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Warhammer 40,000: Battlesector – Orks Steam CD Key

Warhammer 40,000: Battlesector – Orks Steam CD Key

The most warlike race in the Galaxy, Orks live for the joy of battle and are always chasing their next big Waaagh! They arrive in Warhammer 40,000: Battlesector with fifteen super-killy units that are all armed to da teef and overflowing with Dakka!Armed to da TeefThe Bad Moons Ork Clan are notorious for having the fastest growing teef and therefore the most wealth, which also means they have the biggest and snazziest guns. As their clan momentum grows their Dakka gets more accurate and even more killy!Waaagh!Ork Boyz feed off the Waaagh energy of the mob, and inspire each other to even greater acts of ferocity. Ork boyz love nothin’ more than getting stuck into a good scrap and a group of Boyz, Nobz and Grots is a big green fungal momentum machine!Might Iz RightEvery good Waaagh needs a ferocious Warboss at its head. A towering slab of muscle and aggression, the Warboss is only rivalled in size by the Meganobz in their Big Mek built mega armour or the super stompy Deff Dreads.More DakkaOrks might not be famed for their accuracy but what they always bring is the most dakka and the Battlesector boyz are no different! Lootas wield heavy-duty Deffguns, that lay down terrifying amounts of dakka whilst the Flash Gitz love to show off their snazzy we apons that are right killy and give the enemy a solid krumpin’.Units:WarbossBig MekWeirdboyPainboyDeff DreadDeffkoptaWarbikersNobzMeganobzBoyzStormboyzBurna BoyzFlash GitzLootasGretchin+Blitza-Bommer

CZK 159.89
1

Warhammer 40,000: Gladius - Fortification Pack Steam CD Key

Warhammer 40,000: Sanctus Reach - Legacy of the Weirdboy Steam CD Key

Warhammer 40,000: Sanctus Reach Complete Edition Steam CD Key

Warhammer 40,000: Sanctus Reach Complete Edition Steam CD Key

Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system…Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Lead the Space Wolves in their struggle against the Orks through two uncompromising and long story-driven campaigns: Stormclaw and Hour of the Wolf. Command several dozen different authentically crafted units and heroes, with unique and extremely detailed 3D models that bring the universe of Warhammer 40,000 to life.The gameplay is rich and varied: spend your points, make your list, choose your deployment, and fight! Units at your disposal have different abilities, strengths and weaknesses, can level up and are carried over between scenarios. Choose among many different types of weapons, watch your flanks and make a wise use of the terrain: any tactical choice will be vital.With a campaign system, a skirmish mode, a map generator and multiplayer PBEM++ support the game offers endless replaybility. 

CZK 394.43
1

Warhammer 40,000: Sanctus Reach Standard Edition Steam CD Key

Warhammer 40,000: Sanctus Reach Standard Edition Steam CD Key

Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system…Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Lead the Space Wolves in their struggle against the Orks through two uncompromising and long story-driven campaigns: Stormclaw and Hour of the Wolf. Command several dozen different authentically crafted units and heroes, with unique and extremely detailed 3D models that bring the universe of Warhammer 40,000 to life.The gameplay is rich and varied: spend your points, make your list, choose your deployment, and fight! Units at your disposal have different abilities, strengths and weaknesses, can level up and are carried over between scenarios. Choose among many different types of weapons, watch your flanks and make a wise use of the terrain: any tactical choice will be vital.With a campaign system, a skirmish mode, a map generator and multiplayer PBEM++ support the game offers endless replaybility. 

