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Basic Math for Game Development with Unity 3D - Kelvin Sung - Bog - APress - Plusbog.dk

Basic Math for Game Development with Unity 3D - Kelvin Sung - Bog - APress - Plusbog.dk

This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects. Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you’ll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.

DKK 476.00
1

Basic Math for Game Development with Unity 3D - Kelvin Sung - Bog - APress - Plusbog.dk

Beginning Unity Android Game Development - Kishan Takoordyal - Bog - APress - Plusbog.dk

Beginning Unity Android Game Development - Kishan Takoordyal - Bog - APress - Plusbog.dk

Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development , you will have the knowledge to confidently build an Android game. The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity''s windows. In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms. At the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games. What You Will Learn - Explore basic Unity and C# programming concepts and scripting for Android games - Navigate around the Unity interface and use its basic tools - Make the most of popular components and features of Unity - Write an Android game with optimizations Who This Book Is For Absolute beginners learning to program games for the Android platform using Unity3D. Basic knowledge of programming would be beneficial for the reader but is not required.

DKK 476.00
1

Beginning Game AI with Unity - Sebastiano M. Cossu - Bog - APress - Plusbog.dk

Electronics for Beginners - Jonathan Bartlett - Bog - APress - Plusbog.dk

Beginning Ada Programming - Andrew T. Shvets - Bog - APress - Plusbog.dk

Beginning Ada Programming - Andrew T. Shvets - Bog - APress - Plusbog.dk

Discover the Ada programming language by being gently guided through the various parts of the language and its latest available stable release. The goal in this book is to slowly ease you into the different topics. It is understood that you do not always have ample free time, so the text is easy to digest and concepts are spoon fed to the reader. Starting with the simplest of topics, detailed explanations demonstrate the how and why of Ada. You are strongly encouraged to experiment and break things (without which the learning process is linear and quite dull). At the end of Beginning Ada Programming , you will have an excellent understanding of the general topics that make up the Ada programming language and can tackle far more challenging topics. Each chapter builds on what was previously described. Furthermore, each code example is independent of others and will run all by itself. Instructions are provided where you can obtain an Ada compiler and how to debug your code. What You Will Learn - Master basic types, control structures, procedures, and functions in Ada - Use Ada arrays, records, and access types - Implement OO programming using Ada - Handle the basics of I/O and interfacing with the operating system - Take advantage of string operators, data containers, multiprocessing with tasks, and more - Work with contracts and proofs, networks, and various Ada libraries - Who This Book Is For Programmers who are new to Ada, with at least some experience in programming, especially scientific programming.

DKK 476.00
1

Beginning Salesforce Developer - Michael Wicherski - Bog - APress - Plusbog.dk

Web-Based Projects that Rock the Class - Christos Karayiannis - Bog - APress - Plusbog.dk

Web-Based Projects that Rock the Class - Christos Karayiannis - Bog - APress - Plusbog.dk

Explore the modern concepts of client-server web applications. This book includes examples that are simple to comprehend building apps that are not much different from real-world applications. Each chapter develops a different subject, explaining the concept from A to Z, and provides a project with complete source code and configuration steps. Chapters also include thorough coverage of the subject described and the full source code is provided with a consistently updated repo on GitHub, accounting for the frequent changes made to language versions. The chapter apps use HTML, JavaScript, AJAX, CSS, PHP, MySQL, Apache, Lighttpd, SSL/TLS, DDNS, Shell Programming, Sockets programming, tools such as Wireshark, and remote online tools for testing. As you master each topic sequentially you''ll fully understand the inner workings of the client-server apps and become confident in creating your own web-based apps. Whether you want to work on the web for fun, for school, or for work, Web-Based Projects that Rock the Class is a great place to start. What You''ll Learn - Use HTML, JavaScript, CSS, PHP, AJAX and MySQL for web projects - Set up and handle two different web servers Apache and Lighttpd - Obtain DNS and DDNS domain names - Apply the SSL/TLS protocols for HTTPS connections - Test remotely with online tools your web app - then create similar tools Who This Book Is For College and university students, and individuals interested in web programming. Ideally you will have basic experience in requesting a web page from the browser and understanding online services like e-shops, basic-level experience with Linux, knowledge of basic-level programming language principles, and basic knowledge of what a database is.

