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Pro Tools 11 - Mike Collins - Bog - Taylor & Francis Ltd - Plusbog.dk

Pro Tools 11 - Mike Collins - Bog - Taylor & Francis Ltd - Plusbog.dk

Hone your Pro Tools music production skills and create better tracks with Pro Tools 11: Music Production, Recording, Editing, and Mixing. With Pro Tools 11 , you’ll get more than descriptions of Pro Tools features and menus—this book grounds its Pro Tools instruction thoroughly in real-world music production. Learn to leverage this powerful DAW and bend it to your will, whether you’re recording and mixing a band or producing a dance track. Get tips that will save you time, even if you’re an old hand at Pro Tools. Extensive full-color screenshots visually guide you through the book, and an informal writing style keeps you engaged. Includes coverage of additional features incorporated into version 10.3.6, which can be co-installed alongside Pro Tools 11 to allow use of TDM and RTAS plug-in formats. Author Mike Collins, an independent music producer and music technology consultant who has worked with Pro Tools since 1991, gives you a frank view of the software without the hype. This book is carefully designed for users with basic music production experience or knowledge, but can serve as a quick learning guide for ambitious beginners or as a reference for the advanced or professional user. Pro Tools 11 includes coverage of the application’s new features, including: - - Avid Audio Engine - - - Dynamic Host-based Plug-in Processing - - - Low-latency Input Buffer - - - Offline Bounce - - - Unified Workspace Browser - - - Advanced Metering for Pro Tools HD 11 - - - Co-Install with Pro Tools 10.3.6 - Level: Intermediate

DKK 486.00
1

Pro Tools 101 - Frank Cook - Bog - Cengage Learning, Inc - Plusbog.dk

Pro iPhone Development with SwiftUI - Wallace Wang - Bog - APress - Plusbog.dk

Pro iPhone Development with SwiftUI - Wallace Wang - Bog - APress - Plusbog.dk

You know the basics. Your Swift code flows with logic and ease. This isn't your first time building a workable app for iOS platforms. Now, it's time to build a magical app for iOS platforms! Move beyond what you mastered in the best-selling Beginning iPhone Development with SwiftUI. This revised and expanded Fourth Edition enlightens you to the world of rich design, solid code, and thoughtful processing needed to make apps that wow. Integrate all these extraordinary iOS features and embrace the world of possibilities in the Swift programming language with SwiftUI. New chapters cover customizing grids, using ViewThatFits, adding search and share links, using SpriteKit, and Developing Tests. Not only will your apps run like magic under the hood but with the new standard of SwiftUI, you'll add animations, scaling, multiscreen support, and so much more to your interfaces. Debug Swift code, use multi-threaded programming with Grand CentralDispatch, pass data between view controllers, and design apps functional in multiple languages. You’ll also see how to integrate audio and video files in your apps, access the camera and send pictures to and from the Photos library, use location services to pinpoint your user's position on a map, and display web pages in-app. Don't just stop at flawless code and stickily engaging interfaces. Pro iPhone Development with SwiftUI explains how to give your apps a mind with Apple’s advanced frameworks for machine learning, facial and text recognition, and augmented reality. What You Will LearnSave and retrieve data when apps close or get pushed in the backgroundRecognize speech with Apple’s advanced frameworks Create augmented reality appsUnderstand spoken commands with SiriWho This Book is ForAspiring iOS app developers familiarwith the Apple Swift programming language and/or the iOS SDK, but ready to move to the next level.

