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Apple Device Management - Charles Edge - Bog - APress - Plusbog.dk

Apple Device Management - Charles Edge - Bog - APress - Plusbog.dk

Working effectively with Apple platforms at a corporate or business level includes not only infrastructure, but a mode of thinking that administrators have to adopt to find success. A mode of thinking that forces you to leave 30 years of IT dogma at the door. This book is a guide through how to integrate Apple products in your environment with a minimum of friction. Because the Apple ecosystem is not going away. You''ll start by understanding where Apple, third-party software vendors, and the IT community is taking us. What is Mobile Device Management and how does it work under the hood. By understanding how MDM works, you will understand what needs to happen on your networks in order to allow for MDM, as well as the best way to give the least amount of access to the servers or services that''s necessary. You''ll then look at management agents that do not include MDM, as well as when you will need to use an agent as opposed to when to use other options. Once you can install a management solution, you can deploy profiles on a device or you can deploy profiles on Macs using scripts. With Apple Device Management as your guide, you''ll customize and package software for deployment and lock down devices so they''re completely secure. You''ll also work on getting standard QA environments built out, so you can test more effectively with less effort. This thoroughly revised and expanded Second Edition provides new coverage and updates on daemons and agents, declarative management, Gatekeeper, script options, SSO tools, Azure/Apple Business Essentials integrations and much more. You will - Deploy profiles across devices effectively and securely - Install apps remotely both from the app store and through custom solutions - Work natively with Apple environments rather than retrofitting older IT solutions Who This Book Is For Mac administrators within organizations that want to integrate with the current Apple ecosystem, including Windows administrators learning how to use/manage Macs, mobile administrators working with iPhones and iPads, and mobile developers tasked with creating custom apps for internal, corporate distribution.

DKK 616.00
1

Karma-based API on Apple Platforms - Manuel Carrasco Molina - Bog - APress - Plusbog.dk

Karma-based API on Apple Platforms - Manuel Carrasco Molina - Bog - APress - Plusbog.dk

Leverage the best techniques provided by Apple to build apps with maximum privacy for your users. This book explores not only the how-to steps for implementing privacy in your apps, but also answers workflow questions about what information you actually need. Do you need full access to a device''s contacts? Do you need to have location services enabled in the background constantly? This book explains how to selectively enable services and how to make apps that can continue to function even when the user refuses to share data. Understanding the needs of your users and the expectations of Apple in reviewing your app will make better apps. You''ll see how to ensure that you make it through the App Store review quickly and without the need to go back and develop privacy protocols that should have been in place to begin with. Not only is developing with privacy in mind good from a moral standpoint, but it also helps you create leaner apps that set themselves up for less potential data breaches and issues later on in distribution. While a basic understanding of app creation is expected, no deep understanding of Cocoa(Touch) or Swift will be required as code will point to the Apple Documentation. What You''ll Learn - Important APIs and how they affect privacy - Work with the camera, Siri, maps, and other common iOS services and hardware - Effectively allow notifications and advertising without affecting privacy Who This Book Is For App builders interested in creating apps that respects their user''s privacy. Users willing to learn about the technicalities behind apps that respect or not their privacy

DKK 290.00
1

SwiftUI for Absolute Beginners - Jayant Varma - Bog - APress - Plusbog.dk

SmartWatch Design Fundamentals - Wallace Jackson - Bog - APress - Plusbog.dk

Unleash Core Data - Avi Tsadok - Bog - APress - Plusbog.dk

Unleash Core Data - Avi Tsadok - Bog - APress - Plusbog.dk

Create apps with rich capabilities to receive, process, and intelligently store data that work across multiple devices in the Apple ecosystem. This book will show you how to organize your app''s data and make it work for you and your users! With many frameworks, there''s a point in the learning curve where you stop fearing the mountain of knowledge to learn and just enjoy the power to play and develop. For some reason many developers feel that point seems harder to reach with Core Data. And that''s unjustified-Core Data is a great framework that with powerful, optimized tools right out of the box. So it''s time you stopped fearing the journey and took your steps further out into the world of enjoying the power of Core Data. With what you learn, you can build apps to deal with a large amount of data and complex relationships in intelligent and efficient ways. Core Data has many secrets underneath the hood that can power up your persistent store like never before. Tools such as Undo, objects deletion, migration, and more. Set up your store and your data model, handle objects with a multi-threading environment, write integration tests, and share your data with an Apple Watch app and iCloud. What You''ll Learn - Work with Core Data objects across apps and platforms - Write integration tests with your persistent store - Fetch, organize, write, and process data efficiently and intelligently Who This Book Is For Experienced iOS developers with Swift knowledge creating iOS apps that require saving complex data on the device other than a few numbers or text.

