905 resultater (0,63132 sekunder)

Mærke

Butik

Pris (EUR)

Nulstil filter

Produkter
Fra
Butikker

Global Pro Bono - - Bog - Cambridge University Press - Plusbog.dk

Pro Mundo - Pro Domo - - Bog - Oxford University Press Inc - Plusbog.dk

Getting to Know ArcGIS Pro 3.2 - Amy Collins - Bog - ESRI Press - Plusbog.dk

Getting to Know ArcGIS Pro 3.2 - Amy Collins - Bog - ESRI Press - Plusbog.dk

Learn to use ArcGIS Pro confidently, quickly, and effectively with the newest edition in this best-selling series. Getting to Know ArcGIS Pro 3.2 introduces readers to ArcGIS Pro, the world’s most powerful desktop GIS. Geographic information system (GIS) software provides mapping and analytic capabilities that give people and organizations powerful location intelligence. Getting to Know ArcGIS Pro 3.2 walks readers through exploring ArcGIS Online, using 3D GIS, building a geodatabase, creating maps for web and physical presentations, and more. With more than 300 full-color images, Getting to Know ArcGIS Pro 3.2 clarifies complicated processes, such as developing a geoprocessing model, using Python to write a script tool, and creating space-time cubes for analysis in easy-to-follow workflows. Throughout the book, short sidebars about real-world GIS scenarios in specific industries help readers understand how ArcGIS Pro can be used widely to solve problems. At the end of each chapter, a summary and glossary help reinforce the skills learned. This edition has been completely updated for use with ArcGIS Pro 3.2. The Getting to Know series has been teaching readers about GIS for more than 20 years. Ideal for students, self-learners, and professionals who want to learn the premier GIS desktop application, Getting to Know ArcGIS Pro 3.2 is a textbook and desk reference designed to show users how to use ArcGIS Pro successfully.

DKK 1009.00
1

Getting to Know ArcGIS Pro 2.8 - Michael Law - Bog - ESRI Press - Plusbog.dk

Getting to Know ArcGIS Pro 2.8 - Michael Law - Bog - ESRI Press - Plusbog.dk

Learn the latest version of ArcGIS Pro with the newest edition of this bestselling series. Getting to Know ArcGIS Pro 2.8 introduces the tools and functions of ArcGIS Pro, the powerful desktop GIS application. Geographic information system (GIS) software is making a huge impact in businesses and organizations with mapping and analytic capabilities. Getting to Know ArcGIS Pro 2.8 uses practical project workflows to teach best practices to readers of all skill levels. Readers will explore data visualizations, build a geodatabase, discover 3D GIS, create maps for web and physical presentations, and more. With more than 300 full-color images, Getting to Know ArcGIS Pro 2.8 clarifies complicated processes such as developing a geoprocessing model, using Python to write a script tool, and creating space-time cubes for analysis. Throughout the book, short sidebars about real-world GIS scenarios in specific industries help readers understand how ArcGIS Pro can be applied widely to solve problems. At the end of each chapter, a summary and glossary help reinforce the skills learned. This edition has been completely updated for use with ArcGIS Pro 2.8. Other updates include new chapters on ArcGIS Online and geocoding. The Getting to Know series has been teaching readers about GIS for more than twenty years. Ideal for students, self-learners, and professionals who want to learn the premier GIS desktop application, Getting to Know ArcGIS Pro 2.8 is a textbook and desk reference designed to show users how they can use ArcGIS Pro successfully on their own.

DKK 920.00
1

Pro-Life, Pro-Choice - Bertha Alvarez Manninen - Bog - Vanderbilt University Press - Plusbog.dk

Miguel Pro - Marisol Lopez Menendez - Bog - Lexington Books - Plusbog.dk

Prince Valiant Volumes 13-15 Gift Box Set - John Cullen Murphy - Bog - Fantagraphics - Plusbog.dk

GIS Tutorial for ArcGIS Pro 3.1 - Kristen S. Kurland - Bog - ESRI Press - Plusbog.dk

GIS Tutorial for ArcGIS Pro 3.1 - Kristen S. Kurland - Bog - ESRI Press - Plusbog.dk

This classic ArcGIS® exercise book has been revised and streamlined to help you learn the latest ArcGIS Pro tools and workflows. GIS Tutorial for ArcGIS Pro 3.1 is the book of choice for classrooms and self-learners seeking to develop their expertise with Esri’s premier desktop geographic information system (GIS) technology—no prior experience is necessary. This fifth edition, revised for ArcGIS Pro 3.1, features new datasets, exercises, and instructional text guiding you step by step through the latest tools and workflows. The book explains core skills through progressive learning, and its examples use current, real-world scenarios as you learn to make maps and find, create, and analyze spatial data while using ArcGIS Pro and ArcGIS Online. You will also: - share your work in ArcGIS StoryMaps℠ and visualize your data in ArcGIS Dashboards - create simple expressions in SQL and Python - learn how to use street networks for routing - learn how to analyze satellite imagery to provide intelligence - learn to turn maps into animations Both authors, Carnegie Mellon educators Kristen Kurland and Wil Gorr, integrate methods from their own teaching experiences into this book and their other books from Esri Press, including the GIS Tutorial 1–3 series, GIS Tutorial for Crime Analysis , and GIS Tutorial for Health . Downloadable video lectures and teaching slides that complement this book are also available.

DKK 1009.00
1

A Redactional Study of the Book of Isaiah 13-23 - Jongkyung Lee - Bog - Oxford University Press - Plusbog.dk

A Redactional Study of the Book of Isaiah 13-23 - Jongkyung Lee - Bog - Oxford University Press - Plusbog.dk

A Redactional Study of the Book of Isaiah 13-23 argues that a series of programmatic additions were made to the oracles concerning the nations in Isaiah 13-23 during the late-exilic period by the same circle of writers who were responsible for Isaiah 40-55. These additions were made to create continuity between the ancient oracles against the nations from the Isaiah tradition and the future fate of the same nations as the late-exilic redactor(s) foresaw. The additions portray a two-sided vision concerning the nations. One group of passages depicts a positive turn for certain nations while the other group of passages continues to pronounce doom against the remaining nations. This double-sided vision is set out first in Isaiah 14 surrounding the famous taunt against the fallen tyrant. 14:1-2, before the taunt, paints the broad picture of the future return of the exiles and the attachment of the gentiles to the people of Israel. After the taunt and other sayings of YHWH against his enemies, 14:26-27 extends the sphere of the underlying theme of 14:4b-25a, namely YHWH''s judgement against boastful and tyrannical power(s), to all nations and the whole earth. The two sides of this vision are then applied accordingly to the rest of the oracles concerning nations in chapters 13-23. To the nations that have experienced similar disasters as the people of Israel, words of hope in line with 14:1-2 were given. To the nations that still possessed some prominence and reasons to be proud, words of doom in line with 14:26-27 were decreed.

DKK 1092.00
1

GPU Pro 7 - - Bog - Taylor & Francis Inc - Plusbog.dk

GPU Pro 7 - - Bog - Taylor & Francis Inc - Plusbog.dk

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples. In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.

DKK 884.00
1

GPU Pro 6 - - Bog - Apple Academic Press Inc. - Plusbog.dk

GPU Pro 6 - - Bog - Apple Academic Press Inc. - Plusbog.dk

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 6 : Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples. In color throughout, GPU Pro 6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.

DKK 810.00
1