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Crip Colony - Sony Coranez Bolton - Bog - Duke University Press - Plusbog.dk

Dos X - Sony Coranez Bolton - Bog - University of Texas Press - Plusbog.dk

World Encyclopedia of Contemporary Theatre - - Bog - Taylor & Francis Ltd - Plusbog.dk

Film Into Video - Richard Kallenberger - Bog - Taylor & Francis Ltd - Plusbog.dk

Benny Goodman - David Jessup - Bog - Scarecrow Press - Plusbog.dk

Benny Goodman - David Jessup - Bog - Scarecrow Press - Plusbog.dk

Over the 100 years since Benny Goodman''s birth, interest in his life and music remains as intense as ever—yet there has been no new discographical information since 1996. Benny Goodman: A Supplemental Discography fills that gap, gathering materials uncovered since the last bio-discography of Goodman in 1996. The annotated discography, presented chronologically, updates some previously known information and adds nearly 100 new discoveries, including over 65 previously unknown radio broadcasts, airchecks, and films.Jessup presents new details about live appearances ranging from the mid-1980s back to the 1938 Carnegie Hall Concert, including an analysis of the controversial 1999 Sony reissue of that concert. Jessup also offers an essay detailing some of the difficulties of finding recordings in a digitally progressive age, as "new technology" can assist with—or hinder—collecting and evaluating this vintage music. An additional exploratory discography of smaller, collector-oriented labels describes nearly 400 reissues and collectible LPs, tapes, and CDs personally audited by Jessup and his associates. All 182 shows of the famous "Camel Caravan" radio series (1936-1939) are offered in print for the first time in an authoritative list. The volume concludes with a necrology of those associated personally or professionally with Benny Goodman who have passed away since 1996, and indexes by song title and musician make the material more accessible.

DKK 874.00
1

Digital Business Management - Lutz Anderie - Bog - Springer International Publishing AG - Plusbog.dk

Digital Business Management - Lutz Anderie - Bog - Springer International Publishing AG - Plusbog.dk

This book is a concise guide on using generative artificial intelligence to drive digital business management and transformation. It is divided into three parts. The first part, "How to Work with AI and Generate Success in Business," outlines the core concepts of artificial intelligence and prompt engineering and explores how these can be leveraged in a business environment. It places special emphasis on the AI Prompt Schema (AIPS) for structured prompting. The second part, "From Digital Business to a Data-Driven Organization," focuses on the essential knowledge and advanced techniques for successful Digital Business Management. It covers relevant topics, including digital business strategies, digital infrastructure, e-commerce, digital marketing and advertising, content management, the metaverse, and more. The third part, "Industry and Business Case Prompt Engineering," demonstrates how the concepts, knowledge, and techniques can be applied in real-world scenarios. This includes technology companies like Waymo, Tesla, Google/Alphabet, Meta/Facebook, Microsoft/LinkedIn, OpenAI/ChatGPT, and Google/Gemini, as well as e-commerce giants like Amazon, Alibaba, Temu, Shein, and Otto, and entertainment platforms like Netflix, Sony PlayStation, and Spotify. Drawing from many years of experience in business practice and university teaching, the authors include interactive elements such as video tutorials to support learning and the practical application of the concepts outlined. This book will be valuable to anyone interested in expanding their knowledge of digital business strategies, particularly practitioners, students, entrepreneurs, and executives.

DKK 979.00
1

Voice Marketing - Scot Westwater - Bog - Rowman & Littlefield - Plusbog.dk

Voice Marketing - Scot Westwater - Bog - Rowman & Littlefield - Plusbog.dk

“Hey Google, how can you help me reach more customers and strengthen my brand?” Voice-enabled technologies are an integral part of our lives, and they present vast opportunities for marketers who are up to the challenge. With Voice Marketing: Harnessing the Power of Conversational AI to Drive Customer Engagement, marketers learn key strategies and tactics of the voice world while following a clear roadmap for developing and executing a voice marketing program. How should marketers best approach voice and conversational AI to ensure an optimal return on their investments? Since voice can both activate consumer behavior and help build the brand image, what is the right media mix for a marketer? How does voice fit with a marketer’s other channels, particularly online and mobile? What is appropriate content for this new channel and how can a marketer best go about creating that content? What are the legal and ethical issues that marketers need to address? What makes for a good development partner to implement voice initiatives? And what metrics should marketers use to judge the success of their voice efforts? Filled with real-world examples and behind-the-scenes stories, Voice Marketing is grounded in research-based theory and decades of experience. Case studies from the Allstate, Butterball, Coca-Cola, Dominos, Lucky Charms, Mercedes, Nike, Sony, Tide, and more combine with guest perspectives from the worlds of conversational AI, voice technology, academia, and marketing to deliver a ready-to-implement plan for success in the voice environment.