CZK 90.80
1

Scourge of War: Waterloo Steam CD Key

Scourge of War: Waterloo Steam CD Key

Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition. The game boasts 20 historical scenarios (from the French, Prussian and British perspectives), 3 multiplayer scenarios, unlimited user generated sandbox scenarios, and a sandbox campaign, which adds a campaign layer to the game providing more context for sandbox battles. At first glance, the player is tasked with moving enormous bodies of troops into position to crush the enemy, be it with sheer numbers or superior tactics. In reality though, there is a whole lot more going on. First of all Scourge of War: Waterloo offers a lot more realism than any similar title on the market, having historical unit names, weapons, formations etc. More importantly, however, is the fact that the game simulates the complete chain of command. Players are not by definition placed on top of this chain (though it is possible), but are often placed somewhere in between. Meaning that during the battle, they get orders from above, interpret them and form a strategy with them, then, they will send out their couriers to deliver their own orders to the units directly under their control. Features: Huge Napoleonic-era armies marching and fighting across enormous historical maps. Big amount of content, including 20 singleplayer scenarios An all new Sandbox campaign mode adding a strategic layer to your tactical battles Tons of engine tweaks and adjustments to suit Napoleonic Warfare- Units can now take cover in buildings! New and improved interface for easier command and control Highly accurate historical battlefield maps and general purpose battle maps. Realistic weather. Courier system for dispatches. Extensively researched historical order of battle for the full Battle of Waterloo Real time combat command of a brigade, division or corps Random play mode to generate battles. Routing server for multiplayer play. Multiplayer online combat in several modes, including: Standard opposite sides, cooperative play against the AI ,play embedded within historical battle scenarios. Random play mode to generate battles of brigade, division, or corps size on any of the included maps. Extensive option set to tailor the game experience to the players preference and to allow good game performance on a wide range of systems. Full modding support including a moddable AI. Sounds and Smoke effects to bring the battles to life. Multiplayer games that can support as much as 32 players

CZK 578.71
1

Armored Brigade Nation Pack: Czechoslovakia - Netherlands Steam CD Key

Armored Brigade Nation Pack: Czechoslovakia - Netherlands Steam CD Key

Armored Brigade is a real-time tactical wargame, set in a hypotetical confrontation between NATO and Warsaw Pact Allies. As Cold War has turned hot, Europe is once again torn apart by conflict. With this expansion, two new nations, Czechoslovakia and Netherlands, are added to the cluster of armies of Armored Brigade.The new playable factions introduced by this expansion have different army compositions and organizational structures, adding more tactical options and giving more complexity on the operational level:CZECHOSLOVAKIAPrior to the 1968 intervention Czechoslovak People's Army was well-regarded both in capability and reliability, and Czechoslovakia was the only Warsaw Pact member that did not have any Soviet forces stationed on its soil up to that point. Offensive warfare was seen as the essential and principal form of combat and the chief instrument to achieve victory over the enemy.However, the armed forces underwent a political purge after the short period of reform in the late 1960s that culminated in an invasion by the armies of five other Warsaw Pact members. Large number of officers who had supported the reform movement either voluntarily resigned or were forced out. Western analysts disagreed about whether the Czechoslovak armed forces had ever recovered their pre-invasion size, quality, or morale by the late 1980s. Some questioned their reliability in a prolonged offensive war in Western Europe or in a war that was going badly for Warsaw Pact forces. Other outside analysts believed that the Czechoslovak armed forces were well trained, equipped, and motivated and that they were quite capable of carrying their share of Warsaw Pact operations, particularly in defense of their homeland.While the tactical organization mostly followed the Soviet pattern, there was a degree of local variations and modifications rarely seen in other Warsaw Pact armies. Due to an extensive domestic industrial base predating the communist rule, most of the small arms, crew-served weapons and even vehicles used by the Czechoslovak forces were designed and manufactured locally, sometimes requiring slight changes from the Soviet norm of organization for small units.NETHERLANDSDuring the Cold War, the Royal Netherlands Army (Koninklijke Landmacht) was committed to two main tasks in the NATO context: participation in the defense of West Germany against ground attacks across the North German Plain, known as “forward strategy”, and ensuring the territorial security of the Netherlands itself and vital lines of communication.While often overlooked in wargaming next to major powers, such as the USA, West Germany and the UK, Netherlands maintained a sizable army and could deploy an entire corps in West Germany, responsible for the left flank of NORTHAG and the British I (BR) Corps. They operated a very interesting mix of equipment, ranging from the venerable Centurion tanks to modernized Leopard 1-Vs and state-of-the-art Leopard 2A4s, alongside reasonably advanced YPR-765 infantry fighting vehicle and unique YP-408 wheeled APCs, all supported by modern aircraft and artillery.Long-haired, trade-unionised conscripts have often given the Dutch Army a bad publicity and raised eyebrows among other NATO armies, but regular cadres were highly professional (and short-haired); logistics were efficient and equipment modern, although a high dependence on reservists did give cause for concern.The Royal Netherlands Army, in final analysis and despite a few problems, was a modern, efficient, well-led and relatively large force seemingly capable of meeting its responsibilities once fully mobilized and deployed in its wartime locations.FEATURES :Two new factions: Czechoslovakia and the NetherlandsMore than 200 new units and aircraftA new map located in the Plzeň Region, CzechoslovakiaA linear campaign inspired by the events of the Prague Spring