DKK 519.00
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Modern Concurrency on Apple Platforms - Andres Ibanez Kautsch - Bog - APress - Plusbog.dk

Modern Concurrency on Apple Platforms - Andres Ibanez Kautsch - Bog - APress - Plusbog.dk

Build solid software with modern and safe concurrency features. Concurrency is one of the hardest problems in computer science. For years, computer scientists and engineers have developed different strategies for dealing with concurrency. However, the original concurrency primitives are complicated and difficult to understand, and even harder to implement. Using the new async/await APIs in Swift, this book will explain how your code can abstract a lot of the complexity with a simpler interface so you never have to deal with concurrency primitives such as semaphores, locks, and threads yourself. This will allow you to write concurrent code that is easier to read, easier to write, and easier to maintain. These new APIs are deeply ingrained into Swift, offering compile-level features that will keep you from writing dangerous concurrent code. You''ll start by exploring why concurrency is hard to implement in a traditional system. Explaining the definition of concurrency and what its primitives are will help you understand why they are hard to use correctly. These concepts will become clearer as you work through the sample projects. The book''s focus then shifts exclusively to the new APIs, helping you understand how the integration of the system with the language itself makes it easier for you to write concurrent code without overstepping the bounds of the concurrency safe zone. By the end of the book, you''ll have a solid foundation for working safely with concurrent code using the new async/await APIs. What You''ll Learn - Understand concurrency and its traditional problems - Work with the new async/await API and all its features, from the basic usage and await keywords, to task groups and async sequences. - Implement modern and safe concurrent code that you can start using right away Who This Book Is For Experienced iOS developers at a semi-senior or senior level. Knowledge on the Grand Central Dispatch is a bonus, but not required.

DKK 519.00
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Learn Computer Science with Swift - Jesse Feiler - Bog - APress - Plusbog.dk

Asynchronous Programming with SwiftUI and Combine - Peter Friese - Bog - APress - Plusbog.dk

Asynchronous Programming with SwiftUI and Combine - Peter Friese - Bog - APress - Plusbog.dk

Develop UI-heavy applications more easily, faster, and error-free. Based on several enhancements to the Swift language, SwiftUI takes a declarative approach to building UIs. Instead of imperatively coding the UI, this book will show you how to describe how you want your UI to look. SwiftUI treats the UI as a function of its state, thereby making managing your app''s state a lot easier. Change the underlying data model to redraw all parts of the UI that are connected to that particular slice of data. Likewise, easily update the underlying data model from the UI elements your data model is connected to. Combine is Apple''s Functional Reactive Programming framework. It complements SwiftUI and other frameworks, such as the networking APIs, in a natural way. Using Combine, you can subscribe to events and describe data processing in a way that is free of side effects. This allows for an easier implementation of event-driven applications. Using SwiftUI and Combine build more error-free apps in a shorter amount of time, targeting all of Apple''s platforms (iOS, iPadOS, watchOS, macOS, tvOS) with little to no overhead. By the end of the book you will have a solid understanding for architecting and implementing UI-heavy apps in a declarative and functional reactive way using SwiftUI, Combine, and async/await. You will: - Build simple and gradually more complex UIs in SwiftUI - Understand SwiftUI''s state management system - Work with Combine and Swift''s new async/await APIs to access the network and access other asynchronous APIs - Architect and structure modern applications on Apple platforms using SwiftUI, Combine, and async/await

DKK 495.00
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Swift 4 for Absolute Beginners - Brad Lees - Bog - APress - Plusbog.dk

Swift 4 for Absolute Beginners - Brad Lees - Bog - APress - Plusbog.dk

Stay motivated and overcome obstacles while learning to use Swift Playgrounds to be a great iOS developer. This book is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school, and it is now updated for Swift 4. Many people have a difficult time believing they can learn to write iOS apps. Swift 4 for Absolute Beginners will show you how to do so. You''ll learn Object Oriented Programming and be introduced to HealthKit before moving on to write your own iPhone and Watch apps from scratch. Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 14 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book. And the material in this book is supplemented by with the free, live online training sessions. What You’ll Learn - Work with Swift classes, properties, and functions - Examine proper user interface and user experience design - Understand Swift data types: integers, floats, strings, and Booleans - Use Swift data collections: arrays and dictionaries - Review Boolean logic, comparing data, and flow control Who This Book Is For Anyone who wants to learn to develop apps for the Mac, iPhone, and iPad, and Watch using the Swift programming language. No previous programming experience is necessary.