DKK 777.00
1

The Efficiency and Creativity of Product Development - Fumihiko Ikuine - Bog - Springer Verlag, Singapore - Plusbog.dk

The Efficiency and Creativity of Product Development - Fumihiko Ikuine - Bog - Springer Verlag, Singapore - Plusbog.dk

This is the first book that comprehensively describes the history of the game software industry in Japan. A major objective here is to identify the key determinants of the emergence of the business, the maturing of the market, and the changes brought about by innovations, based on the history of the Japanese industry. To date, similar books have focused only on particular topics of the game software industry, such as the success of Nintendo and Sony and the uniqueness of the Japanese industry. There are no books that interpret the development process of this industry from the point of view of innovation. To fully understand the business and derive insightful lessons from it, however, requires a careful and thorough examination of its development process. Currently, many companies aim to improve efficiency by using information and communications technology (ICT), but it is difficult to maintain a balance between the pursuit of efficiency and the encouragement of creativity.In the case of Japan’s game software industry, firms have pursued higher efficiency in product development to build competitive advantage, resulting in a low rate of radical innovation and causing the slow growth of the industry. In certain situations, the development activities that target the creation of new products may, in themselves, hinder the creation of truly new products. This book conceptualizes this phenomenon as a “development productivity dilemma” and clarifies the mechanisms behind it. The dilemma, like the productivity dilemma in the manufacturing industry, evokes a certain innovation pattern and prevents potential growth. Understanding the lessons from the game software business presented in this book, managers, researchers, and policymakers can gain insight into the mechanisms leading to industrial maturity and clues to avoid the development productivity dilemma.

DKK 901.00
1

Open World Empire - Christopher B. Patterson - Bog - New York University Press - Plusbog.dk

Open World Empire - Christopher B. Patterson - Bog - New York University Press - Plusbog.dk

Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest.Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch , Call of Duty 4: Modern Warfare , Shenmue II , and Alien: Isolation , Patterson reads against empire by playing games erotically, as players do—seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.

DKK 881.00
1

Filipinx American Studies - - Bog - Fordham University Press - Plusbog.dk

Filipinx American Studies - - Bog - Fordham University Press - Plusbog.dk

This volume spotlights the unique suitability and situatedness of Filipinx American studies both as a site for reckoning with the work of historicizing U.S. empire in all of its entanglements, as well as a location for reclaiming and theorizing the interlocking histories and contemporary trajectories of global capitalism, racism, sexism, and heteronormativity. It encompasses an interrogation of the foundational status of empire in the interdiscipline; modes of labor analysis and other forms of knowledge production; meaning-making in relation to language, identities, time, and space; the critical contours of Filipinx American schooling and political activism; the indispensability of relational thinking in Filipinx American studies; and the disruptive possibilities of Filipinx American formations. A catalogue of key resources and a selected list of scholarship are also provided. Filipinx American Studies constitutes a coming-to-terms with not only the potentials and possibilities but also the disavowals, silences, and omissions that mark Filipinx American studies. It provides a reflective and critical space for thinking through the ways Filipinx American studies is uniquely and especially suited to the interrogation of the ongoing legacies of U.S. imperialism and the urgencies of the current period. Contributors: Karin Aguilar-San Juan, Angelica J. Allen, Gina Apostol, Nerissa S. Balce, Joi Barrios-Leblanc, Victor Bascara, Jody Blanco, Alana Bock, Sony Coranez Bolton, Lucy Mae San Pablo Burns, Richard T. Chu, Gary A. Colemnar, Kim Compoc, Denise Cruz, Reuben B. Deleon, Josen Masangkay Diaz, Robert Diaz, Kale Bantigue Fajardo, Theodore S. Gonzalves, Vernadette Vicuna Gonzalez, Anna Romina Guevara, Allan Punzalan Isaac, Martin F. Manalansan IV, Dina C. Maramba, Cynthia Marasigan, Edward Nadurata, JoAnna Poblete, Anthony Bayani Rodriguez, Dylan Rodriguez, Evelyn Ibatan Rodriguez, Robyn Magalit Rodriguez, J. A. Ruanto-Ramirez, Jeffrey Santa Ana, Dean Itsuji Saranillio, Michael Schulze-Oechtering, Sarita Echavez See, Roy B. Taggueg Jr.