CZK 208.66
1

Starship Troopers: Terran Command - Raising Hell Steam CD Key

Starship Troopers: Terran Command - Raising Hell Steam CD Key

A series of 7 new campaign missions and 3 new challenge missions tell the story of the struggle on planet Gehenna - an unforgiving hellscape engulfed in molten lava, volcanic eruptions, and hordes of Arachnids.Human interest in the sector is centered on Vilon Station, a majestic space station orbiting just above the planet’s atmosphere. A stream of massive freighters feed the station’s endless thirst for fuel, extracted and refined through industrial facilities on Gehenna’s surface.Being located in the center of profitable trade routes between the planets Earth, Kwalasha and other Federation colonies, Vilon Station serves a vital nexus for commerce, refueling and resupply.Until now, the protection of personnel on Gehenna has been in the hands of contracted mercenary groups, composed of gritty veterans and adventurers. With the expanding fronts of the Bug War however, Arachnid hostility has been sharply escalating. In light of this perilous situation, Vilon Station’s director has implored the Sky Marshal to dispatch the Mobile Infantry to Gehenna. Their mission: to take over from the mercenaries and safeguard humanity against the ravenous Bug hordes!ADDITIONAL TOOLS & FIREPOWERNew Mercenary and Vilon Station units:Engineering BipedWhile not initially designed for combat, the solid structure of this bipedal vehicle has proven effective as an improvised frontline defense against Arachnid attacks. Its drilling arm can screw up any Bug that dares to come near, and through creative use of the machine's fuel system it can lay down screens of smog and fire.Frag MercsThese mercenaries specialize with a weapon that can fire both fragmentation shells for devastating close range barrages and contact grenades for medium range, indirect fire support. Experienced “Frag Mercs” are often skilled in the deployment of various types of landmines.Shredder MercsCarried by the biggest, toughest mercenaries, the “Shredder” portable minigun can effectively mow down swaths of Bugs and can even rip through the armor of the larger Arachnids. The heavy weapon can also be mounted on a tripod for increased accuracy and rate of fire.New Mobile Infantry units:Powered Suit IncineratorsAching for more firepower, these experimental squads of Powered Suit Troopers have been equipped with powerful flamethrowers. Useful whenever you need to wipe a room of Bugs!Powered Suit OfficerThese officers wear the same advanced exoskeleton armor as the elite powered suit troopers. It provides them with excellent mobility and protection to direct fire missions and call in reinforcements in the hottest of battlegrounds.EVOLVED ARACHNIDSThe Arachnids on Gehenna have evolved into several distinct subspecies that are especially adapted to the infernal environment. Federal Intelligence has publicly released intel report about these new Bug threats:StingerA small, fragile Bug that launches heated projectiles. They may not appear very threatening individually but are often encountered in numbers, especially around their towering nests.ImmolatorThese monstrosities eject an incendiary substance that burns everything it touches. Battlefield reports have shown the Bug to burst into flames when mortally wounded, causing it to charge forward before exploding in a big ball of fire.PyroflyA flying bug that can hover and spray an area with a burning substance. Due to its thick exoskeleton, the Bug is difficult to destroy with standard rifle fire.BomberbeeSmall flying Bugs who will dive into their enemy and explode on impact. The violent explosion can rip a man in half and punch through armor plating.