DKK 519.00
1

Vegas Pro 11 Editing Workshop - Douglas Spotted Eagle - Bog - Taylor & Francis Ltd - Plusbog.dk

From iMovie to Final Cut Pro X - Tom (apple Wolsky - Bog - Taylor & Francis Ltd - Plusbog.dk

Projecting 9/11 - Carmen R. Lugo Lugo - Bog - Rowman & Littlefield - Plusbog.dk

Logic Pro - Apple Pro Training - David Nahmani - Bog - Pearson Education (US) - Plusbog.dk

Logic Pro - Apple Pro Training - David Nahmani - Bog - Pearson Education (US) - Plusbog.dk

The Apple-Certified Way to Learn Record, arrange, produce, mix, and master music with this bestselling, Apple-certified guide to Logic Pro. Veteran producer and composer David Nahmani uses real-world professional Logic Pro projects to guide you through step-by-step instructions and straightforward explanations, ranging from basic music creation to sophisticated production techniques. Using a project-based approach, this book shows you how to record audio and software instruments, create musical content, and build arrangements. You’ll explore Session Players to create professional drum, bass, and keyboard performances, and use the Chord track to edit your song’s chord progressions. You’ll use Sample Alchemy, Beat Breaker, and Quick Sampler to create stutter effects and vocal chops, and learn ear-candy production techniques, such as parallel processing and turntable start and stop effects. You’ll use Flex Time to stretch audio and correct the timing of recordings, and you’ll tune vocals with Flex Pitch. You’ll add the warmth and coloration of analog audio equipment with the mix, and automate the song with ChromaGlow, mix a song using EQ, compression, delay, reverb, and other plug-ins to achieve a professional sound. Finally, you’ll automate the mix and prepare the song for distribution on streaming services with Mastering Assistant. - - Downloadable real-world, professional Logic Pro files to follow along with the projects - - AI-driven tools in Logic Pro 11 - - Step-by-step hands-on exercises - - Accessible writing style that puts an expert mentor at your side - - Ample illustrations that help you quickly master techniques - - Lists of keyboard shortcuts used in each lesson - - Tips to improve your workflow - - Online personal support on the author’s website - The Apple Pro Training Series is Apple’s official self-paced learning resource. Books in this series offer downloadable lesson files and an online version of the book. Additional information on this and other books in this series can be found at www.peachpit.com/apple. For more on certification, visit training.apple.com.

DKK 679.00
1

The 9/11 Novel - Arin Keeble - Bog - McFarland & Co Inc - Plusbog.dk

Creating 3D Game Art for the iPhone with Unity - Wes Mcdermott - Bog - Taylor & Francis Ltd - Plusbog.dk

Creating 3D Game Art for the iPhone with Unity - Wes Mcdermott - Bog - Taylor & Francis Ltd - Plusbog.dk

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple''s iDevices easier, and more fun for artists. From concept to completion you''ll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development. Follow the creation of "Tater," a character from the author''s personal game project "Dead Bang," as he''s used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. Featuring Luxology''s artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS. In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.

DKK 476.00
1

Creating and Failing the 9/11 Generation - Matthew Warshauer - Bog - Taylor & Francis Ltd - Plusbog.dk

Windows 11 Made Easy - Mike Halsey - Bog - APress - Plusbog.dk

Practical Rendering and Computation with Direct3D 11 - Jason Zink - Bog - Taylor & Francis Ltd - Plusbog.dk

Practical Rendering and Computation with Direct3D 11 - Jason Zink - Bog - Taylor & Francis Ltd - Plusbog.dk

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first part of the book presents a conceptual introduction to Direct3D 11, including an overview of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It also provides a detailed look at all of the major components of the library, covering resources, pipeline details, and multithreaded rendering. Building upon this material, the second part of the text includes detailed examples of how to use Direct3D 11 in common rendering scenarios. The authors describe sample algorithms in-depth and discuss how the features of Direct3D 11 can be used to your advantage. All of the source code from the book is accessible on an actively maintained open source rendering framework. The sample applications and the framework itself can be downloaded from http://hieroglyph3.codeplex.com By analyzing when to use various tools and the tradeoffs between different implementations, this book helps you understand the best way to accomplish a given task and thereby fully leverage the potential capabilities of Direct3D 11. Key Features - Presents the high level concepts used to design algorithms - Describes the nuts and bolts of how to implement the algorithms - Explains each of the major components of the Direct3D 11 library - Shows how Direct3D 11 can be used in a variety of real-world situations - Provides source code and sample programs on a supplementary website

DKK 495.00
1

Portraying 9/11 - - Bog - McFarland & Co Inc - Plusbog.dk