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Introduction to Computer Security - Michael Goodrich - Bog - Pearson Education Limited - Plusbog.dk

Structured Computer Organization - Andrew S. Tanenbaum - Bog - Pearson Education Limited - Plusbog.dk

Computer Vision: A Modern Approach - David A. Forsyth - Bog - Pearson Education Limited - Plusbog.dk

Logic and Computer Design Fundamentals, Global Edition - Tom Martin - Bog - Pearson Education Limited - Plusbog.dk

Computer Organization and Architecture, Global Edition - William Stallings - Bog - Pearson Education Limited - Plusbog.dk

Pearson Edexcel (9-1) Computer Science Student Book (Edexcel GCSE Computer Science 2016) - David Waller - Bog - Pearson Education Limited - Plusbog.dk

Computer Security: Principles and Practice, Global Edition - William Stallings - Bog - Pearson Education Limited - Plusbog.dk

Computer Systems: A Programmer's Perspective, Global Edition - Randal E. Bryant - Bog - Pearson Education Limited - Plusbog.dk

Computer Graphics with Open GL - Pauline Baker - Bog - Pearson Education Limited - Plusbog.dk

Interactive Computer Graphics with WebGL, Global Edition - Dave Shreiner - Bog - Pearson Education Limited - Plusbog.dk

Interactive Computer Graphics with WebGL, Global Edition - Dave Shreiner - Bog - Pearson Education Limited - Plusbog.dk

This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the 7th Edition of Interactive Computer Graphics with WebGL. This is the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasises application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Teaching and Learning Experience This program will provide a better teaching and learning experience–for you and your students. It will help: - - Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics. - - Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based–each application must provide at least a vertex shader and a fragment shader–but also a version that works within the latest web browsers. -

DKK 862.00
1

Computer-Based Construction Project Management - Tarek Hegazy - Bog - Pearson Education Limited - Plusbog.dk

Computer Science: An Overview, Global Edition - Dennis Brylow - Bog - Pearson Education Limited - Plusbog.dk

Data and Computer Communications - William Stallings - Bog - Pearson Education Limited - Plusbog.dk

Computer Networks, Global Edition - Andrew Tanenbaum - Bog - Pearson Education Limited - Plusbog.dk

Edexcel GCSE (9-1) Computer Science Student Book - Alex Hadwen Bennett - Bog - Pearson Education Limited - Plusbog.dk

Computer Networking: A Top-Down Approach, Global Edition - James Kurose - Bog - Pearson Education Limited - Plusbog.dk

Diagnosis and Troubleshooting of Automotive Electrical, Electronic, and Computer Systems - James D. Halderman - Bog - Pearson Education Limited -

Art of Computer Programming, Volume 1, Fascicle 1, The - Donald Knuth - Bog - Pearson Education Limited - Plusbog.dk

Art of Computer Programming, Volume 1, Fascicle 1, The - Donald Knuth - Bog - Pearson Education Limited - Plusbog.dk

Check out the boxed set that brings together Volumes 1 - 4B in one elegant case. The Art of Computer Programming, Volumes 1-4B Boxed Set ISBN: 9780137935109 Art of Computer Programming, Volume 1, Fascicle 1, The: MMIX -- A RISC Computer for the New Millennium This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth''s writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 1, Fascicle 1 This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms , and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer''s introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines. Ebook (PDF version) produced by Mathematical Sciences Publishers (MSP), http://msp.org

DKK 246.00
1

Intro to Python for Computer Science and Data Science: Learning to Program with AI, Big Data and The Cloud, Global Edition - Paul Deitel - Bog -

Intro to Python for Computer Science and Data Science: Learning to Program with AI, Big Data and The Cloud, Global Edition - Paul Deitel - Bog -

For introductory-level Python programming and/or data-science courses. A ground-breaking, flexible approach to computer science and data science The Deitels'' Introduction to Python for Computer Science and Data Science: Learning to Program with AI, Big Data and the Cloud offers a unique approach to teaching introductory Python programming, appropriate for both computer-science and data-science audiences. Providing the most current coverage of topics and applications, the book is paired with extensive traditional supplements as well as Jupyter Notebooks supplements. Real-world datasets and artificial-intelligence technologies allow students to work on projects making a difference in business, industry, government and academia. Hundreds of examples, exercises, projects (EEPs) and implementation case studies give students an engaging, challenging and entertaining introduction to Python programming and hands-on data science. The book''s modular architecture enables instructors to conveniently adapt the text to a wide range of computer-science and data-science courses offered to audiences drawn from many majors. Computer-science instructors can integrate as much or as little data-science and artificial-intelligence topics as they''d like, and data-science instructors can integrate as much or as little Python as they''d like. The book aligns with the latest ACM/IEEE CS-and-related computing curriculum initiatives and with the Data Science Undergraduate Curriculum Proposal sponsored by the National Science Foundation.

DKK 788.00
1

Pearson Edexcel International GCSE (9-1) Computer Science Student Book - Ann Weidmann - Bog - Pearson Education Limited - Plusbog.dk