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Jung on Alchemy - C. G. Jung - Bog - Taylor & Francis Ltd - Plusbog.dk

Modern Alchemy - Mark Morrisson - Bog - Oxford University Press Inc - Plusbog.dk

Modern Alchemy - Mark Morrisson - Bog - Oxford University Press Inc - Plusbog.dk

Alchemists are generally held to be the quirky forefathers of science, blending occultism with metaphysical pursuits. Although many were intelligent and well-intentioned thinkers, the oft-cited goals of alchemy paint these antiquated experiments as wizardry, not scientific investigation. Whether seeking to produce a miraculous panacea or struggling to transmute lead into gold, the alchemists radical goals held little relevance to consequent scientific pursuits. Thus, the temptation is to view the transition from alchemy to modern science as one that discarded fantastic ideas about philosophers stones and magic potions in exchange for modest yet steady results. It has been less noted, however, that the birth of atomic science actually coincided with an efflorescence of occultism and esoteric religion that attached deep significance to questions about the nature of matter and energy. Mark Morrisson challenges the widespread dismissal of alchemy as a largely insignificant historical footnote to science by prying into the revival of alchemy and its influence on the emerging subatomic sciences of the late 19th and early 20th centuries.Morrisson demonstrates its surprising influence on the emerging subatomic sciences of the late 19th and early 20th centuries. Specifically, Morrisson examines the resurfacing of occult circles during this time period and how their interest in alchemical tropes had a substantial and traceable impact upon the science of the day. Modern Alchemy chronicles several encounters between occult conceptions of alchemy and the new science, describing how academic chemists, inspired by the alchemy revival, attempted to transmute the elements; to make gold. Examining scientists publications, correspondence, talks, and laboratory notebooks as well as the writings of occultists, alchemical tomes, and science-fiction stories, he argues that during the birth of modern nuclear physics, the trajectories of science and occultism---so often considered antithetical---briefly merged.

DKK 509.00
1

Alchemy for Managers - Tom Reeves - Bog - Taylor & Francis Ltd - Plusbog.dk

Alchemy, Jung, and Remedios Varo - Dennis Pottenger - Bog - Taylor & Francis Ltd - Plusbog.dk

Art & Alchemy - Jacob Wamberg - Bog - Museum Tusculanum Press - Plusbog.dk

The Secret Tradition in Alchemy - Arthur Edward Waite - Bog - Taylor & Francis Ltd - Plusbog.dk

Game Audio Programming - - Bog - Taylor & Francis Inc - Plusbog.dk

Game Audio Programming - - Bog - Taylor & Francis Inc - Plusbog.dk

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you. - - Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines - - Includes perspectives of both audio programmers and sound designers on working and communicating together - - - Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer -

DKK 693.00
1

Game Audio Programming - - Bog - Taylor & Francis Ltd - Plusbog.dk

Game Audio Programming - - Bog - Taylor & Francis Ltd - Plusbog.dk

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you. - - Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines - - Includes perspectives of both audio programmers and sound designers on working and communicating together - - - Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer -

DKK 476.00
1

Audio Education - - Bog - Taylor & Francis Ltd - Plusbog.dk

Digital Audio Technology - - Bog - Taylor & Francis Ltd - Plusbog.dk

Alchemy in Contemporary Art - Urszula Szulakowska - Bog - Taylor & Francis Ltd - Plusbog.dk

Art of Alchemy - David Brafman - Bog - Lannoo Publishers - Plusbog.dk

Political Alchemy: Technology Unbounded - Agnes Horvath - Bog - Taylor & Francis Ltd - Plusbog.dk

Game Audio Programming 2 - - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Audio - - Bog - Taylor & Francis Ltd - Plusbog.dk

Game Audio Fundamentals - Keith Zizza - Bog - Taylor & Francis Ltd - Plusbog.dk

Modernist Alchemy - Timothy Materer - Bog - Cornell University Press - Plusbog.dk

Audio Metering - Eddy B. (audio Consultant And Lecturer Based In Denmark; Member Of The Aes Brixen - Bog - Taylor & Francis Ltd - Plusbog.dk

Audio Metering - Eddy B. (audio Consultant And Lecturer Based In Denmark; Member Of The Aes Brixen - Bog - Taylor & Francis Ltd - Plusbog.dk

In this comprehensive guide, Brixen takes the reader through the complex and confusing aspects of audio metering, imparting the knowledge and skills needed to utilize optional signal levels and produce high-quality audio. Covering all aspects of this fundamental subject, Audio Metering: Measurements, Standards and Practice begins with the basics, such as audio definitions and digital techniques, and works up to more complex topics like hearing and psychoacoustics. This revised and expanded third edition includes: - - Updated information on loudness metering, covering both existing and new standards. - - - Definitions of terms such as LKFS, LUFS, gating, LRA. - - - Explanations of signal types and musical sounds and structures. - - - Further details on immersive audio. - - - Skills needed for both small-room acoustics and large auditorium sound design without loss of sound quality. - - - Descriptions of measurement signals and systems for audio and acoustic sound. - - - A chapter on listening tests from small set-ups to large-scale comparisons of PA/SR-systems. - Packed full of valuable information with a wide range of practical applications, this is the essential reference guide to audio metering for technicians, engineers, and tonmeisters, as well as sound designers working with acoustics, electroacoustics, broadcast, studio recording, sound art, archiving, audio forensics, and theatrical and live-audio setups.

DKK 420.00
1