DKK 332.00
1

Expert T-SQL Window Functions in SQL Server 2019 - Clayton Groom - Bog - APress - Plusbog.dk

Expert T-SQL Window Functions in SQL Server 2019 - Clayton Groom - Bog - APress - Plusbog.dk

Become an expert who can use window functions to solve T-SQL query problems. Replace slow cursors and self-joins with queries that are easy to write and perform better. This new edition provides expanded examples, including a chapter from the world of sports, and covers the latest performance enhancements through SQL Server 2019. Window functions are useful in analytics and business intelligence reporting. They came into full blossom with SQL Server 2012, yet they are not as well known and used as often as they ought to be. This group of functions is one of the most notable developments in SQL, and this book shows how every developer and DBA can benefit from their expressive power in solving day-to-day business problems. Once you begin using window functions, such as ROW_NUMBER and LAG, you will discover many ways to use them. You will approach SQL Server queries in a different way, thinking about sets of data instead of individual rows. Your queries will run faster, be easier to write, and easier to deconstruct, maintain, and enhance in the future. Just knowing and using these functions is not enough. You also need to understand how to tune the queries. Expert T-SQL Window Functions in SQL Server clearly explains how to get the best performance. The book also covers the rare cases when older techniques are the best bet. What You Will Learn - Solve complex query problems without cumbersome self-joins that run slowly and are difficult to read - Create sliding windows in a result set for computing such as running totals and moving averages - Return aggregate and detail data simultaneously from the same SELECT statement - Compute lag and lead and other values that access data from multiple rows in a result set - Understand the OVER clause syntax and how to control the window - Avoid framing errors that can lead to unexpected results Who This Book Is For Anyone who writes T-SQL queries, including database administrators, developers, business analysts, and data scientists. Before reading this book, you should understand how to join tables, write WHERE clauses, and build aggregate queries.

DKK 476.00
1

CSS Framework Alternatives - Anirudh Prabhu - Bog - APress - Plusbog.dk

Quick Start Guide to Penetration Testing - Sagar Rahalkar - Bog - APress - Plusbog.dk

Understanding Semiconductors - Corey Richard - Bog - APress - Plusbog.dk

Understanding Semiconductors - Corey Richard - Bog - APress - Plusbog.dk

Gain complete understanding of electronic systems and their constituent parts. From the origins of the semiconductor industry right up until today, this book serves as a technical primer to semiconductor technology. Spanning design and manufacturing to the basic physics of electricity, it provides a comprehensive base of understanding from transistor to iPhone. Melding an accessible, conversational style with over 100 diagrams and illustrations, Understanding Semiconductors provides clear explanations of technical concepts going deep enough to fully explain key vernacular, mechanisms, and basic processes, without getting lost in the supporting theories or the theories that support the supporting theories. Concepts are tethered to the real world with crisp analysis of industry dynamics and future trends. As a break from the straight-ahead scientific concepts that keep the world of semiconductors spinning, Understanding Semiconductors is liberally sprinkled with apt analogies that elucidate difficult concepts. For example, when describing the relationship between voltage, current, power, and the flow of electricity through an electronic system, the book draws a parallel to a hot shower and the water utility system. Most of these are paired with clear visuals, giving you the best chance possible to absorb the concept at hand before moving on to the next topic. Whether you''re narrowly technical or don''t know silicon from silly putty, working directly in hardware technologies and want to know more, or simply a curious person seeking hard information about the technology that powers the modern world, Understanding Semiconductors will be an informative, dependable resource. What You''ll Learn: - Charge, Electricity, and Basic Physics - What are Semiconductors - The Semiconductor Value Chain and Design Trade-Offs - Transistors and Other Common Circuit Building Blocks - Semiconductor Design from Concept to Tapeout - Wafer Fabrication and Semiconductor Manufacturing Process - Integrated Circuit (IC) Packaging and Signal & Power Integrity (SIPI) - Common Circuits and System Components - RF and Wireless Technologies - System Architecture and Integration - The Semiconductor Industry - Challenges, History, and Trends - The Future of Semiconductors and Electronic Systems Who This Book Is For: People working directly in the semiconductor, electronics, and hardware technologies fields or in supporting industries, hobbyists and new electrical engineering enthusiasts with minimal technical experience or pre-existing qualifications, and curious individuals interested in learning more about a fascinating area of technology. Though designed for a non- or semi-technical reader, engineers focused in one particular domain can also use this book to broaden their understanding in areas that aren''t directly related to their core area of expertise.

