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Spatial Thinking in Environmental Contexts Maps Archives and Timelines

Spatial Thinking in Environmental Contexts Maps Archives and Timelines

Spatial Thinking in Environmental Contexts: Maps Archives and Timelines cultivates the spatial thinking habit of mind as a critical geographical view of how the world works including how environmental systems function and how we can approach and solve environmental problems using maps archives and timelines. The work explains why spatial thinking matters as it helps readers to integrate a variety of methods to describe and analyze spatial/temporal events and phenomena in disparate environmental contexts. It weaves together maps GIS timelines and storytelling as important strategies in examining concepts and procedures in analyzing real-world data and relationships. The work thus adds significant value to qualitative and quantitative research in environmental (and related) sciences. Features Written by internationally renowned experts known for taking complex ideas and finding accessible ways to more broadly understand and communicate them. Includes real-world studies explaining the merging of disparate data in a sensible manner understandable across several disciplines. Unique approach to spatial thinking involving animated maps 3D maps GEOMATs and story maps to integrate maps archives and timelines—first across a single environmental example and then through varied examples. Merges spatial and temporal views on a broad range of environmental issues from traditional environmental topics to more unusual ones involving urban studies medicine municipal/governmental application and citizen-scientist topics. Provides easy to follow step-by-step instructions to complete tasks; no prior experience in data processing is needed. | Spatial Thinking in Environmental Contexts Maps Archives and Timelines

GBP 44.99
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The Business of Indie Games Everything You Need to Know to Conquer the Indie Games Industry

The Business of Indie Games Everything You Need to Know to Conquer the Indie Games Industry

The Business of Indie Games provides exceptional insight into how the video games industry works. It shares valuable information on how to successfully self-publish and secure publisher support. Whether you’re making your first game or tenth this book is a must read. – Paul Baldwin Curve Digital The video game industry is a tough business and anyone looking to succeed in indie development should give The Business of Indie Games a read. – Graham Smith Co-Founder of DrinkBox Studios This book is a fast track to success for anyone managing a game launch and looking to raise funding for their projects. It shares knowledge that you only learn after years of triumphs and failures within this industry. – Scott Drader Co-Founder of Metalhead Software There’s nothing like The Business of Indie Games taught in school. You learn how to make a game but not how to conduct business market and launch a game. This book dives into topics that every indie developer should know. – Yukon Wainczak Founder of Snoozy Kazoo I’ve seen no better guide for understanding how the video game industry really works. An important read for anyone whose work touches games including those of us looking to engage the community. – Carla Warner Director of STREAM for No Kid Hungry The Business of Indie Games explores what many universities forget to cover: how to sell and market your own indie game to potential publishers and developers. While many classes help students on their way to designing and programming their own games there are few classes that equip students with the skills to sell their own product. In essence this means future indie game developers are not equipped to talk to investors negotiate with publishers and engage with major platforms like Steam and Nintendo. Authors Alex Josef Alex Van Lepp and Marshal D. Carper are looking to rectify this problem by helping indie game developers and companies level up their business acumen. With detailed chapters and sections that deal with different engines negotiation tactics and marketing The Business of Indie Games is the perfect omnibus for up-and-coming indie game developers. The future of gaming curriculums is not just in teaching students how to create games but also in preparing them for the business of games. | The Business of Indie Games Everything You Need to Know to Conquer the Indie Games Industry

GBP 46.99
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The Audio Expert Everything You Need to Know About Audio

