D&D 3.5 - Sword & Sorcery - The Book of Iron Might (B Grade) (Genbrug)
DnD 3.5 - The Book of Iron Might - Sword and Sorcery Who needs eldritch might? Barbarians, fighters, rangers, paladins, and warriors meet their foes head on, relying on nothing but their cool nerves and skill at arms. They would say a good swordarm is worth a thousand spells. Any party's strength rests on a foundation of cold steel, mighty thews, and strong hearts. D&D 3 - The Book of Iron Might gives you a whole new way to look at combat, showing you how to create combat maneuvers for called shots, daredevil stunts, and other thrilling actions on the fly. Dungoens and Dragons 3.5 - The Book of Iron Might includes: Three new types of feats for combat-oriented characters New uses for skills that increase your options in a fight The ironborn, an exciting new character race An innovative new stunt system The Book of Iron Might - D&D 3.5 covers new ground in the d20 System rules - no other book provides this unique look at combat. Characters of all levels in any fantasy campaign can use these rules, all updated to v. 3.5. If you liked the Books of Eldritch Might, don’t miss this essential companion volume. Malhavoc Press is a game designer for Monte Cooks d20 System imprint devoted to publishing unusual magic, monsters and evocative elements that go beyond traditional fantasy. Malhavoc Press products exhibit the mastery of the d20 System rules that only one of the game's original designers can offer. When the SKy Falls - DnD 3.5 requires the use of the Dungeons & Dragons Third Edition Revised Player's Handbook published by Wizards of the Coast.