DKK 264.00
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Build Mobile Apps with SwiftUI and Firebase - Sullivan De Carli - Bog - APress - Plusbog.dk

Build Mobile Apps with SwiftUI and Firebase - Sullivan De Carli - Bog - APress - Plusbog.dk

Create a mobile app for Apple platforms using SwiftUI in conjunction with Google''s Firebase backend to post and retrieve data, authenticate users, and store data securely. You''ll use SwiftUI to create an engaging and aesthetically appealing user interface that meets the expectations of iOS users while leveraging the power of Google''s Firebase to securely and seamlessly work with your backend data. With an intro to Xcode and SwiftUI, followed by tutorials on how build an app with Firestore, Firebase Storage, and the Authenticate framework, you''ll find everything you need to build a complete iOS application . You''ll begin with an introduction to Firebase and an overview of how to use Xcode and write code in SwiftUI. Then dive into two real-life projects where you''ll build a note application and a social media application. With these projects, you''ll see how to post, read, edit, and delete data using Firestore. You''ll also upload large assets, such as pictures, to Firebase Storage, and we will also authenticate users with email and Sign in with Apple. On the backend, you''ll learn how to structure our data, secure it, and also use third-party extensions to enhance the user experience. Build Mobile Apps with SwiftUI and Firebase offers the skills and knowledge necessary to develop apps that are both fun and functional for the user while also providing a robust backend that integrates with your app and stores data securely. Use SwiftUI and Firebase to build something your users will love! What You''ll Learn - Authenticate users on your app - Secure a remote database and manage data easily - Enhance user experience with extensions Who This Book Is For iOS developers who are beginning their journey with both SwiftUI, to build user interfaces, and the Google Firebase backend.

DKK 519.00
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Tweak Your Mac Terminal - Daniel Platt - Bog - APress - Plusbog.dk

Tweak Your Mac Terminal - Daniel Platt - Bog - APress - Plusbog.dk

Look beyond the basics of Mac programming and development to become a Mac power user. When most people think about the Mac, they think about the amazing graphical user interface macOS is known for. However, there is a whole world to explore beneath the hood. This book approaches working directly in the terminal with fun projects and ideas to help turn you into an advanced Mac user. You''ll work with Brew (HomeBrew), which gives you the ability to install applications from Linux (and Unix) that can make the terminal more useful. This is important, because a lot of applications have been stripped out of macOS or deprecated. For example, Apple''s built-in PHP is usually a major release behind. You''ll also customize your terminal to change everything about it, making it your own. The whole world is about personalizing. Why put up with the Apple defaults? Once you have your terminal set up and ready to rock, you''ll review the basics of programming on the Mac terminal. This will allow you to get a taste of power scripting. You''ll discover the power of bash, PHP, and Python. And then you''ll apply those tools to web development. Tweak Your Mac Terminal takes you on a journey into a world of the terminal and its hidden applications. What You''ll Learn - Customize the terminal to make it perfect for your needs - Develop web applications using basic coding skills in the terminal - Install HomeBrew and by extension Linux and Unix applications Who This Book Is For Mac users who are already very familiar with the GUI and want to go further. This book will especially help starting IT professionals and beginning programmers.

DKK 476.00
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Pro iPhone Development with Swift 4 - Molly Maskrey - Bog - APress - Plusbog.dk

Beginning iPhone Development with SwiftUI - Wallace Wang - Bog - APress - Plusbog.dk

Beginning iPhone Development with SwiftUI - Wallace Wang - Bog - APress - Plusbog.dk

