57 resultater (0,33147 sekunder)

Mærke

Butik

Pris (EUR)

Nulstil filter

Produkter
Fra
Butikker

The Science-Music Borderlands - Psyche Loui - Bog - MIT Press Ltd - Plusbog.dk

The Science-Music Borderlands - Psyche Loui - Bog - MIT Press Ltd - Plusbog.dk

Interdisciplinary essays on music psychology that integrate scientific, humanistic, and artistic ways of knowing in transformative ways. Researchers using scientific methods and approaches to advance our understanding of music and musicality have not yet grappled with some of the perils that humanistic fields concentrating on music have long articulated. In this edited volume, established and emerging researchers—neuroscientists and cognitive scientists, musicians, historical musicologists, and ethnomusicologists—build bridges between humanistic and scientific approaches to music studies, particularly music psychology. Deftly edited by Elizabeth H. Margulis, Psyche Loui, and Deirdre Loughridge, The Science-Music Borderlands embodies how sustained interaction among disciplines can lead to a richer understanding of musical life.The essays in this volume provide the scientific study of music with its first major reckoning, exploring the intellectual history of the field and its central debates, while charting a path forward.The Science-Music Borderlands is essential reading for music scholars from any disciplinary background. It will also interest those working at the intersection of music and science, such as music teachers, performers, composers, and music therapists. Contributors: Manuel Anglada-Tort, Salwa El-Sawan Castelo-Branco, Hu Chuan-Peng, Laura K. Cirelli, Alexander W. Cowan, Jonathan De Souza, Diana Deutsch, Diandra Duengen, Sarah Faber, Steven Feld, Shinya Fujii, Assal Habibi, Erin. E. Hannon, Shantala Hegde, Beatriz Ilari, Jason Jabbour, Nori Jacoby, Haley E. Kragness, Grace Leslie, Casey Lew-Williams, Deirdre Loughridge, Psyche Loui, Diana Mangalagiu, Elizabeth H. Margulis, Randy McIntosh, Rita McNamara, Eduardo Reck Miranda, Daniel Müllensiefen, Rachel Mundy, Florence Ewomazino Nweke, Patricia Opondo, Aniruddh D. Patel, Andrea Ravignani, Carmel Raz, Matthew Sachs, Marianne Sarfati, Patrick E. Savage, Huib Schippers, Jim Sykes, Gary Tomlinson, Jamal Williams, Maria A. G. Witek, Pamela Z

DKK 559.00
1

A Composer's Guide to Game Music - Winifred (video Game Composer) Phillips - Bog - MIT Press Ltd - Plusbog.dk

A Composer's Guide to Game Music - Winifred (video Game Composer) Phillips - Bog - MIT Press Ltd - Plusbog.dk

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer''s Guide to Game Music , Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer''s Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

DKK 223.00
1

Decomposed - Kyle (associate Professor Of Popular Music Devine - Bog - MIT Press Ltd - Plusbog.dk

Decomposed - Kyle (associate Professor Of Popular Music Devine - Bog - MIT Press Ltd - Plusbog.dk

The hidden material histories of music. Music is seen as the most immaterial of the arts, and recorded music as a progress of dematerialization—an evolution from physical discs to invisible digits. In Decomposed , Kyle Devine offers another perspective. He shows that recorded music has always been a significant exploiter of both natural and human resources, and that its reliance on these resources is more problematic today than ever before. Devine uncovers the hidden history of recorded music—what recordings are made of and what happens to them when they are disposed of. Devine''s story focuses on three forms of materiality. Before 1950, 78 rpm records were made of shellac, a bug-based resin. Between 1950 and 2000, formats such as LPs, cassettes, and CDs were all made of petroleum-based plastic. Today, recordings exist as data-based audio files. Devine describes the people who harvest and process these materials, from women and children in the Global South to scientists and industrialists in the Global North. He reminds us that vinyl records are oil products, and that the so-called vinyl revival is part of petrocapitalism. The supposed immateriality of music as data is belied by the energy required to power the internet and the devices required to access music online. We tend to think of the recordings we buy as finished products. Devine offers an essential backstory. He reveals how a range of apparently peripheral people and processes are actually central to what music is, how it works, and why it matters.