DKK 301.00
1

Beginning Git and GitHub - Mariot Tsitoara - Bog - APress - Plusbog.dk

Beginning Git and GitHub - Mariot Tsitoara - Bog - APress - Plusbog.dk

Learn the fundamentals of version control through step-by-step tutorials that will teach you the ins-and-outs of Git. This book is your complete guide to how Git and GitHub work in a professional team environment. Divided into three parts - Version Control, Project Management and Teamwork - this book reveals what waits for you in the real world and how to resolve the problems you may run into. Once past the basics of Git, you''ll see how to manage a software project, and finally how to utilize Git and GithHub to work effectively as a team. You''ll examine how to plan, follow and execute a project with GitHub, and then apply those concepts to real-world situations. Workaround the pitfalls that most programmers fall into when driving a project with Git by using proven tactics to avoid them. You will also be taught the easiest and quickest ways to resolve merge conflicts. A lot of modern books on Git don''t go into depth about non-technical topics. Beginning Git and GitHub will help you cover all the bases right at the start of your career. What You''ll Learn - Review basic and advanced concepts of Git - Apply Project Management skills using GitHub - Solve conflicts or, ideally, avoid them altogether - Use advanced concepts for a more boosted workflow Who This book Is For New developers, developers that have never worked in a team environment before, developers with basic knowledge of Git or GitHub, or anyone who works with text documents.

DKK 446.00
1

Modular Design Frameworks - James Cabrera - Bog - APress - Plusbog.dk

Modular Design Frameworks - James Cabrera - Bog - APress - Plusbog.dk

Learn the basic principles of modular design, and then put them into action to create sites that are easy to use, look great, and can be adapted within the context of your business needs. With author James Cabrera-one of the thought leaders in the modular-design movement-you''ll create a single, scalable project for a sample nameplate site and then adapt that same project to work successfully as a portfolio site, an e-commerce site, and finally as a news/publishing content site. Along the way, you''ll learn the scientific approach to devising a sound and scalable design strategy, followed by establishing a basic foundation using various criteria relevant to that type of site. As each chapter progresses, you''ll add new concepts appropriate for the project type. Modular web and app design isn''t just for so-called "creatives." It''s a teachable science with principles that can be replicated in a creative manner. This approach makes the design decision making process for businesses much easier (and easier to live with). And modular design is a powerful tool for software designers to replicate effective successful designs across a spectrum of needs. What You''ll Learn - Examine the design process in a modular way - Adapt your HTML code to create different types of applications - Establish your own modular framework for your specific site''s goals - Design for scale - Develop a strong foundation skeleton for design Who This Book Is For User experience designers, user interface designers, information architects, developers with an interest in design, developers who want to create their own design frameworks.