Tame the power of Apple''s new user interface toolkit, SwiftUI. This revised and expanded Seventh Edition covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps with stunningly interactive interfaces using SwiftUI. New chapters cover expandable text fields, multidate pickers, using gauges, progress views and variable SF symbol icons, creating chats, and using the navigation stack and split view. You''ll start with basic designs and then explore more sophisticated ones. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book provides a gentle introduction to using Xcode and then guides you though the creation of your first simple application. You''ll create user interfaces for that application using multiple screens in two different ways-using Navigation View and Tab Bars. Then integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders with less effort and more efficiency. You''ll also learn about touch gestures, lists, and grids for displaying data on a user interface. And you''ll even go beyond those simple controls to liven up any user interface with simple animation techniques. Spice your designs up with movement, scaling, and resizing, including spring and bounce effects! Once you''re ready, move on to Pro iPhone Development with Swift UI to learn more of the unique aspects of iOS programming and the Swift language. What You Will Learn - Discover the basics of designing a user interface using SwiftUI - Build cool, crisp user interfaces that use animation - Display data in lists and outlines - Organize user interfaces in forms and groups Who This Book is For Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.

DKK 576.00
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Implementing iOS and macOS Documents with the Files App - Jesse Feiler - Bog - APress - Plusbog.dk

Implementing iOS and macOS Documents with the Files App - Jesse Feiler - Bog - APress - Plusbog.dk

Rise above the basics of Xcode app development to implement tools like Share buttons and activity view controllers to share document content including parts of documents with other users and with other devices. This book fills the gap so that developers with even a fundamental knowledge of iOS and Swift can implement document creation, saving, and sharing in their apps. Since the launch of iPhone in 2007, users and developers have struggled with the fact that the file system is hidden. Fortunately the Files app in iOS 11 now offers this feature and it is supported by Apple apps such as Numbers, Pages, and Keynote as well as by the few third-party apps that support documents. By using the standard formats described in this book, you can make your app''s data shareable to and from other apps like Numbers, Pages, and Word. Files also provides an interface to tools such as Dropbox and iCloud so that users can open and modify documents in them. If you combine standard formats such as .doc, .docx, .jpeg, and .jpg with Dropbox and eMail, you have a simple way to implement and use cross-platform sharing to Macs, PCs, and Android devices. Implementing iOS and macOS Documents with the Files App provides the combination of skills developers need to build these types of apps-working with files and constructing documents. What You''ll Learn - Add Document Support to Your Apps - Share your documents with iCloud and Apple IDs across your Mac and iOS devices - Use standard formats from .doc, .docx, .png, and .jpeg both for input and output - Manage and organize documents Who This Book Is For Developers with a basic knowledge of app development and Swift. You should already know how to use Xcode to create an app. Knowledge of basic Swift syntax is recommended. The book can also be a useful overview and guide to managers who are trying to decide how to convert legacy document-based systems to apps.

DKK 290.00
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Hardening Your Macs - Jr. Vigo - Bog - APress - Plusbog.dk

Hardening Your Macs - Jr. Vigo - Bog - APress - Plusbog.dk

Learn the skills and solutions required to secure your Mac's operating system, the underlying hardware, and allow users to get work done safely. This book will show you how to create a Mac that’s made of steel and won’t buckle when attacked!Ok, there’s no such thing as unhackable. No magic tool or silver bullet will eliminate risk in all forms. Security is an ongoing journey – not a simple action or software application. And that is exactly what you’ll learn to master—the foundational knowledge, skills, and mindset to holistically protect Macs. Regardless of whether it’s your personal iMac or a fleet of MacBook Pro’s assigned to the remote employees within your organization, you’ll be able to limit access while identifying and mitigating risk unique to your environment. In addition to the information security best practices pertaining to protecting Apple computers, you’ll pivot to a coherent, security-focused mindset to better understand macOS-specificsecurity. You’ll learn how it works and what tools and software are available to help. Both native and 3rd-party tool are covered. Safe guard your system’s privacy data and capitalize on effectively locking down the security of your Mac computers against known threats and newer trends that continue to evolve. Hardening Your Macs is the perfect roadmap to stopping malicious attacks and bad actors from spying on users through cameras, microphones, and other built-in tools that could potentially be used against users and organizations alike. What You'll LearnGrasp the mindset of attackers—how they plan and execute malicious incursionsImplement hardware solutions as well as software safeguardsTake advantage of Apple's built-in macOS security features in addition to 3rd party toolsAvoid attacks on your system that could compromise sensitive corporate data and personally identifiable information Who This Book Is ForIT admins responsible for managing Mac device security. Additionally users of Apple products that may have some experience using the platform in general but are not versed in security, as well as, those switching from Windows platforms will find useful information here. And anyone that wishes to expand their information security skills and/or develop a security-focused mindset to better protect their personal information and privacy data from the numerous and growing threats in the wild, such as malware and phishing.

