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Grasshopper: Visual Scripting for Rhinoceros 3D - David Bachman - Bog - Industrial Press Inc.,U.S. - Plusbog.dk

Grasshopper: Visual Scripting for Rhinoceros 3D - David Bachman - Bog - Industrial Press Inc.,U.S. - Plusbog.dk

We live in a three-dimensional world. To design objects for everyday living, users must learn how to create in three dimensions. For precise modern designs that must conform to specific tolerances, we use computers to create a digital model first, and then pass that model on to a machine, such as a CNC router or 3D printer for fabrication. There are many software packages that are used to create digital models. One such package that is popular for industrial, product, and graphic design and architecture is Rhinoceros 3D , or “Rhino.” Grasshopper is a visual scripting platform for Rhino. With it, the user can build precise, customizable Rhino objects by simply dragging boxes around the screen and connecting them with virtual “wires.” No knowledge of programming is necessary! This work provides an introduction to modeling objects with Grasshopper. Through a series of examples and tutorials, readers will learn how to build complex objects by combining simple components. Applications include both NURBS surface modeling and mesh manipulation techniques. In Part I, Bachman offers a brief overview of scripting with Grasshopper, with simple examples used to introduce the reader to the most common Grasshopper components. In Part II, more complicated Grasshopper scripts are presented, showcasing the variety of objects readers can create. These examples were carefully chosen so that readers can see how the concepts from Part I can be put together to create increasingly complex designs. Finally, Part III features a reference guide from Grasshopper’s own help files containing descriptions of some of the most common Grasshopper components. David Bachman is a Professor of Mathematics at Pitzer College (Claremont, CA). His is the author of two previous works, Advanced Calculus Demystified, published by McGraw-Hill, and A Geometric Approach to Differential Forms, published by Birkhäuser, as well as more than 20 research articles. Through his company, David Bachman Design, Inc., he regularly consults with an international clientele of artists and product designers. In addition, Bachman’s own designs have been shown in a variety of galleries across the US. ● Part I: Learning Grasshopper—Chapter 1: Getting Started; Chapter 2: Lists; Chapter 3: Adding More Interactivity; Chapter 4: Curves and Surfaces; Chapter 5: Surface Transformations; Chapter 6: Advanced List Manipulation; Chapter 7: Meshes ● Part II: Case Studies—Chapter 8: Seashells; Chapter 9: A Striped Torus; Chapter 10: A Randomly Faceted Cylinder; Chapter 11: Creating Custom Bevels ● Part III: Component Reference: Params Tab; Maths Tab; Sets Tab; Vector Tab; Curve Tab; Surface Tab; Mesh Tab; Intersect Tab; Transform Tab; Display Tab.

DKK 692.00
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Return of the Grasshopper - Bernard (university Of Waterloo Suits - Bog - Taylor & Francis Ltd - Plusbog.dk

The Kwaidan of the Lady of Tamiya - James S. De Banneville - Bog - Taylor & Francis Ltd - Plusbog.dk

Games, Sports, and Play - - Bog - Oxford University Press - Plusbog.dk

DON QUIXOTE - MIGUEL DE CERVANTES, NEW EDITION - - Bog - Chelsea House Publishers - Plusbog.dk

Red Ghost, White Ghost - Morio Kita - Bog - Cornell University Press - Plusbog.dk

Thackeray the Writer - E. Harden - Bog - Palgrave USA - Plusbog.dk

Comedy and the Public Sphere - Arpad Szakolczai - Bog - Taylor & Francis Ltd - Plusbog.dk

AAD Algorithms-Aided Design - Arturo Tedeschi - Bog - Le Penseur - Plusbog.dk

Essential Letters and Sounds: Essential Phonic Readers: Oxford Reading Level 7: Mixed Pack of 6 - - Bog - Oxford University Press - Plusbog.dk

John Updike's Early Years - Jack De Bellis - Bog - Lehigh University Press - Plusbog.dk

Everybody Belongs - Arthur Shapiro - Bog - Taylor & Francis Inc - Plusbog.dk

The New Treasury of Great Racing Stories - - Bog - WW Norton & Co - Plusbog.dk

Drawing from the Model - Frank Melendez - Bog - John Wiley & Sons Inc - Plusbog.dk

Drawing from the Model - Frank Melendez - Bog - John Wiley & Sons Inc - Plusbog.dk

Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniquesProvides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.

DKK 537.00
1

Scionic 2 - Axel Thallemer - Bog - Arnoldsche - Plusbog.dk

Not Far Away - Steve Beard - Bog - AltaMira Press - Plusbog.dk

Mental Health Disorders on Television - Kimberley Mcmahon Coleman - Bog - McFarland & Co Inc - Plusbog.dk

Different Games, Different Rules - Haru Yamada - Bog - Oxford University Press Inc - Plusbog.dk

Different Games, Different Rules - Haru Yamada - Bog - Oxford University Press Inc - Plusbog.dk

Japan and the United States are in closer contact politically and economically than ever before, yet in many ways our nations are as far from mutual understanding as ever. Misconceptions and miscommunications between East and West continue to plague this important relationship, frustrating the best efforts of both cultures to work together. Stereotypes abound: Americans see Japanese as evasive and inscrutable, while Japanese see Americans as pushy and selfish. What causes these persistent misunderstandings, and what can be done to avoid them? Fluent in both languages and at home in both cultures, Haru Yamada brings an insiders perspective and a linguists training to this difficult question, illuminating the many reasons why Americans and Japanese misunderstand one another. Social organization, she explains, shapes the way we talk. Because American and Japanese cultures value different kinds of social relationships, they play different language games with different sets of rules. In America, for instance, Aesops fable about the grasshopper and the ants ends with the ants scorning the foolhardy grasshopper. In Japan, however, the story has a very different ending: the ants invite the grasshopper in to share their winter meal, as they appreciate how his singing spurred them on during their summer labors. In the difference between these two endings, argues Yamada, lies an important lesson: Americans, because of their unique political history, value independence and individuality, while Japanese value mutual dependency and interconnectedness. The language of both cultures is designed to display and reinforce these values so that words, phrases and expressions in one language can have completely different connotations in another, leading to all manner of misunderstanding. Yamada provides numerous examples. In Japan, for instance, silence is valued and halting speech is considered more honest and thoughtful than fluid speech, while in America forthright, polished speech is valued. Likewise, the Japanese use word order to express emphasis, while Americans use vocal stress: a listener unaware of this difference may easily misunderstand the import of a sentence. In a lucid and insightful discussion, Yamada outlines the basic differences between Japanese and American English and analyses a number of real-life business and social interactions in which these differences led to miscommunication. By understanding how and why each culture speaks in the way that it does, Yamada shows, we can learn to avoid frustrating and damaging failures of communication. Different Games, Different Rules is essential reading for anyone who travels to or communicates regularly with Japan, whether they are scientists, scholars, tourists, or business executives. But as Deborah Tannen notes in her Foreword to the book, even those who will never travel to Japan, do business with a Japanese company, or talk to a person from that part of the world, will find the insights of this book illuminating and helpful, because the greatest benefit that comes of understanding another culture is a better and deeper understanding of one''s own.

DKK 386.00
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