DKK 917.00
1

Project Management Best Practices - Harold Kerzner - Bog - John Wiley & Sons Inc - Plusbog.dk

Project Management Best Practices - Harold Kerzner - Bog - John Wiley & Sons Inc - Plusbog.dk

PROJECT MANAGEMENT BEST PRACTICES Best practices from 50+ world-class organizations to improve project management, add business value, and increase benefit realization Featuring senior executives and project managers from more than 50 world-class companies offering their best practices for successful project management implementation, the newly revised Fifth Edition of Project Management Best Practices contains updates throughout to reflect the latest project management best practices that add value and efficiency to every level of an organization. The text offers guidance on a wide range of project management best practices, with new coverage of the impact of COVID-19, the growth of nontraditional projects, cultural and emotional intelligence, and much more. Project Management Best Practices features insights and best practices from world class organizations like Siemens, Deloitte, GEA, Heineken, Sony, Dubai Customs, Philips Medical, IBM, Boeing, Comau, and Hitachi. Case studies from many of these organizations are included in each chapter to practically illustrate various concepts. This Fifth Edition includes updated information from companies covered in the earlier books along with contributions from new companies. Project Management Best Practices includes information on: Project management best practices throughout modern history and how the best of intentions can quickly become migrainesResponding to changing customer requirements, what to do when the wrong culture is in place, and handling the internal politics of any projectStrategic planning for project management, roadblocks to excellence, and seven fallacies that delay project management maturityRecognizing the need for project management methodology development and where/how artificial intelligence (AI) slots into the project management field Following the same successful format as its predecessor in terms of content, the Fifth Edition of Project Management Best Practices is an essential resource for senior level and middle level corporate managers, project and team managers, engineers, project team members, business consultants, and students in related programs of study.

DKK 804.00
1

Entrepreneurship and Organization - - Bog - Oxford University Press - Plusbog.dk

Entrepreneurship and Organization - - Bog - Oxford University Press - Plusbog.dk

Entrepreneurship is at the top of the social, political, and economic agenda. It is seen as essential to economic growth and, as a result, policy-makers worldwide are devising strategies that encourage and promote entrepreneurial activity. However, despite the importance attached to entrepreneurship in innovation and economic growth, the entrepreneur remains a strangely elusive and intriguing character.While entrepreneurship has been examined previously from the standpoint of various disciplines such as economics and sociology, this volume focuses on entrepreneurship and the entrepreneurial organization from a business history perspective. Well-known international scholars place entrepreneurship in recent historical context and explore organizational innovation in firms from different sectors in America, Europe, and Japan. The coverage spans the entire twentieth century, from the beginnings of the radio communications industry in Europe to the computer networking industry of Silicon Valley, and includes chapters on Bill Gates and Microsoft, corporate renewal in Sony and Samsung, and R&D and leadership succession in large British companies, such as Glaxo, Courtaulds, and Unilever. Other chapters throw light on companies and sectors that are perhaps unfamiliar to English-language readers, such as the German retailing sector, the Spanish motor industry, and Japan''s video game business.Three broad themes are addressed in the volume. The first examines the role of the entrepreneur in the creation of new firms and industries, arguably the raison d''être of the entrepreneur. It does so by looking at entrepreneurship in five separate sectors in different countries. The second theme addresses the institutional and organizational factors facilitating entrepreneurship and innovation, for example the role of the venture capital industry, the ''hiving-off'' process of entrepreneurship, and corporate renewal by internal entrepreneurship. The final theme investigates entrepreneurship in periods of transition, looking in particular at organizations in Britain and Japan to illustrate examples of corporate success and failure in making transformation.

DKK 996.00
1

The Efficiency and Creativity of Product Development - Fumihiko Ikuine - Bog - Springer Verlag, Singapore - Plusbog.dk

The Efficiency and Creativity of Product Development - Fumihiko Ikuine - Bog - Springer Verlag, Singapore - Plusbog.dk

This is the first book that comprehensively describes the history of the game software industry in Japan. A major objective here is to identify the key determinants of the emergence of the business, the maturing of the market, and the changes brought about by innovations, based on the history of the Japanese industry. To date, similar books have focused only on particular topics of the game software industry, such as the success of Nintendo and Sony and the uniqueness of the Japanese industry. There are no books that interpret the development process of this industry from the point of view of innovation. To fully understand the business and derive insightful lessons from it, however, requires a careful and thorough examination of its development process. Currently, many companies aim to improve efficiency by using information and communications technology (ICT), but it is difficult to maintain a balance between the pursuit of efficiency and the encouragement of creativity. In the case of Japan''s game software industry, firms have pursued higher efficiency in product development to build competitive advantage, resulting in a low rate of radical innovation and causing the slow growth of the industry. In certain situations, the development activities that target the creation of new products may, in themselves, hinder the creation of truly new products. This book conceptualizes this phenomenon as a "development productivity dilemma" and clarifies the mechanisms behind it. The dilemma, like the productivity dilemma in the manufacturing industry, evokes a certain innovation pattern and prevents potential growth. Understanding the lessons from the game software business presented in this book, managers, researchers, and policymakers can gain insight into the mechanisms leading to industrial maturity and clues to avoid the development productivity dilemma.