CZK 115.89
1

Close Combat: The Bloody First Steam CD Key

Close Combat: The Bloody First Steam CD Key

“No Mission Too Difficult. No Sacrifice Too Great. Duty First!” Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide diversity of diverse 3D landscapes including craggy ridgelines, narrow valleys and dense villages. The switch to 3D also allows an increase in the level of detail (e.g. the specific types of ammunition used by each weapon are now modelled) with more true to life movement and projectile physics. Following the career of the famed US 1stInfantry Division (forever known as 'The Big Red One') Close Combat: The Bloody First visits the battlefields of Tunisia and Sicily for the first time, as well as covering the Normandy campaign. With 3 theatres to cover Close Combat: The Bloody First places the focus firmly on the tactical level putting you in command of a 1st Infantry Division company (sometimes reinforced … and sometimes not!), leading your men through a series of linked operations and battles from Longstop Hill in Tunisia to Mortain in Normandy. You'll have to look after your men, work out the best combination of fire and movement, know when they need bolstering with armoured vehicles and decide when to call in support from artillery and aircraft. You will command your squads in a variety of close combat situations and will have to learn how best to combine the use of small arms, mortars, machine guns, armoured cars, tanks and anti-tank guns in order to achieve victory. You must learn the art of attack and defence in battles such as Hill 350 and Kasserine Pass in Tunisia, Gela and Troina in Sicily, and Caumont and Marigny in Normandy. As you fight your way into and then across Europe from November 1942 to August 1944 you must overcome a wide range of diverse tactical challenges, such as commanding inexperienced troops being attacked by veteran panzers in North Africa, having to capture the obstinately defended town of Troina in the Sicilian mountains and of course storming across the sands of Omaha and into the 'hedgerow hell' of Normandy The Settings Tunisia – 5 Operations with 14 battles covering Longstop Hill, Sbiba, Kasserine Pass, El Guettar, Mateur Sicily – 3 Operations with 11 battles covering Gela, Nicosia and Troina Normandy – 3 Operations with 11 battles covering Omaha Beach, The Bocage and Operation Cobra Features: 1 Grand Campaign, 3 Theatre Campaigns (Tunisia, Sicily and Normandy), 11 Operations and 36 battles Completely revised 3D that brings a whole new look and feel to the classic Close Combat gameplay. The new 3D engine allows an increased level of detail (down to the specific types of ammunition used by each weapon) and more realistic movement and projectile physics. 32 entirely new battlefield maps covering the rugged terrain of Tunisia (14 maps), the mountains and valleys of Sicily (11 maps) and the beaches and bocage of Normandy (11 maps) For the first time, the armed forces of Italy appear in an official release Over 50 different vehicles, 300+ infantry and heavy weapon teams and over 100+ weapons and including for the first time US equipment from 1942-43. All new graphics and effects New sound effects New terrain types to cover the jagged ridges of Tunisia and the rough, broken battlefields of Sicily

CZK 254.05
1

Warhammer 40,000: Gladius - Reinforcement Pack Steam CD Key

Warhammer 40,000: Gladius - Reinforcement Pack Steam CD Key

New units join the fight!Reinforcements are deployed on the frontlines as war intensifies. The high commands of the four armies fighting over the control of Gladius Prime send in squads that could tip the balance of power. But a new insidious enemy lurks in the shadows: they have bid their time, and they are now ready to strike…The Reinforcement Pack brings five new units to the battlefields of Gladius Prime!One fresh unit per faction, plus one for neutrals, filling a new role in battle and increasing the strategical options available to all commanders.Tempestus Scions (Astra Militarum)Militarum Tempestus Scions are frequently viewed with fear or resentment by the regular troops - nicknames such as 'glory boys' and 'big toy soldiers' are common. Yet this rancour is nothing to the Scions themselves. Trained in covert operations and rapid insertion strike-tactics, they go to battle confident that their every deed is for the good of the Imperium itself.Immortals (Necrons)Even before biotransference, the Immortals were the elite soldiers of the Necrontyr and marched at the forefront of their galactic conquests. Reborn into tireless metal bodies, they are now the shock troops of each tomb world's armies. Where Necron Warriors are but fodder to be fed to the guns of the foe, Immortals are far more precious to their Overlords and will be deployed accordingly. Heavily armed and armoured, they will stop at nothing in the completion of their masters' goals, and will frequently be found at the heart of any crushing offensive or punitive counter-attack.Flash Gitz (Orks)Amongst the richest and most obnoxious of their warlike breed, Flash Gitz travel the galaxy engaging in acts of outrageous piracy and wanton vandalism. They hire themselves out as mercenaries to Ork warbands, basking in the envy of Boyz jealous of their flashy kit and prodigious dakka. Despite their ostentation, Flash Gitz give a Warboss all the killpower he pays for. Completely lethal in gun battles, boarding actions and the like, a mob of Gitz opening fire is nothing short of cataclysmic. A punishing hail of energy bolts and bullets fills the air, the Flash Gitz’ victims coming apart amid sprays of blood and blossoms of flame before the Gitz stomp the life out of anyone left standing.Land Raider (Space Marines)The ground trembles and enemies flee in fear as the mighty Land Raider advances into battle. Massively armoured and all but unstoppable, the noble war engine smashes through walls and grinds over wreckage while drumming volley after volley of fire into the foe. Beams of incandescent energy slam into enemy tanks, knifing through their armoured hulls and reducing them to blazing fireballs. Thudding bolt shells punch into the flesh of the foe before detonating in shocking sprays of gore. The kill count climbs with each passing moment as the Land Raider advances across the war zone, especially once the tank’s assault ramp slams down and its Adeptus Astartes passengers charge out to add to the carnage.Neophyte Hybrids (Neutral)Each cultist is spry and tough of build - weathered over a lifetime of hard labour, their physical strength and reaction is bolstered by the alien genes lurking within. Neophyte Hybrids do not bear the outward hallmarks of the Patriarch's sacred touch; as their brood leaders tell them, their blessings are of the soul more than the body. These third and fourth generation hybrids can pass for human - some are even cunning enough to infiltrate the Astra Militarum. When the cult goes on the attack, these Neophytes show their true colours. Surging from sewers, catacombs and shadowy barracks, they swarm their enemies in such number they can seize control of a planet's defences within the first hours of conquest.