DKK 519.00
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Zero Trust Networks with VMware NSX - Sreejith Keeriyattil - Bog - APress - Plusbog.dk

Beginning Machine Learning in iOS - Mohit Thakkar - Bog - APress - Plusbog.dk

Sound and Music for Games - Robert Ciesla - Bog - APress - Plusbog.dk

Deep Learning with Swift for TensorFlow - Rahul Bhalley - Bog - APress - Plusbog.dk

Deep Learning with Swift for TensorFlow - Rahul Bhalley - Bog - APress - Plusbog.dk

About this bookDiscover more insight about deep learning algorithms with Swift for TensorFlow. The Swift language was designed by Apple for optimized performance and development whereas TensorFlow library was designed by Google for advanced machine learning research. Swift for TensorFlow is a combination of both with support for modern hardware accelerators and more. This book covers the deep learning concepts from fundamentals to advanced research. It also introduces the Swift language for beginners in programming. This book is well suited for newcomers and experts in programming and deep learning alike. After reading this book you should be able to program various state-of-the-art deep learning algorithms yourself. The book covers foundational concepts of machine learning. It also introduces the mathematics required to understand deep learning. Swift language is introduced such that it allows beginners and researchers to understand programming and easily transit to Swift for TensorFlow, respectively. You will understand the nuts and bolts of building and training neural networks, and build advanced algorithms. What You’ll Learn• Understand deep learning concepts• Program various deep learning algorithms• Run the algorithms in cloud Who This Book Is For• Newcomers to programming and/or deep learning, and experienced developers. • Experienced deep learning practitioners and researchers who desire to work in user space instead of library space with a same programming language without compromising the speed

DKK 636.00
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App Development Using iOS iCloud - Shantanu Baruah - Bog - APress - Plusbog.dk

App Development Using iOS iCloud - Shantanu Baruah - Bog - APress - Plusbog.dk

Create a professional looking app from start to finish that takes advantage of iCloud technology. Rather than working with Storyboarding for building your UI, you''ll use code to build professional looking screens. Using code is standard for professional developers to fit form factor alignment across multiple screen sizes and other design constraints. First, you''ll build a basic, functional UX screen. Then you''ll incorporate iCloud with CloudKit for data persistence and private, public, and shared databases. Here your code-drive UI design will expand out to developing professional looking screens with animation. You''ll also learn to work with reminder and notification boxes, sharing data between your users, and adding functionally for interaction with other Apps. Finally, you''ll tackle testing and using Test Flight before publishing your app to the App Store. This book offers a practical guide for coders at any level who want to learn and create professional looking iOS apps leveraging the database features of iCloud and the numerous extensions that Apple provides in the Xcode environment. Create professional looking apps that are secure and your users will love! What You''ll Learn - Leverage CloudKit for Backend as a Service - Handle Asynchronous processes - Share data among users of your app with simultaneous modifications Who This Book Is For iOS developers familiar with the basics of Swift coding who want to work with iCloud databases or move into more advanced fields, such as using extensions or designing UX in code.

DKK 485.00
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Beginning iOS AR Game Development - Allan Fowler - Bog - APress - Plusbog.dk

Beginning iOS AR Game Development - Allan Fowler - Bog - APress - Plusbog.dk

Create a fully featured application that''s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You''ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple''s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You''ll Learn - Download assets from the Unity store - Create a scene in Unity 2017 - Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.

DKK 391.00
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Create and Deliver a Killer Product Demo - Oscar Santolalla - Bog - APress - Plusbog.dk

Create and Deliver a Killer Product Demo - Oscar Santolalla - Bog - APress - Plusbog.dk

Create great product demos and sell more of your product with the strategies and inspiration in this book. Insightful interviews are presented with professionals who are giving killer product demos in several types of businesses today. The strategies taught in this book are based on the analysis of product demos that made history and brought millions to their companies (Apple, Intel, Microsoft, Tesla, and more). Every day thousands of companies give demos to sell their products. In pre-sales for enterprise software a bad demo can make your product look too complex to the point where decision makers won''t buy it. In Software-as-a-Service (SaaS) you need to quickly convert signups into active and paying users. At a product launch event you want a perfect demo that is both persuasive and memorable. Remember Steve Jobs? What You''ll Learn - Apply a simple step-by-step method to create effective product demonstrations - Know the 5 steps to create a wow moment - Study the first exhaustive analysis of product demos that made history: Douglas Engelbart''s Mother of All Demos; Steve Job''s Macintosh, iPod, and iPhone; and many more - Avoid common mistakes and maximize your presence as a technical presenter - Align your demo with your sales process in enterprise software, Software-as-a-Service (SaaS), mobile apps, etc. - Be aware of trends in technology for product demos Who This Book Is For Startup entrepreneurs, sales engineers, executive or sales representatives, and other professionals