DKK 274.00
1

The Computer Music Tutorial - Curtis Roads - Bog - MIT Press Ltd - Plusbog.dk

The Computer Music Tutorial - Curtis Roads - Bog - MIT Press Ltd - Plusbog.dk

A comprehensive text and reference that covers all aspects of computer music, including digital audio, synthesis techniques, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, synthesizer architecture, system interconnection, and psychoacoustics. The Computer Music Tutorial is a comprehensive text and reference that covers all aspects of computer music, including digital audio, synthesis techniques, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, synthesizer architecture, system interconnection, and psychoacoustics. A special effort has been made to impart an appreciation for the rich history behind current activities in the field. Profusely illustrated and exhaustively referenced and cross-referenced, The Computer Music Tutorial provides a step-by-step introduction to the entire field of computer music techniques. Written for nontechnical as well as technical readers, it uses hundreds of charts, diagrams, screen images, and photographs as well as clear explanations to present basic concepts and terms. Mathematical notation and program code examples are used only when absolutely necessary. Explanations are not tied to any specific software or hardware. The material in this book was compiled and refined over a period of several years of teaching in classes at Harvard University, Oberlin Conservatory, the University of Naples, IRCAM, Les Ateliers UPIC, and in seminars and workshops in North America, Europe, and Asia.

DKK 924.00
1

Sound Actions - Alexander Refsum Jensenius - Bog - MIT Press Ltd - Plusbog.dk

Sex Sounds - Danielle Shlomit Sofer - Bog - MIT Press Ltd - Plusbog.dk

Sex Sounds - Danielle Shlomit Sofer - Bog - MIT Press Ltd - Plusbog.dk

An investigation of sexual themes in electronic music since the 1950s, with detailed case studies of “electrosexual music” by a wide range of creators. In Sex Sounds , Danielle Shlomit Sofer investigates the repeated focus on sexual themes in electronic music since the 1950s. Debunking electronic music’s origin myth—that it emerged in France and Germany, invented by Pierre Schaeffer and Karlheinz Stockhausen, respectively—Sofer defines electronic music more inclusively to mean any music with an electronic component, drawing connections between academic institutions, radio studios, experimental music practice, hip-hop production, and histories of independent and commercial popular music. Through a broad array of detailed case studies—examining music that ranges from Schaeffer’s musique concrète to a video workshop by Annie Sprinkle—Sofer offers a groundbreaking look at the social and cultural impact sex has had on audible creative practices. Sofer argues that “electrosexual music” has two central characteristics: the feminized voice and the “climax mechanism.” Sofer traces the historical fascination with electrified sex sounds, showing that works representing women’s presumed sexual experience operate according to masculinist heterosexual tropes, and presenting examples that typify the electroacoustic sexual canon. Noting electronic music history’s exclusion of works created by women, people of color, women of color, and, in particular Black artists, Sofer then analyzes musical examples that depart from and disrupt the electroacoustic norms, showing how even those that resist the norms sometimes reinforce them. These examples are drawn from categories of music that developed in parallel with conventional electroacoustic music, separated—segregated—from it. Sofer demonstrates that electrosexual music is far more representative than the typically presented electroacoustic canon.