The Audio Expert Everything You Need to Know About Audio

The Audio Expert is a comprehensive reference book covering all aspects of audio with both practical and theoretical explanations. It is written for people who want to understand audio at the deepest most technical level but without needing an engineering degree. The Audio Expert explains how audio really works in much more depth than usual using common sense plain-English explanations and mechanical analogies with minimal math. It uses an easy to read conversational tone and includes more than 400 figures and photos to augment the printed text. However this book goes beyond merely explaining how audio works. It brings together the concepts of audio aural perception musical instrument physics acoustics and basic electronics showing how they’re intimately related. It also describes in great detail many practices and techniques used by recording and mixing engineers including video production and computers. This book is meant for intermediate to advanced recording engineers and audiophiles who want to become experts. There’s plenty for beginners too. One unique feature is explaining how audio devices such as equalizers compressors and A/D converters work internally and how they’re spec’d and tested rather than merely describing how to use them. There’s plenty of myth-busting and consumerism too. The book doesn’t tell readers what brand power amplifier to buy but it explains in great detail what defines a good amplifier so people can choose a first-rate model wisely without over-paying. Most explanations throughout the book are platform-agnostic applying equally to Windows and Mac computers and to most software and hardware. Many audio and video examples are included to enhance the written text. The new edition offers many updates and improvements throughout. New sections on coding an equalizer comparing microphone preamps testing results of loudspeaker isolation devices new online video content on music theory plus incorporated chapters on MIDI basics computers video production plus new myth-busters and much more! | The Audio Expert Everything You Need to Know About Audio

GBP 52.99
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The Complete Family Guide to Addiction Everything You Need to Know Now to Help Your Loved One and Yourself

Video Game Law Everything you need to know about Legal and Business Issues in the Game Industry

Video Game Law Everything you need to know about Legal and Business Issues in the Game Industry

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition the increasing complexity of video game features and the explosive growth of the industry in general game developers can quickly find themselves in serious trouble becoming vulnerable to copyright infringement claims piracy and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls legal questions and scenarios facing the industry. S. Gregory Boyd Brian Pyne and Sean F. Kane the most prominent sought after and respected video game attorneys in the country break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES:• Provides a solid understanding of intellectual property (IP) concepts and laws includingcopyright trademark trade secret and other protections that apply to video games andhow each can be employed to protect a company’s unique and valuable IP• Explores cutting edge legal issues that affect the gaming industry including gambling virtual currency privacy laws the Digital Millennium Copyright Act tax incentives andrelevant piracy laws• Provides an overview of legal and privacy vocabulary and concepts needed to navigateand succeed in an industry that is constantly growing and evolving• Provides illustrative examples and legal concepts from the video game industry in everychapter | Video Game Law Everything you need to know about Legal and Business Issues in the Game Industry

GBP 62.99
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A Concise History of the Middle East

The Internet Book Everything You Need to Know about Computer Networking and How the Internet Works

The Internet Book Everything You Need to Know about Computer Networking and How the Internet Works

The Internet Book Fifth Edition explains how computers communicate what the Internet is how the Internet works and what services the Internet offers. It is designed for readers who do not have a strong technical background — early chapters clearly explain the terminology and concepts needed to understand all the services. It helps the reader to understand the technology behind the Internet appreciate how the Internet can be used and discover why people find it so exciting. In addition it explains the origins of the Internet and shows the reader how rapidly it has grown. It also provides information on how to avoid scams and exaggerated marketing claims. The first section of the book introduces communication system concepts and terminology. The second section reviews the history of the Internet and its incredible growth. It documents the rate at which the digital revolution occurred and provides background that will help readers appreciate the significance of the underlying design. The third section describes basic Internet technology and capabilities. It examines how Internet hardware is organized and how software provides communication. This section provides the foundation for later chapters and will help readers ask good questions and make better decisions when salespeople offer Internet products and services. The final section describes application services currently available on the Internet. For each service the book explains both what the service offers and how the service works. About the Author Dr. Douglas Comer is a Distinguished Professor at Purdue University in the departments of Computer Science and Electrical and Computer Engineering. He has created and enjoys teaching undergraduate and graduate courses on computer networks and Internets operating systems computer architecture and computer software. One of the researchers who contributed to the Internet as it was being formed in the late 1970s and 1980s he has served as a member of the Internet Architecture Board the group responsible for guiding the Internet’s development. Prof. Comer is an internationally recognized expert on computer networking the TCP/IP protocols and the Internet who presents lectures to a wide range of audiences. In addition to research articles he has written a series of textbooks that describe the technical details of the Internet. Prof. Comer’s books have been translated into many languages and are used in industry as well as computer science engineering and business departments around the world. Prof. Comer joined the Internet project in the late 1970s and has had a high-speed Internet connection to his home since 1981. He wrote this book as a response to everyone who has asked him for an explanation of the Internet that is both technically correct and easily understood by anyone. An Internet enthusiast Comer displays INTRNET on the license plate of his car. | The Internet Book Everything You Need to Know about Computer Networking and How the Internet Works