DKK 290.00
1

Arduino Measurements in Science - Richard J. Smythe - Bog - APress - Plusbog.dk

Arduino Measurements in Science - Richard J. Smythe - Bog - APress - Plusbog.dk

Explore the full capabilities of your Arduino. Whether you need to measure light, heat, mass, force, or conductivity, this book can be used as a complete reference guide for making virtually any scientific measurement with your PC or Linux based system and the Arduino microcontroller. You'll apply the Arduino and sensors to take measurements at the macro-, milli-, micro-, nano- and pico-sensitivity ranges. By working through the projects in this book, you’ll learn how to apply these techniques in the lab or field in areas such as weighing samples at the gram or milligram levels, measuring water temperature to a tenth of a degree, or its conductivity in milli or micro Siemens. With these projects, you can reliably measure, store, and experiment with a wide range of scientific data. Arduino Measurements in Science features a novel approach and several little known techniques to measure data that requires only basic and accessible hardware – perfect for the home or school workshop! What You’ll LearnMake basic scientific measurements with PCs, and Linux based computing systemsReview techniques for weighing measurements down into the double and even single digit milligramUse inexpensive sensors and displays to quantify and validate sensor dataIncorporate weighing scales, electrometers, magnetic and static field detectors, motion and vibration detectors, and moreUnderstand the possible noise and accuracy problems that can occur and best practices to refine your projects See the benefits of data validation for graphical data displayWho Is This Book ForReaders looking to acquire the basic science and engineering skills required to assemble fundamental measurement systems to implement with the simple hand tools found in most home or school workshops.

DKK 476.00
1

Practical R 4 - Jon Westfall - Bog - APress - Plusbog.dk

Practical R 4 - Jon Westfall - Bog - APress - Plusbog.dk

Get started with an accelerated introduction to the R ecosystem, programming language, and tools including R script and RStudio. Utilizing many examples and projects, this book teaches you how to get data into R and how to work with that data using R. Once grounded in the fundamentals, the rest of Practical R 4 dives into specific projects and examples starting with running and analyzing a survey using R and LimeSurvey. Next, you''ll carry out advanced statistical analysis using R and MouselabWeb. Then, you''ll see how R can work for you without statistics, including how R can be used to automate data formatting, manipulation, reporting, and custom functions. The final part of this book discusses using R on a server; you''ll build a script with R that can run an RStudio Server and monitor a report source for changes to alert the user when something has changed. This project includes both regular email alerting and push notification. And, finally, you''ll use R to create a customized daily rundown report of a person''s most important information such as a weather report, daily calendar, to-do''s and more. This demonstrates how to automate such a process so that every morning, the user navigates to the same web page and gets the updated report. What You Will Learn Set up and run an R script, including installation on a new machine and downloading and configuring R Turn any machine into a powerful data analytics platform accessible from anywhere with RStudio Server Write basic R scripts and modify existing scripts to suit your own needs Create basic HTML reports in R, inserting information as needed Build a basic R package and distribute it Who This Book Is For Some prior exposure to statistics, programming, and maybe SAS is recommended but not required.

DKK 584.00
1

Arduino in Science - Richard J. Smythe - Bog - APress - Plusbog.dk

Introducing Software Verification with Dafny Language - Boro Sitnikovski - Bog - APress - Plusbog.dk

Introducing Software Verification with Dafny Language - Boro Sitnikovski - Bog - APress - Plusbog.dk

Get introduced to software verification and proving correctness using the Microsoft Research-backed programming language, Dafny. While some other books on this topic are quite mathematically rigorous, this book will use as little mathematical symbols and rigor as possible, and explain every concept using plain English. It's the perfect primer for software programmers and developers with C# and other programming language skills. Writing correct software can be hard, so you'll learn the concept of computation and software verification. Then, apply these concepts and techniques to confidently write bug-free code that is easy to understand. Source code will be available throughout the book and freely available via GitHub. After reading and using this book you'll be able write correct, big free software source code applicable no matter which platform and programming language you use. What You Will LearnDiscover the Microsoft Research-backed Dafny programming language Explore Hoare logic, imperative and functional programsWork with pre- and post-conditionsUse data types, pattern matching, and classesDive into verification examples for potential re-use for your own projectsWho This Book Is ForSoftware developers and programmers with at least prior, basic programming experience. No specific language needed. It is also for those with very basic mathematical experience (function, variables).

DKK 264.00
1

Introducing Maven - Balaji Varanasi - Bog - APress - Plusbog.dk

Robot Building for Beginners, Third Edition - David Cook - Bog - APress - Plusbog.dk