DKK 376.00
1

Sounding Bodies - Peter Pesic - Bog - MIT Press Ltd - Plusbog.dk

Sounding Bodies - Peter Pesic - Bog - MIT Press Ltd - Plusbog.dk

The unfolding influence of music and sound on the fundamental structure of the biomedical sciences, from ancient times to the present. Beginning in ancient Greece, Peter Pesic writes, music and sound significantly affected the development of the biomedical sciences. Physicians used rhythmical ratios to interpret the pulse, which inspired later efforts to record the pulse in musical notation. After 1700, biology and medicine took a “sonic turn,” viewing the body as a musical instrument, the rhythms and vibrations of which could guide therapeutic insight. In Sounding Bodies , Pesic traces the unfolding influence of music and sound on the fundamental structure of the biomedical sciences. Pesic explains that music and sound provided the life sciences important tools for hearing, understanding, and influencing the rhythms of life. As medicine sought to go beyond the visible manifestations of illness, sound offered ways to access the hidden interiority of body and mind. Sonic interventions addressed the search for a new typology of mental illness, and practitioners used musical instruments to induce hypnotic states meant to cure both psychic and physical ailments. The study of bat echolocation led to the manifold clinical applications of ultrasound; such sonic devices as telephones and tuning forks were used to explore the functioning of the nerves. Sounding Bodies follows Pesic’s Music and the Making of Modern Science and Polyphonic Minds to complete a trilogy on the influence of music on the sciences. Enhanced digital editions of Sounding Bodies offer playable music and sound examples.

DKK 514.00
1

Media Disrupted - Amanda D. Lotz - Bog - MIT Press Ltd - Plusbog.dk

Media Disrupted - Amanda D. Lotz - Bog - MIT Press Ltd - Plusbog.dk

How the internet disrupted the recorded music, newspaper, film, and television industries and what this tells us about surviving technological disruption. Much of what we think we know about how the internet "disrupted" media industries is wrong. Piracy did not wreck the recording industry, Netflix isn''t killing Hollywood movies, and information does not want to be free. In Media Disrupted , Amanda Lotz looks at what really happened when the recorded music, newspaper, film, and television industries were the ground zero of digital disruption. It''s not that digital technologies introduced "new media," Lotz explains; rather, they offered existing media new tools for reaching people. For example, the MP3 unbundled recorded music; as the internet enabled new ways for people to experience and pay for music, the primary source of revenue for the recorded music industry shifted from selling music to licensing it. Cable television providers, written off as predigital dinosaurs, became the dominant internet service providers. News organizations struggled to remake businesses in the face of steep declines in advertiser spending, while the film industry split its business among movies that compelled people to go to theaters and others that are better suited for streaming. Lotz looks in detail at how and why internet distribution disrupted each industry. The stories of business transformation she tells offer lessons for surviving and even thriving in the face of epoch-making technological change.

DKK 219.00
1

The Origins of Musicality - - Bog - MIT Press Ltd - Plusbog.dk

The Origins of Musicality - - Bog - MIT Press Ltd - Plusbog.dk

Interdisciplinary perspectives on the capacity to perceive, appreciate, and make music. Research shows that all humans have a predisposition for music, just as they do for language. All of us can perceive and enjoy music, even if we can''t carry a tune and consider ourselves “unmusical.” This volume offers interdisciplinary perspectives on the capacity to perceive, appreciate, and make music. Scholars from biology, musicology, neurology, genetics, computer science, anthropology, psychology, and other fields consider what music is for and why every human culture has it; whether musicality is a uniquely human capacity; and what biological and cognitive mechanisms underlie it. Contributors outline a research program in musicality, and discuss issues in studying the evolution of music; consider principles, constraints, and theories of origins; review musicality from cross-cultural, cross-species, and cross-domain perspectives; discuss the computational modeling of animal song and creativity; and offer a historical context for the study of musicality. The volume aims to identify the basic neurocognitive mechanisms that constitute musicality (and effective ways to study these in human and nonhuman animals) and to develop a method for analyzing musical phenotypes that point to the biological basis of musicality. Contributors Jorge L. Armony, Judith Becker, Simon E. Fisher, W. Tecumseh Fitch, Bruno Gingras, Jessica Grahn, Yuko Hattori, Marisa Hoeschele, Henkjan Honing, David Huron, Dieuwke Hupkes, Yukiko Kikuchi, Julia Kursell, Marie-Élaine Lagrois, Hugo Merchant, Björn Merker, Iain Morley, Aniruddh D. Patel, Isabelle Peretz, Martin Rohrmeier, Constance Scharff, Carel ten Cate, Laurel J. Trainor, Sandra E. Trehub, Peter Tyack, Dominique Vuvan, Geraint Wiggins, Willem Zuidema