CZK 52.54
1

Warhammer 40,000: Gladius - Specialist Pack Steam CD Key

Warhammer 40,000: Gladius - Specialist Pack Steam CD Key

Astra Militarum - Ratlings Sniper infantry unit that can move after shooting. Though less resilient than their human comrades, Ratlings are naturally excellent shots. It is said that Ratling marksmen can take the head off a heretic from over a kilometre away. Coupled with their knack for staying out of harm’s way, this makes Ratlings formidable snipers who can take a surprising toll upon superior enemy forces. Chaos Space Marines - Dark Disciples Infantry unit that increases the defenses of Chaos units. Dark Disciples carry profane accoutrements of their masters’ worship and parrot the fell words spoken in his baleful prayers. Many such disciples have been augmented to better serve in their role–their skin stretched out and inked with grim litanies, or their mouths fitted with Daemon-touched vox-grilles to project their voices into the warp. Amidst the din of combat they join their Dark Apostle’s chants, crying out for the Chaos Gods to manifest their blessings. Craftworld Aeldari - Warlock Psyker infantry unit that can teleport around the battlefield and cleanse their foes. When the Warlocks of the craftworlds join their minds, the fate of worlds can hinge upon their actions. As true sons of Khaine, these militant psykers will plunge into combat at the slightest provocation. Witchblades and singing spears are swung in graceful arcs, leaving coruscating webs of energy behind them as the Conclave carves through the ranks of their adversaries. They do so with joy in their souls, for of all the seers of the Eldar hosts, the Warlocks are the fiercest and most violent of all. Necrons - Canoptek Wraiths Extremely mobile infantry unit that passes through terrain and enemies with equal ease. Canoptek Wraiths flit across the battlefield like the spectres of the restless dead. Using their dimensional destabilisation matrices, these strange constructs are able to phase in and out of reality at will. This unique technology means that, though no more than mindless drones, Canoptek Wraiths have manifold uses in war. Fortifications are no obstacle to a Wraith, and they are able to pass more or less undetected even through the midst of the foe, making them exceptional spies and assassins both. Furthermore, Canoptek Wraiths make effective terror- troops, appearing as if from nowhere to strike at vital targets in the enemy’s midst. Here, swirling through the panicked gunfire of the foe, the Wraiths flicker rapidly in and out of phase with reality, shots and blades passing harmlessly through their indistinct forms. Orks - Kill Bursta Super-heavy vehicle with a big kannon and transport assault capacity. Kill tanks are an Ork heavy tank design based around the twin Ork loves of speed and extreme violence. The Kill Bursta's main gun is an immense, wide-bore siege mortar mounted in the centre of its forward hull, much in the manner of a Space Marine Vindicator, only much, much larger! The huge rocket-boosted ordnance launched by the bursta gun, while appallingly short ranged, is powerful enough to blast a hardened bunker or defensive bastion to smithereens, and has been observed in direct fire shattering Imperial super-heavy tanks in a single shot, based as much on luck as good judgement by its gunners. Space Marines - Devastator Centurion Very bulky infantry unit with massive armaments. Devastator Centurions pound their enemies with a remorseless, relentless rain of fire. Bloody havoc is wrought upon anything that falls within the Centurions’ targeting reticules. The pilots’ marksmanship is augmented by the grim machine spirits of their warsuits, decimator protocols guiding servo-assisted recoil absorption and oracular auto-targeting to ensure the Centurions maintain a punishing rate of fire. Return fire is a futile gesture, akin to flinging stones at a fortress, for should the enemy launch an assault in an attempt to silence the Devastator Centurions’ guns they must contend with the suits’ massive strength and the pilots’ skill at arms. T

