS MIND, THERE ARE SITUATIONS IN BATTLE WHEN MALUS MIGHT BENEFIT FROM LETTING THE POSSESSION OVERCOME HIM MOMENTARILY; GREATLY AMPLIFYING EVEN HIS LEGENDARY VICIOUSNESS. HOWEVER, MANAGING SUCH AN ADDICTION TO SEEMINGLY ENDLESS POWER, CONFRONTS MALUS WITH DESPERATE CHALLENGES THROUGHOUT HIS CAMPAIGN, AS HE SEEKS TO WRESTLE BACK CONTROL OF HIS VERY SOUL. MALUS DARKBLADE (LEGENDARY LORD) IN BATTLE, MALUS IS A HEAVILY ARMOURED CLOSE-QUARTERS COMBATANT WHO EXCELS AT DEALING ARMOUR PIERCING DAMAGE THANKS TO HIS POWERFUL WARPSWORD OF KHAINE. HE RIDES A FEROCIOUS COLD ONE, CALLED SPITE, INTO BATTLE AND INSTILS FEAR UPON HIS ENEMIES, MAKING HIM A TERRIFYING OPPONENT ON THE BATTLEFIELD. MALUS HAS THE UNIQUE YET COSTLY ABILITY TO TRANSFORM INTO THE DAEMON TZ’ARKAN, THE DRINKER OF WORLDS.THIS ABILITY REFILLS HIS HEALTH, AUGMENTS HIS STATS AND SIGNIFICANTLY ALTERS HIS ABILITIES IN BATTLE. SHADOWY DEALINGS DEATHMASTER SNIKCH AND HIS AGENTS ARE THE MOST FEARED SECRET OPERATIVES IN THE WORLD, CAPABLE OF SUBTERFUGE ACTIONS THAT FEW OTHERS POSSESS. USING ANY OF THEIR ESHIN CHARACTERS, CLAN ESHIN CAN PERFORM NUMEROUS SHADOWY DEALING ACTIONS AGAINST THEIR RIVALS ON THE CAMPAIGN MAP, WITH 100℅ SUCCESS. ACTIONS HAVE A WIDE RANGE OF OUTCOMES INCLUDING THE SIMPLE THEFT OF ITEMS OR MONEY, ALL THE WAY TO SPYING, INCITING REBELLIONS, AND ASSASSINATION,. THE DEATHMASTER HIMSELF IS EVEN ABLE TO BURN DOWN ENTIRE CITIES! DEATHMASTER SNIKCH (LEGENDARY LORD) WITH UNMATCHED STEALTH ABILITIES AND IMMENSE DUELLING PROWESS, DEATHMASTER SNIKCH EXCELS AT FIGHTING OTHER CHARACTERS, ESPECIALLY WHEN THEY ARE VULNERABLE AND HAVE ALREADY TAKEN DAMAGE. ARMED WITH HIS DEADLY WEEPING BLADES, HE CAN INSTANTLY REDUCE A TARGET’S ARMOUR BY 50℅ ON CONTACT. SNIKCH ALSO HAS THE VANGUARD DEPLOYMENT AND STALK ABILITIES, FURTHER CEMENTING HIS ROLE AS THE FOREMOST MASTER ASSASSIN OF THE SKAVEN. MASTER ASSASSIN (LORD) FOLLOWING IN SNIKCH’S EXAMPLE, THE MASTER ASSASSIN EXCELS AT BATTLING OPPOSITION CHARACTERS IN CLOSE COMBAT BUT CAN ALSO RELY ON THEIR RANGED SHURIKEN ATTACK TO TAKE ENEMIES OUT FROM A DISTANCE. THEIR WIDE RANGE OF ABILITIES SUCH AS VANGUARD DEPLOYMENT, STALK AND CONCEALMENT BOMBS MAKE THEM LETHAL AMBUSH COMMANDERS TO UNLEASH UPON YOUR ENEMY. ESHIN SORCERER (HERO) MASTERS IN THE ART OF SILENT DEATH, ESHIN SORCERERS USE THE LORE OF STEALTH TO SUPPORT THEIR ALLIES FROM THE REAR OF THE BATTLEFIELD. THIS NEW MAGIC LORE HAS A FOCUS ON SNEAKINESS AND CONTROLLING THE BATTLEFIELD, MEANING THEY CAN DICTATE THE TEMPO AND FLOW OF THE BATTLE TO THEIR ADVANTAGE. ESHIN TRIADS ONLY THE MOST DEVOUT APPRENTICE ASSASSINS ASCEND TO THE RANK OF TRIAD. WELL-DRILLED AND DEADLY, THESE WARRIORS ARE A VERSATILE ALTERNATIVE TO THEIR CLANRAT AND STORMVERMIN BRETHREN AND ARE BEST UTILISED BEHIND THE FRONT RANKS, EXCELLING AT EXPLOITING GAPS AND WEAKNESSES IN THE ENEMY LINES. WHILST THEIR ARMOR ISN’T THE STRONGEST, THEY MAKE UP FOR IT WITH THEIR VANGUARD DEPLOYMENT AND STALK ABILITIES. CAPABILITIES WHICH ENHANCE THEIR SNEAKINESS ON THE

EUR 4.68
1

Total War: Warhammer II - The Silence & The Fury DLC - (PC) Steam EUROPE Digital Key

Total War: Warhammer II - The Silence & The Fury DLC - (PC) Steam EUROPE Digital Key