DKK 387.00
1

Polyphonic Minds - Peter Pesic - Bog - MIT Press Ltd - Plusbog.dk

Polyphonic Minds - Peter Pesic - Bog - MIT Press Ltd - Plusbog.dk

An exploration of polyphony and the perspective it offers on our own polyphonic brains. Polyphony—the interweaving of simultaneous sounds—is a crucial aspect of music that has deep implications for how we understand the mind. In Polyphonic Minds , Peter Pesic examines the history and significance of “polyphonicity”—of “many-voicedness”—in human experience. Pesic presents the emergence of Western polyphony, its flowering, its horizons, and the perspective it offers on our own polyphonic brains. When we listen to polyphonic music, how is it that we can hear several different things at once? How does a single mind experience those things as a unity (a motet, a fugue) rather than an incoherent jumble? Pesic argues that polyphony raises fundamental issues for philosophy, theology, literature, psychology, and neuroscience—all searching for the apparent unity of consciousness in the midst of multiple simultaneous experiences. After tracing the development of polyphony in Western music from ninth-century church music through the experimental compositions of Glenn Gould and John Cage, Pesic considers the analogous activity within the brain, the polyphonic “music of the hemispheres” that shapes brain states from sleep to awakening. He discusses how neuroscientists draw on concepts from polyphony to describe the “neural orchestra” of the brain. Pesic’s story begins with ancient conceptions of God’s mind and ends with the polyphonic personhood of the human brain and body. An enhanced e-book edition allows the sound examples to be played by a touch.

DKK 425.00
1

Microsound - Curtis Roads - Bog - MIT Press Ltd - Plusbog.dk

Sweet Anticipation - David (ohio State University) Huron - Bog - MIT Press Ltd - Plusbog.dk

Sweet Anticipation - David (ohio State University) Huron - Bog - MIT Press Ltd - Plusbog.dk

The psychological theory of expectation that David Huron proposes in Sweet Anticipation grew out of the author''s experimental efforts to understand how music evokes emotions. These efforts evolved into a general theory of expectation that will prove informative to readers interested in cognitive science and evolutionary psychology as well as those interested in music. The book describes a set of psychological mechanisms and illustrates how these mechanisms work in the case of music. All examples of notated music can be heard on the Web. Huron proposes that emotions evoked by expectation involve five functionally distinct response systems: reaction responses (which engage defensive reflexes); tension responses (where uncertainty leads to stress); prediction responses (which reward accurate prediction); imagination responses (which facilitate deferred gratification); and appraisal responses (which occur after conscious thought is engaged). For real-world events, these five response systems typically produce a complex mixture of feelings. The book identifies some of the aesthetic possibilities afforded by expectation, and shows how common musical devices (such as syncopation, cadence, meter, tonality, and climax) exploit the psychological opportunities. The theory also provides new insights into the physiological psychology of awe, laughter, and spine-tingling chills. Huron traces the psychology of expectations from the patterns of the physical/cultural world through imperfectly learned heuristics used to predict that world to the phenomenal qualia we experienced as we apprehend the world.