GBP 84.99
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A History of the Muslim World to 1750 The Making of a Civilization

A History of the Muslim World to 1750 The Making of a Civilization

A History of the Muslim World to 1750 traces the development of Islamic civilization from the career of the Prophet Muhammad to the mid-eighteenth century. Encompassing a wide range of significant events within the period its coverage includes the creation of the Dar al-Islam (the territory ruled by Muslims) the fragmentation of society into various religious and political groups including the Shi'ites and Sunnis the series of catastrophes in the twelfth and thirteenth centuries that threatened to destroy the civilization and the rise of the Ottoman Safavid and Mughal empires. Including the latest research from the last ten years this second edition has been updated and expanded to cover the fifteenth to eighteenth centuries. Fully refreshed and containing over sixty images to highlight the key visual aspects this book offers students a balanced coverage of the Muslim world from the Iberian Peninsula to South Asia and detailed accounts of all cultures. The use of maps primary sources timelines and a glossary further illuminates the fascinating yet complex world of the pre-modern Middle East. Covering art architecture religious institutions theological beliefs popular religious practice political institutions cuisine and much more A History of the Muslim World to 1750 is the perfect introduction for all students of the history of Islamic civilization and the Middle East. | A History of the Muslim World to 1750 The Making of a Civilization

GBP 66.99
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The Video Games Textbook History • Business • Technology

The Video Games Textbook History • Business • Technology

The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console handheld system and game-changing personal computer as well as a look at the business technology and people behind the games. Chapters feature objectives and key terms illustrative timelines color images and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming where readers emerge with a clear picture of how video games evolved why the platforms succeeded or failed and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter including color timelines sections on color theory and lighting the NEC PC-98 series MSX series Amstrad CPC Sinclair ZX Spectrum Milton Bradley Microvision Nintendo Game & Watch gender issues PEGI and CERO rating systems and new Pro Files and quiz questions plus expanded coverage on PC and mobile gaming virtual reality Valve Steam Deck Nintendo Switch Xbox Series X|S and PlayStation 5. Key Features Explores the history business and technology of video games including social political and economic motivations Facilitates learning with clear objectives key terms illustrative timelines color images tables and graphs Highlights the technical specifications and key titles of all major game consoles handhelds personal computers and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends as well as end-of-chapter activities and quizzes | The Video Games Textbook History • Business • Technology

GBP 56.99
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The Plays of James Boaden

The VES Handbook of Virtual Production

Fundamentals of Internet of Things for Non-Engineers

Fundamentals of Internet of Things for Non-Engineers

The IoT is the next manifestation of the Internet. The trend started by connecting computers to computers progressed to connecting people to people and is now moving to connect everything to everything. The movement started like a race—with a lot of fanfare excitement and cheering. We’re now into the work phase and we have to figure out how to make the dream come true. The IoT will have many faces and involve many fields as it progresses. It will involve technology design security legal policy business artificial intelligence design Big Data and forensics; about any field that exists now. This is the reason for this book. There are books in each one of these fields but the focus was always an inch wide and a mile deep. There’s a need for a book that will introduce the IoT to non-engineers and allow them to dream of the possibilities and explore the work venues in this area. The book had to be a mile wide and a few inches deep. The editors met this goal by engaging experts from a number of fields and asking them to come together to create an introductory IoT book. Fundamentals of Internet of Things for Non-Engineers Provides a comprehensive view of the current fundamentals and the anticipated future trends in the realm of Internet of Things from a practitioner’s point of view Brings together a variety of voices with subject matter expertise in these diverse topical areas to provide leaders students and lay persons with a fresh worldview of the Internet of Things and the background to succeed in related technology decision-making Enhances the reader’s experience through a review of actual applications of Internet of Things end points and devices to solve business and civic problems along with notes on lessons learned Prepares readers to embrace the Internet of Things era and address complex business social operational educational and personal systems integration questions and opportunities