DKK 901.00
1

Q&A - - Bog - Temple University Press,U.S. - Plusbog.dk

Q&A - - Bog - Temple University Press,U.S. - Plusbog.dk

First published in 1998, Q & A: Queer in Asian America, edited by David L. Eng and Alice Y. Hom, became a canonical work in Asian American studies and queer studies. This new edition of Q & A is neither a sequel nor an update, but an entirely new work borne out of the progressive political and cultural advances of the queer experiences of Asian North American communities. The artists, activists, community organizers, creative writers, poets, scholars, and visual artists that contribute to this exciting new volume make visible the complicated intertwining of sexuality with race, class, gender, and ethnicity. Sections address activism, radicalism, and social justice; transformations in the meaning of Asian-ness and queerness in various mass media issues of queerness in relation to settler colonialism and diaspora; and issues of bodies, health, disability, gender transitions, death, healing, and resilience. The visual art, autobiographical writings, poetry, scholarly essays, meditations, and analyses of histories and popular culture in the new Q & Agesture to enduring everyday racial-gender-sexual experiences of mis-recognition, micro-aggressions, loss, and trauma when racialized Asian bodies are questioned, pathologized, marginalized, or violated. This anthology seeks to expand the idea of Asian and American in LGBTQ studies. Contributors: Marsha Aizumi, Kimberly Alidio, Paul Michael (Mike) Leonardo Atienza, Long T. Bui, John Paul (JP) Catungal, Ching-In Chen, Jih-Fei Cheng, Kim Compoc, Sony Coráñez Bolton, D’Lo, Patti Duncan, Chris A. Eng, May Farrales, Joyce Gabiola, C. Winter Han, Douglas S. Ishii, traci kato-kiriyama, Jennifer Lynn Kelly, Mimi Khúc, Anthony Yooshin Kim, Vi?t Lê, Danni Lin, Glenn D. Magpantay, Leslie Mah, Casey Mecija, Maiana Minahal, Sung Won Park, Thea Quiray Tagle, Emily Raymundo, Vanita Reddy, Eric Estuar Reyes, Margaret Rhee, Thomas Xavier Sarmiento, Pahole Sookkasikon, Amy Sueyoshi, Karen Tongson, Kim Tran, Kay Ulanday Barrett, Reid Uratani, Eric C. Wat, Sasha Wijeyeratne, Syd Yang, Xine Yao, and the editors

DKK 970.00
1

The Transnational Media Corporation - Richard A. Gershon - Bog - Taylor & Francis Inc - Plusbog.dk

The Transnational Media Corporation - Richard A. Gershon - Bog - Taylor & Francis Inc - Plusbog.dk

The combination of international privatization trends coupled with advancements in computer and communication technology have transformed the conduct of international business. The result has been a consolidation of players in all aspects of business, including banking, aviation, insurance, and mass media. This book discusses one such player -- the Transnational Media Corporation (TNMC). Long remembered as a time of rapid growth and expansion for international business, the decades of the ''80s and ''90s were a period characterized by major mergers and acquisitions. Good examples of this include Time Inc.''s 1989 merger with Warner Communication for $11.2 billion and Walt Disney''s 1996 purchase of Cap Cities/ABC for $19.5 billion. According to the late Steven Ross, former co-chief executive officer of Time-Warner, "In order to succeed in business today, you must be in all the major markets of the world." TNMCs have indeed become salient features of today''s global economic landscape. This volume asks the most basic of questions: What makes a global corporation global? And, to what extent do TNMCs affect the marketplace of ideas? This book, then, is intended for the business professional or student who is interested in understanding the business and operations of transnational media. Part I examines the regulatory and economic reasons prompting the formation of a TNMC. It seeks to explain why such companies engage in direct foreign investment and further considers how transnational operations affect the development of new media products in terms of cost, quality, and availability. The TNMC is unique among global corporations given the fact that its primary business is the creation of information and entertainment products. This book also examines the highly complex relationship between TNMCs and the host nations in which they operate. It further considers such specific issues as cultural trespass, transborder data flow, and the effects of transnational media on the marketplace of ideas. Part II of this volume provides a series of case study analyses of five leading TNMCs including Time-Warner Inc., Sony Inc., Bertelsmann AG, the Walt Disney Company, and News Corporation Ltd. Specific attention is given to the history, business philosophy, and economic performance of each of these companies.

DKK 1093.00
1