DKK 335.00
1

Game Sound - Karen (canada Research Chair Collins - Bog - MIT Press Ltd - Plusbog.dk

Game Sound - Karen (canada Research Chair Collins - Bog - MIT Press Ltd - Plusbog.dk

An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player''s actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound , Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

DKK 335.00
1

Parody in the Age of Remix - Ragnhild Brovig - Bog - MIT Press Ltd - Plusbog.dk

Parody in the Age of Remix - Ragnhild Brovig - Bog - MIT Press Ltd - Plusbog.dk

The art of mashup music, its roots in parody, and its social and legal implications. Parody needn’t recognize copyright—but does an algorithm recognize parody? The ever-increasing popularity of remix culture and mashup music, where parody is invariably at play, presents a conundrum for internet platforms, with their extensive automatic, algorithmic policing of content. Taking a wide-ranging look at mashup music—the creative and technical considerations that go into making it; the experience of play, humor, enlightenment, and beauty it affords; and the social and legal issues it presents— Parody in the Age of Remix offers a pointed critique of how society balances the act of regulating art with the act of preserving it.In several jurisdictions, national and international, parody is exempted from copyright laws. Ragnhild Brøvig contends that mashups should be understood as a form of parody, and thus be protected from removal from hosting platforms. Nonetheless, current copyright-related content-moderation regimes, relying on algorithmic detection and automated decision making, frequently eliminate what might otherwise be deemed gray-area content—to the detriment of human listeners and, especially, artists. Given the inaccuracy of takedowns, Parody in the Age of Remix makes a persuasive argument in favor of greater protection for remix creativity in the future—but it also suggests that the content-moderation challenges facing mashup producers and other remixers are symptomatic of larger societal issues.

DKK 475.00
1

What It All Means - Philippe Schlenker - Bog - MIT Press Ltd - Plusbog.dk

What It All Means - Philippe Schlenker - Bog - MIT Press Ltd - Plusbog.dk

How meaning works—from monkey calls to human language, from spoken language to sign language, from gestures to music—and how meaning is connected to truth. We communicate through language, connecting what we mean to the words we say. But humans convey meaning in other ways as well, with facial expressions, hand gestures, and other methods. Animals, too, can get their meanings across without words. In What It All Means , linguist Philippe Schlenker explains how meaning works, from monkey calls to human language, from spoken language to sign language, from gestures to music. He shows that these extraordinarily diverse types of meaning can be studied and compared within a unified approach—one in which the notion of truth plays a central role . “It’s just semantics” is often said dismissively. But Schlenker shows that semantics—the study of meaning—is an unsung success of modern linguistics, a way to investigate some of the deepest questions about human nature using tools from the empirical and formal sciences. Drawing on fifty years of research in formal semantics, Schlenker traces how meaning comes to life. After investigating meaning in primate communication, he explores how human meanings are built, using in some cases sign languages as a guide to the workings of our inner “logic machine.” Schlenker explores how these meanings can be enriched by iconicity in sign language and by gestures in spoken language, and then turns to more abstract forms of iconicity to understand the meaning of music. He concludes by examining paradoxes, which—being neither true nor false—test the very limits of meaning.

DKK 237.00
1

Stereophonica - Gascia Ouzounian - Bog - MIT Press Ltd - Plusbog.dk

Stereophonica - Gascia Ouzounian - Bog - MIT Press Ltd - Plusbog.dk

Episodes in the transformation of our understanding of sound and space, from binaural listening in the nineteenth century to contemporary sound art. The relationship between sound and space has become central to both creative practices in music and sound art and contemporary scholarship on sound. Entire subfields have emerged in connection to the spatial aspects of sound, from spatial audio and sound installation to acoustic ecology and soundscape studies. But how did our understanding of sound become spatial? In Stereophonica, Gascia Ouzounian examines a series of historical episodes that transformed ideas of sound and space, from the advent of stereo technologies in the nineteenth century to visual representations of sonic environments today.Developing a uniquely interdisciplinary perspective, Ouzounian draws on both the history of science and technology and the history of music and sound art. She investigates the binaural apparatus that allowed nineteenth-century listeners to observe sound in three dimensions; examines the development of military technologies for sound location during World War I; revisits experiments in stereo sound at Bell Telephone Laboratories in the 1930s; and considers the creation of "optimized acoustical environments" for theaters and factories. She explores the development of multichannel "spatial music" in the 1950s and sound installation art in the 1960s; analyzes the mapping of soundscapes; and investigates contemporary approaches to sonic urbanism, sonic practices that reimagine urban environments through sound.Rich in detail but accessible and engaging, and generously illustrated with photographs, drawings, maps, and diagrams of devices and artworks, Stereophonica brings an acute, imaginative, and much-needed historical sensibility to the growing literature around sound and space.