CZK 95.53
1

Warhammer 40,000: Gladius - Firepower Pack Steam CD Key

Warhammer 40,000: Gladius - Firepower Pack Steam CD Key

Includes:Rogal Dorn Battle Tank - Astra MilitarumWhirlwind - Space MarinesDeathmark - NecronsDeff Dread - OrksGreater Brass Scorpion - Chaos Space MarinesXV107 R’Varna Battlesuit - T’auDark Reaper - Craftworld AeldariKataphron Breacher - Adeptus MechanicusImagifier - Adepta SororitasPoxwalker - NeutralThe Firepower pack brings 10 new units to the battlefields of Gladius Prime! The new units will bring overwhelming firepower and will increase the strategic options available to all commanders.Features:Rogal Dorn Battle Tank - Astra MilitarumThe Rogal Dorn Battle Tank is a lumbering behemoth, equally suited to anchoring a battle line, or grinding forward in support of an assault. Bristling with thunderous guns, these hulking armoured fighting vehicles pound breaches in enemy’s defences with enormous shells, and tear apart infantry with raucous storms of fire.Whirlwind - Space MarinesThe Whirlwind is the Adeptus Astartes’ foremost artillery tank. Highly mobile despite its fire support role, it excels in the annihilation of massed infantry and light armour. Able to keep pace with the swift advance of a Space Marine strike force, squadrons of Whirlwinds lurk behind or amongst their comrades’ formations, always ready to unleash a thundering barrage of missiles upon the foe at extreme range. When working in concert with farranging Land Speeders ‘spotters’, Whirlwind artillery tanks are utterly lethal, even to garrisons of enemy fortifications and troops occupying concealed positions.Deathmark - NecronsCrackling into reality in the middle of battle to annihilate their enemies, Deathmarks are the assassins of the Necron cohorts. These specialist killers are possessed of a patience known only to the undying, and once a Deathmark has marked its prey, nothing will stand between it and its target. Unerringly accurate and single-minded in their devotion to the kill, they are often employed to locate and destroy enemy commanders, or hunt down priority targets in order to disrupt their foe’s strategy. Though some phaerons consider the use of the Deathmarks to contravene the ancient Necrontyr codes of honour, none can dispute their effectiveness when given a target.Deff Dread - OrksDeff Dreads are clanking monstrosities that behave in battle much like enormous metal Orks. They clank toward the foe, waving piston-driven arms that end in saws, claws and really big guns. Lurching along as fast as their hydraulic legs will carry them, their bellows of ‘Waaagh!’ echo from in-built speakers at earsplitting volume. Though all this is hugely entertaining for Orks fighting alongside a Deff Dread, for enemies it is utterly terrifying. Deff Dreads epitomise the unstoppable ferocity of the Orks, and the damage they can do is jaw-dropping. The brutal implantation surgery and subsequent claustrophobia tends to drive Deff Dread pilots a bit bonkers. They will take any opportunity to vent their frustrations violently upon the foe, if only to make themselves feel better about having to eat everything through a straw…Greater Brass Scorpion - Chaos Space MarinesA towering monster of armour plating and hellish metal flesh, powered by burning souls and bearing an arsenal of murderous weapons, a brass scorpion is an animate altar to Khorne, Chaos god of bloodshed and battle. They are devastating, half-crazed entities, more rampaging beast than war machine, and they take evident delight in the slaughter of the enemy, tossing aside wrecked vehicles in their path and skewering the bodies of the slain beneath their hydraulic claws. They are especially feared for the evident predilection with which they use their huge claws to wrinkle enemy troops out of cover, plucking screaming victims from trenches and bastions before tearing them apart in a welter of blood.XV107 R’Varna Battlesuit - T’auA development of the Riptide, the T'au XV107 R'varna battlesuit sacrifices mobility for heavier armour and increased firepower in the form of two pulse submunition cannon, experimental weapons systems which fire micro-cluster projectiles capable of saturating the target area in a deadly storm of plasma pulses.Dark Reaper - Craftworld AeldariFrom far across the battlefield, the Dark Reapers cut down their enemies with devastating salvoes of missiles, each armour-piercing projectile ripping through the air to blast ragged holes in tanks and soldiers alike. Silhouetted against the sky from their position on the high ground, the Reapers are as Khaine himself calling down destruction upon the unworthy. Impassive and all-seeing, they scan the horizon for any signs of movement, complex relays allowing their gaze to be channelled through the barrels of their ritual weaponry at will. Then, with

