8.589 resultater (0,45753 sekunder)

Mærke

Butik

Pris (EUR)

Nulstil filter

Produkter
Fra
Butikker

Instant Surround Sound - Jeffrey Fisher - Bog - Taylor & Francis Ltd - Plusbog.dk

Spatial Audio Processing - Christof Faller - Bog - John Wiley & Sons Inc - Plusbog.dk

Spatial Audio Processing - Christof Faller - Bog - John Wiley & Sons Inc - Plusbog.dk

This book collects a wealth of information about spatial audio coding into one comprehensible volume. It is a thorough reference to the 3GPP and MPEG Parametric Stereo standards and the MPEG Surround multi-channel audio coding standard. It describes key developments in coding techniques, which is an important factor in the optimization of advanced entertainment, communications and signal processing applications. Until recently, technologies for coding audio signals, such as redundancy reduction and sophisticated source and receiver models did not incorporate spatial characteristics of source and receiving ends. Spatial audio coding achieves much higher compression ratios than conventional coders. It does this by representing multi-channel audio signals as a downmix signal plus side information that describes the perceptually-relevant spatial information. Written by experts in spatial audio coding , Spatial Audio Processing : - - reviews psychoacoustics (the relationship between physical measures of sound and the corresponding percepts) and spatial audio sound formats and reproduction systems; - - brings together the processing, acquisition, mixing, playback, and perception of spatial audio, with the latest coding techniques; - - analyses algorithms for the efficient manipulation of multiple, discrete and combined spatial audio channels, including both MP3 and MPEG Surround; - - shows how the same insights on source and receiver models can also be applied for manipulation of audio signals, such as the synthesis of virtual auditory scenes employing head-related transfer function (HRTF) processing and stereo to N-channel audio upmix. - Audio processing research engineers and audio coding research and implementation engineers will find this an insightful guide. Academic audio and psychoacoustic researchers, including post-graduate and third/fourth year students taking courses in signal processing, audio and speech processing, and telecommunications, will also benefit from the information inside.

DKK 897.00
1

Audio for Television - John Watkinson - Bog - Taylor & Francis Ltd - Plusbog.dk

Game Audio Programming - - Bog - Taylor & Francis Inc - Plusbog.dk

Game Audio Programming - - Bog - Taylor & Francis Inc - Plusbog.dk

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you. - - Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines - - Includes perspectives of both audio programmers and sound designers on working and communicating together - - - Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer -

DKK 693.00
1

Game Audio Programming - - Bog - Taylor & Francis Ltd - Plusbog.dk

Game Audio Programming - - Bog - Taylor & Francis Ltd - Plusbog.dk

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you. - - Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines - - Includes perspectives of both audio programmers and sound designers on working and communicating together - - - Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer -

DKK 476.00
1

Audio Education - - Bog - Taylor & Francis Ltd - Plusbog.dk

Digital Audio Technology - - Bog - Taylor & Francis Ltd - Plusbog.dk

Desktop Audio Technology - Francis ; Fellow Of The Aes And Contributor To The Aes Journal) Rumsey - Bog - Taylor & Francis Ltd - Plusbog.dk

Desktop Audio Technology - Francis ; Fellow Of The Aes And Contributor To The Aes Journal) Rumsey - Bog - Taylor & Francis Ltd - Plusbog.dk

In this thorough introduction to the technology behind audio workstations, Dr Francis Rumsey explains not only how digital audio works but also how to make best use of its capabilities. A combined revision of his two successful titles, MIDI Systems and Control and The Audio Workstation Handbook, this new book covers recent developments such as surround sound formats, direct stream digital, new audio project formats, new interfaces and alternatives to MIDI. Desktop Audio Technology begins by setting out principles of digital audio and how these are applied in recording, replay and editing within workstations. MIDI and synthetic audio control is then covered, looking at the means by which artificial sounds can be controlled and manipulated. This is followed by explanations of hardware, including storage devices, buses, computer interfaces and audio processing options. Dr Rumsey then focuses on transferring audio between systems, including coverage of audio interfaces, networking and file formats. The next section examines audio software, providing working examples of different commercial packages that exemplify some of the concepts previously described. The final chapter considers operational issues such as recent spatial reproduction formats, consumer format mastering and quality control issues, as well as troubleshooting and systems issues. If you are a student, lecturer or practitioner in the field of audio and are looking for an authoritative technical guide to the underlying principles of digital audio and MIDI, this book is for you. Dr Francis Rumsey is a Reader in Sound Recording at the University of Surrey (UK) and a Visiting Professor at the School of Music in Piteå (Sweden). He is a Fellow of the Audio Engineering Society and a regular contributor to the AES Journal. Dr Rumsey is also author of Spatial Audio and co-author of Sound and Recording (with Tim McCormick) and The Digital Interface Handbook (with John Watkinson), all published by Focal Press.