DKK 376.00
1

The Artist in the Machine - Arthur I. Miller - Bog - MIT Press Ltd - Plusbog.dk

The Artist in the Machine - Arthur I. Miller - Bog - MIT Press Ltd - Plusbog.dk

An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today''s computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh''s Starry Night , and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy! , and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world''s first computer-composed musical, Beyond the Fence , staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.

DKK 223.00
1

People Count - Susan Landau - Bog - MIT Press Ltd - Plusbog.dk

People Count - Susan Landau - Bog - MIT Press Ltd - Plusbog.dk

An introduction to the technology of contact tracing and its usefulness for public health, considering questions of efficacy, equity, and privacy. How do you stop a pandemic before a vaccine arrives? Contact tracing is key, the first step in a process that has proven effective: trace, test, and isolate. Smartphones can collect some of the information required by contact tracers--not just where you''ve been but also who''s been near you. Can we repurpose the tracking technology that we carry with us--devices with GPS, Wi-Fi, Bluetooth, and social media connectivity--to serve public health in a pandemic? In People Count , cybersecurity expert Susan Landau looks at some of the apps developed for contact tracing during the COVID-19 pandemic, finding that issues of effectiveness and equity intersect. Landau explains the effectiveness (or ineffectiveness) of a range of technological interventions, including dongles in Singapore that collect proximity information; India''s biometric national identity system; Harvard University''s experiment, TraceFi; and China''s surveillance network. Other nations rejected China-style surveillance in favor of systems based on Bluetooth, GPS, and cell towers, but Landau explains the limitations of these technologies. She also reports that many current apps appear to be premised on a model of middle-class income and a job that can be done remotely. How can they be effective when low-income communities and front-line workers are the ones who are hit hardest by the virus? COVID-19 will not be our last pandemic; we need to get this essential method of infection control right.

DKK 219.00
1

The Science of Sadness - David Huron - Bog - MIT Press Ltd - Plusbog.dk

The Science of Sadness - David Huron - Bog - MIT Press Ltd - Plusbog.dk

An accessible, scientific account of grief, melancholy, and nostalgia in human life and their broader lessons for understanding emotions in general. The Science of Sadness proposes an original scientific account of grief, melancholy, and nostalgia, advocating a unique ethological approach to these familiar, woeful emotions. One of the leading scholars in the psychology of music and music cognition, David Huron draws on hundreds of studies from physiology, medicine, neuroscience, psychology, anthropology, and the arts to resolve long-standing problems that have stymied modern emotion research. A careful examination of sadness-related behaviors reveals their biological and social functions, which Huron uses to formulate a new theory about how emotions in general are displayed and interpreted.We’ve all shed tears of joy, tears of grief, tears of pain. While different emotions often share the same weepy display, Huron identifies the single function that unites them. He suggests how weeping emerged over the course of human evolution, explores the contrasting cultural manifestations of sadness, and chronicles humanity’s changing interpretations of sadness over time. Huron also explains the various ways cultures recruit and reshape involuntary emotional displays for different social purposes, and he offers a compelling narrative of what makes tragic arts so appealing. Though sadness is typically regarded as the very antithesis of happiness, The Science of Sadness draws attention to the important roles that grief, melancholy, and nostalgia play in human well-being.

DKK 475.00
1