CZK 89.75
1

Field of Glory II: Medieval - Reconquista Steam CD Key

Field of Glory II: Medieval - Reconquista Steam CD Key

SettingFeudalism did not have such a dominant impact in Spain and Italy as it had in North West Europe. Both these lands had unique factors which affected the conduct of warfare.In 1050, more than half of the Iberian peninsula was under the rule of Islamic states, an area known as Andalusia. After the demise of the Umayyad Caliphate in 1031, Andalusia was divided into several small Muslim states, known as the Taifa emirates. The Taifas often fought amongst themselves, leaving them unable to match the larger Christian Kingdom of Castile that was created in 1037 with the absorption of the Kingdom of Leon.This was the true start of the Christian Reconquista that would not be completed until 1492. To help stem the Christian onslaught, in 1086 the Taifa Emir of Seville invited the Murabit Berbers of North Africa to enter Spain. This did not work as planned for the Taifas, for after defeating the Castilians at the Battle of Sagrajas, the Murabits quickly incorporated most of the Taifa emirates into their empire.The Murabit empire was taken over in 1147 by a rival Berber sect, the Almohads. These events were a severe setback for the Spanish Christian kingdoms, but they recovered to win a great victory over the Almohads at Las Navas De Tolosa in 1212, which broke the power of the Muslims in Spain forever. Soon only the emirate of Granada was left, but as a vassal of Castile. Throughout the period there was also frequent fighting between states of the same religion, and Muslim and Christian warriors often had few qualms about serving princes of a different religion.In Northern Italy the big cities had always tried to maintain a degree of independence, and often fought vigorously against the attempts of the Holy Roman Emperor to enforce his authority over them. They grew increasingly wealthy on trade, and by the end of the 11th century their city militias had become the mainstay of Italian armies, eclipsing the role of the feudal knights. In 1176 the northern Italian cities formed the Lombard League, and won a great victory over Emperor Frederick I Barbarossa at the Battle of Legnano.This was a part of the Wars of the Guelfs and Ghibellines. The Papacy and the Empire had initially quarrelled over who had the right to appoint church officials, this was known as the “Investiture Controversy”. The Ghibellines were those who supported the Holy Roman Emperor, while the Guelfs were the party supporting the Pope. Even though the Investiture Controversy was resolved in 1122, the conflict between the Papacy and the Empire, and the Guelfs and Ghibellines, carried on for hundreds of years.In Southern Italy, the Normans rose from humble mercenaries to conquer the whole of southern Italy and establish the great kingdom of Sicily, after conquering the island from the Arabs. After the line of Norman kings ended, when William II died without male heirs, the throne passed to the Imperial German Hohenstaufen dynasty. In 1266, the Pope encouraged Charles of Anjou to attack the Hohenstaufens, and after victory at the battle of Benevento he seized the kingdom for himself.Features:20 more nations and factions covering Spain, Italy and North Africa from 1040 AD to 1270 AD. These include Andalusians, Almohads, Arabs, Aragonese, Byzantine Catapanate of Italy, Castilians/Leónese, Catalans, Granadines, Hafsids, Italian Guelfs, Italian Ghibellines, Italo-Normans, Lombards, Marinids, Murabits, Navarrese, Papal, Portuguese, the Kingdom of Sicily and Tuaregs. Each of these has their own historically accurate banner.41 more units, allowing the troops of all of the new factions to be accurately represented.45 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 103. In addition armies can include contingents from historical allies. This gives more than fifty thousand permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale. These include Monte Maggiore 1041, Civitate 1053, Cabra 1079, Sagrajas 1086, Legnano 1176, Las Navas De Tolosa 1212, Montaperti 1260 and Benevento 1266.33 more historical matchups added to Quick Battle mode, increasing the total to 98, playable from either side.4 more historically-based campaigns covering major leaders and conflicts of the era: El Cid, Muhammad II of Granada, Normans in the South and Frederick II Hohenstaufen.Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations.