DKK 290.00
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How to Create a Web3 Startup - Tom Taulli - Bog - APress - Plusbog.dk

How to Create a Web3 Startup - Tom Taulli - Bog - APress - Plusbog.dk

Web3 is the next evolution for the World Wide Web based on Blockchain technology. ​This book will equip entrepreneurs with the best preparation for the megatrend of Web3 by reviewing its core concepts such as DAOs, tokens, dApps, and Ethereum. With Web2, much of the valuable data and wealth has been concentrated with a handful of mega tech operators like Apple, Facebook, Google and Amazon. This has made it difficult for startups to get an edge. It has also meant that users have had little choice but to give up their value data for free. Web3 aims to upend this model using a decentralized approach that is on the blockchain and crypto. This allows for users to become stakeholders in the ecosystem. Along with exploring core concepts of Web3 like DAOs, tokens, dApps, and Ethereum, this book will also examine the main categories that are poised for enormous opportunities. They include infrastructure, consumer apps, enterprise apps, and the metaverse. For each of these, I will have use cases of successful companies. How To Create a Web3 Startup covers the unique funding strategies, the toolsets needed, the talent required, the go-to-market approaches, and challenges faced. What You''ll Learn - Work with the dev stack components - Examine the success factors for infrastructure, consumer, enterprise, verticals, and the Metaverse - Understand the risks of Web3, like the regulatory structure and security breaches Who This Book Is For Startup entrepreneurs and those looking to work in the Web3 industry.

DKK 385.00
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Learn Android Studio 4 - Ted Hagos - Bog - APress - Plusbog.dk

Learn Android Studio 4 - Ted Hagos - Bog - APress - Plusbog.dk

Build and deploy your Java-based Android apps using the popular and efficient Android Studio 4 suite of tools, an integrated development environment (IDE) for today''s Android developers. With this book, you''ll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Among these tools, you''ll use the new Android Studio 4 features, including an upgraded CPU profiler UI, a new build speed window, the multi-preview feature, and the live layout inspector. After reading and using this book, you''ll be able to efficiently build complete Java-based Android apps that run on any Android smartphone, tablet, smart watch and more. You''ll also be able to publish those apps and sell them online and in the Google Play store. What You Will Learn - - Use Android Studio 4 to quickly and confidently build your first Android apps - - Build an Android user interface using activities and layouts, event handling, images, menus, and the action bar - - Work with new tools in Android Studio 4: Jetpack compose support, a smart editor for ProGuard rules, a new motion layout editor, a new Android Gradle plugin, and a fragment wizard with new fragment templates - - Integrate data with data persistence - - Access the cloud - Who This Book Is For Those who may be new to Android Studio 4 or Android Studio in general. You may or may not be new to Android development. Some prior experience with Java is recommended.

DKK 495.00
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Processing for Android - Andres Colubri - Bog - APress - Plusbog.dk

Processing for Android - Andres Colubri - Bog - APress - Plusbog.dk

Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D, 3D, and Extended Reality (XR). It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables, and smartwatches). This updated edition walks you through the entire process of creating an app, from the initial idea to release of the final app via the Google Play App Store. Over the course of the book, you’ll learn to write engaging apps driven by user interaction and sensor data. A comprehensive series of hands-on projects, ranging from simple sketches to more complex projects involving shaders, VR, and AR will give you the firsthand experience you need to begin developing your own projects. And once you have your Processing projects completed, you’ll be able to upload them to the Google Play store to be shared with the world!What You Will LearnWrite apps and live wallpapers for smartphones and tabletsDesign and implement interactive watch facesCreate Extended Reality (VR/AR) experiencesIncorporate GLSL shaders into your Processing appsIntegrate Processing sketches into larger apps and Android StudioLearn how to write your own libraries to share with the communityExport projects as completed apps ready to distribute through Google Play StoreWho This Book Is ForArtists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and extended reality.

DKK 519.00
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