This Lords Pack for Total War: WARHAMMER II introduces two new Legendary Lords for the Lizardmen and the Beastmen. Each leads their own faction and features new characters, units, unique gameplay mechanics and narrative objectives. Formed of living bronze, the rage-filled Doombull Taurox is nigh-on invincible – save for one area on his gargantuan neck. The Chaos gods whisper to him of a ritual that can eliminate this weakness, but the promises of the ruinous powers are seldom what they seem… Meanwhile, Oxyotl, the revered Chameleon Skink and master of stealth, scents the machinations of Chaos and rallies his cohorts. Taurox must be stopped at all costs, lest a new tide of Chaos sweeps the world. When the Silence meets the Fury in a final confrontation, who will prevail? BEASTMEN: TAUROX After embarking on a bloody rampage through Talabecland, Taurox was rewarded by the dark gods with a body of brass… and still, he thirsts for slaughter! As he wins battles, Taurox gains Momentum, and his army can replenish action points to fight and fight again. The longer his kill-streak continues, the greater the gifts bestowed upon him by the ruinous powers. He and his Beastmen hordes will ultimately need to locate the Heart of the Dark, where he will face Oxyotl in a final, decisive battle. NEW BEASTMEN UNITS Doombull Lord: Doombulls are the most powerful of the Minotaurs. Only the most ferocious ascend to the rank of general to lead armies of their own into battle. Wargor Hero: Brutal melee warriors in their own right, Wargor Heroes can be recruited to buff other Beastmen units in battle with their support abilities. Tuskgor Chariot: high-mass chariots drawn by ravening Tuskgors, these vehicles cause massive impact damage and disrupt enemy units they crash into. Ghorgon: These four-armed, ox-headed creatures have evolved to become monstrous in size. They are adept at fighting other large units and can regenerate health in battle. Jabberslythe: A sickening fusion of toad, sludge-drake and many-limbed insect, the Jabberslythe is a top-tier anti-infantry monster with powerful AoE damage vortex, poison attacks and a passive leadership debuff. NEW REGIMENTS OF RENOWN The Groghooves of Wolf’s Run: Centigors with throwing axes which come with poison attacks as well as health regeneration via their Drunken Bravado passive ability. The Vorbergland Broodmother: A legendary Jabberslythe that can sunder armour with regular attacks as well as via a powerful armour-piercing vortex. The Bloodbrute Behemoth: A legendary Ghorgon which deals more damage the lower an enemy’s health is, making it the perfect monster-slayer. LIZARDMEN: OXYOTL A chameleon Skink of high renown, Oxyotl has a long history of fighting – and succeeding against – the otherworldly forces of Chaos. His prescience enables him to detect where the forces of chaos will strike next and, utilising the network of lost Silent Sanctums across the world only he can capture and develop, Oxyotl can choose which threats to tackle, and reap the rewards of victory. Oxyotl can instantly travel between his capitol, his unique mission areas, and any Silent Sanctums he has rediscovered. Ultimately, he must travel to the Heart of the Dark and face the hordes of Taurox in a final, desperate battle. NEW LIZARDMEN UNITS Skink Oracle Hero: Mounted atop a mighty Troglodon, the Skink Oracle wades into battle wielding a hybrid mix of the lores of Beasts, Life, Fire and Heavens. Chameleon Stalkers: These aggressive and stealthy shock infantry are adept at moving unseen around the battlefield before striking viciously from the shadows. Coatl: A highly intelligent flying monster, the Coatl can cast destructive bombardment and vortex spells, and grants stalk to any friendly units below it. Feral Troglodon: Hailing from the caves of Lustria, the Troglodon has a powerful venom-spit ranged attack which causes a range of damage types and is effective against other large creatures. NEW REGIMENTS OF RENOWN The Pale Death: A Feral Troglodon of great renown which grants itself and nearby friendlies melee buffs whenever it uses its fearsome Primeval Roar ability. Geltblöm’s Terror: This Feral Carnosaur of legend will never rampage, and has the vanguard and strider abilities, making it the ultimate first-strike monster hunter. Spirit of Tepok: A legendary Coatl which can cast the Shield of Thorns and Banishment spells.

EUR 4.68
1

Werewolf The Apocalypse: Heart of the Forest Steam CD Key

Werewolf The Apocalypse: Heart of the Forest Steam CD Key

Werewolf: The Apocalypse - Heart of the Forest ist ein Textabenteuerspiel, das in der fiktiven World of Darkness spielt und sich auf das Schicksal von Werwölfen konzentriert. Es wurde im Jahr 2018 vom Different Tales Studio gegründet, das von Artur Ganszyniec und Jacek Brzeziński ins Leben gerufen wurde. Die Entwickler haben zuvor an Spielen wie The Witcher und Call of Juarez: The Cartel gearbeitet. Ihr Debüt unter dem Label Different Tales feierten sie mit dem Titel Wanderlust Travel Stories. Die Handlung von Werewolf: The Apocalypse - Heart of the Forest konzentriert sich auf das Schicksal eines Mädchens namens Maia. Um mehr über die Geschichte ihrer Familie zu erfahren, reist sie nach Polen - in die Nähe des Urwalds Białowieża. Dort entdeckt die Heldin die Geheimnisse, die dieser Wald verbirgt. Werewolf: The Apocalypse - Heart of the Forest hat einfache Gameplay-Mechaniken. Alles basiert auf Textbeschreibungen von Orten, Situationen und Helden. Dann entscheidet der Spieler, wie er sich in dem Moment verhalten möchte. Jede Ihrer Entscheidungen beeinflusst drei Charakterparameter - Raserei, Willenskraft und Gesundheit. Eine Veränderung ihrer Werte spiegelt sich in den später im Spiel verfügbaren Dialogoptionen wider. Werewolf: The Apocalypse - Heart of the Forest hat ein stilisiertes Grafikdesign, bestehend aus handgezeichneten Porträts von Charakteren und Gemälden mit Motiven des Białowieża-Waldes und der Stadt Białowieża.

EUR 0.91
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