DKK 532.00
1

Game Audio Programming 2 - - Bog - Taylor & Francis Ltd - Plusbog.dk

Art of Digital Audio - John Watkinson - Bog - Taylor & Francis Ltd - Plusbog.dk

Art of Digital Audio - John Watkinson - Bog - Taylor & Francis Ltd - Plusbog.dk

Described as "the most comprehensive book on digital audio to date", it is widely acclaimed as an industry "bible". Covering the very latest developments in digital audio technology, it provides an thorough introduction to the theory as well as acting as an authoritative and comprehensive professional reference source. Everything you need is here from the fundamental principles to the latest applications, written in an award-winning style with clear explanations from first principles. New material covered includes internet audio, PC audio technology, DVD, MPEG audio compression, digital audio broadcasting and audio networks. Whether you are in the field of audio engineering, sound recording, music technology, broadcasting and communications media or audio design and installation, this book has it all. Written by a leading international audio specialist, who conducts professional seminars and workshops around the world, the book has been road tested for many years by professional seminar attendees and students to ensure their needs are taken into account, and all the right information is covered. This new edition now includes: Internet audio PC Audio technology DVD MPEG Audio compression Digital Audio Broadcasting Audio networks Digital audio professionals will find everything they need here, from the fundamental principles to the latest applications, written in an award-winning style with clear explanations from first principles. John Watkinson is an international consultant in audio, video and data recording. He is a Fellow of the AES, a member of the British Computer Society and a chartered information systems practitioner. He presents lectures, seminars, conference papers and training courses worldwide. He is the author of many other Focal Press books, including: the Kraszna-Krausz award winning MPEG-2; The Art of Digital Audio; An Introduction to Digital Video; The Art of Sound Reproduction; An Introduction to Digital Audio; TV Fundamentals and Audio for Television. He is also co-author, with Francis Rumsey, of The Digital Interface Handbook, and contributor to the Loudspeaker and Headphone Handbook, 3rd edition.

DKK 791.00
1

Instant Digital Audio - Douglas Spotted Eagle - Bog - Taylor & Francis Ltd - Plusbog.dk

3D Audio - - Bog - Taylor & Francis Ltd - Plusbog.dk

Game Audio Fundamentals - Keith Zizza - Bog - Taylor & Francis Ltd - Plusbog.dk

Audio Metering - Eddy B. (audio Consultant And Lecturer Based In Denmark; Member Of The Aes Brixen - Bog - Taylor & Francis Ltd - Plusbog.dk

Audio Metering - Eddy B. (audio Consultant And Lecturer Based In Denmark; Member Of The Aes Brixen - Bog - Taylor & Francis Ltd - Plusbog.dk

In this comprehensive guide, Brixen takes the reader through the complex and confusing aspects of audio metering, imparting the knowledge and skills needed to utilize optional signal levels and produce high-quality audio. Covering all aspects of this fundamental subject, Audio Metering: Measurements, Standards and Practice begins with the basics, such as audio definitions and digital techniques, and works up to more complex topics like hearing and psychoacoustics. This revised and expanded third edition includes: - - Updated information on loudness metering, covering both existing and new standards. - - - Definitions of terms such as LKFS, LUFS, gating, LRA. - - - Explanations of signal types and musical sounds and structures. - - - Further details on immersive audio. - - - Skills needed for both small-room acoustics and large auditorium sound design without loss of sound quality. - - - Descriptions of measurement signals and systems for audio and acoustic sound. - - - A chapter on listening tests from small set-ups to large-scale comparisons of PA/SR-systems. - Packed full of valuable information with a wide range of practical applications, this is the essential reference guide to audio metering for technicians, engineers, and tonmeisters, as well as sound designers working with acoustics, electroacoustics, broadcast, studio recording, sound art, archiving, audio forensics, and theatrical and live-audio setups.

DKK 420.00
1

The Game Audio Strategy Guide - Gina Zdanowicz - Bog - Taylor & Francis Ltd - Plusbog.dk

Advanced Techniques for Audio Watermarking - Rohit M. Thanki - Bog - Springer Nature Switzerland AG - Plusbog.dk

Analog Audio Amplifier Design - John C.m. Lam - Bog - Taylor & Francis Ltd - Plusbog.dk

Digital Audio Forensics Fundamentals - James Zjalic - Bog - Taylor & Francis Ltd - Plusbog.dk

Audio Mastering - Jp Braddock - Bog - Taylor & Francis Ltd - Plusbog.dk