CZK 58.57
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Warhammer 40,000: Gladius – Escalation Pack Steam CD Key

Warhammer 40,000: Gladius – Escalation Pack Steam CD Key

 New unit types for all factions enter the fray with the Escalation Pack.Each of the new units brings something new to their faction, from exceptional abilities to overwhelming firepower.Chaos Space Marines - ForgefiendFast walker unit with twin rotary guns.The Forgefiend Daemon Engine was originally devised to sow death amongst enemy forces from afar. Roughly centauroid in form, the torso of the Forgefiend boasts twin weapon-mounts that carry hell-forged parodies of Imperial armaments. The most common Forgefiends are created with pairs of hades autocannons in place of their primary limbs, rotary gun-clusters that allow them to scythe down masses of enemy troops and even lightly armoured vehicles with contemptuous ease.Tyranids - Hive GuardsRanged tough infantry unit.Hive Guard are heavily armoured gun-beasts bound to extremely powerful symbiotic bio-weapons. Though they have no eyes, Hive Guard possess a weak telepathic ability that allows them to perceive through the senses of other Tyranids, giving them access to a wealth of targeting information that would overwhelm even the most sophisticated technological cogitator. The scant mental capacity apportioned to the Hive Guard means that, without the direction of the Hive Mind, they have been known to stand motionless, waiting for prey to come within range instead of moving forwards to engage.Adeptus Mechanicus - Skitarii RangersDoctrina Imperatives infantry unit with a sniper weapon and move through cover.Where the Tech-Priests are hunters of knowledge, their Skitarii Rangers are hunters of sentient creatures – the enemies of the Omnissiah in particular. These unstoppable cyborgs do not rest until the bloody deed is done, for they are driven ever onward by the imperative to locate their foes and ensure their destruction. They do this not in Drop Pod strikes launched from above, nor by sudden teleportation into the midst of the enemy, but by stalking their quarry over the course of weeks or even months until it can run no more. Once the designated target is in their crosshairs the air fills with the thump and crackle of galvanic weaponry, even as the Skitarii continue their relentless advance. The stink of electrocuted corpses is never far behind.Space Marines – ScoutsInfantry unit specializing in reconnaissance and infiltration.The first the enemy knows of a Scout Squad’s presence is when its advance is brought to a sudden, violent halt. Heads snap back and warriors crumple to the floor, neat holes drilled through their skulls by sniper fire. The sudden boom of shotguns sees foes thrown from their feet with bloody craters blasted in their chests and backs. Bolt pistols bark, counterpointed by the thump of heavy bolter fire and the screams of the dying as enemies caught in the crossfire are torn apart by mass-reactive shells. Even artillery and heavy weapons troopers are not safe, as ambushing Scouts burst from concealment to wreak havoc on the enemy’s rear lines. However a Scout Squad chooses to attack its foes, it will be with total surprise and from an unexpected quarter, their stealth and cunning proving to be just as deadly as bolter and blade.Astra Militarum – Devil DogFast tank unit with a deadly armour-melting cannon.Acquiring its name from the high-pitched howl this weapon makes upon firing, the Devil Dog is capable of punching far above its weight in armoured combat. Indeed, many Devil Dog crews style themselves as big game hunters or monster slayers, excelling in the eradication of enemy armour and exceptionally heavy infantry assets. A foe forced to fight protracted campaigns in dense terrain against the Imperial Guard soon learns to dread the hunched silhouette of the Devil Dog – those who don’t soon find their vehicles reduced to molten slag by this aggressive and fast moving tank hunter.Necrons – Ghost ArkTransport vehicle with healing abilities.Ghost Arks are tasked with trawling for remnants of Necrons unable to self-repair. Recovered components are set upon by swarms of constructor scarabs that return the fallen Necrons to full function. Repaired warriors are then locked in stasis until the Ghost Ark is at capacity, at which point it will either return its cargo to their tomb world or else deploy them directly into battle. Ghost Arks are often used as conventional transports that ferry reinforcements into battle – however, they truly come into their own once their grim cargo has disembarked. Drifting behind the ranks of Necrons, the Arks flicker with emerald energies as they repair one fallen foot soldier after another. The enemy can only watch with dawning horror as their best efforts to slay the Necrons are undone.Craftworld Aeldari – Hornets

CZK 101.06
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