GBP 52.99
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A History of Crime and the American Criminal Justice System

A History of Crime and the American Criminal Justice System

This book offers a history of crime and the criminal justice system in America written particularly for students of criminal justice and those interested in the history of crime and punishment. It follows the evolution of the criminal justice system chronologically and when necessary offers parallels between related criminal justice issues in different historical eras. From its antecedents in England to revolutionary times to the American Civil War right through the twentieth century to the age of terrorism this book combines a wealth of resources with keen historical judgement to offer a fascinating account of the development of criminal justice in America. A new chapter brings the story up to date looking at criminal justice through the Obama era and the early days of the Trump administration. Each chapter is broken down into four crucial components related to the American criminal justice system from the historical perspective: lawmakers and the judiciary; law enforcement; corrections; and crime and punishment. A range of pedagogical features including timelines of key events learning objectives critical thinking questions and sources as well as a full glossary of key terms and a Who’s Who in Criminal Justice History ensures that readers are well-equipped to navigate the immense body of knowledge related to criminal justice history. Essential reading for Criminal Justice majors and historians alike this book will be a fascinating text for anyone interested in the development of the American criminal justice system from ancient times to the present day. | A History of Crime and the American Criminal Justice System

GBP 52.99
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Textbook of Melanoma Pathology Diagnosis and Management

The Routledge International Handbook of Learning

Ways of War American Military History from the Colonial Era to the Twenty-First Century

Ways of War American Military History from the Colonial Era to the Twenty-First Century

From the first interactions between European and native peoples to the recent conflicts in Afghanistan and Iraq military issues have always played an important role in American history. Now in its updated second edition Ways of War comprehensively explains the place of the military within the wider context of the history of the United States showing its centrality to American culture economics and politics. The fifteen chapters provide a complete survey of the American military's evolution that is designed for semester-length courses. Features of the revised and fully-updated second edition include: • Chronological and comprehensive coverage of North American conflicts in the seventeenth century and all wars undertaken by the United States; • New or expanded sections on Non-English Colonization in Northeast North America the Beaver Wars Pontiac’s War causes of the American Revolution borderlands conflict from 1848 to 1865 causes of the American Civil War Reconstruction the Meuse-Argonne Campaign Barack Obama’s second term as president the Syrian Civil War and the rise of the Islamic State; • 50 revised maps 20 new images chapter timelines identifying key events and text boxes providing biographical information and first-person accounts; • A companion website featuring a testbank of essay and multiple choice questions for instructors as well as student study resources such as an interactive timeline chapter summaries annotated further readings links to online resources flashcards and a glossary of key terms. Extensively illustrated and written by experienced instructors the second edition of Ways of War remains essential reading for all students of American Military History. | Ways of War American Military History from the Colonial Era to the Twenty-First Century

GBP 69.99
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Handbook of Applied Behavior Analysis

Big Book of Blob Feelings

Electricians' On-Site Companion

Evolution The Origins and Mechanisms of Diversity

Evolution The Origins and Mechanisms of Diversity

Evolution is the single unifying principle of biology and core to everything in the life sciences. More than a century of work by scientists from across the biological spectrum has produced a detailed history of life across the phyla and explained the mechanisms by which new species form. This textbook covers both this history and the mechanisms of speciation; it also aims to provide students with the background needed to read the research literature on evolution. Students will therefore learn about cladistics molecular phylogenies the molecular-genetical basis of evolutionary change including the important role of protein networks symbionts and holobionts together with the core principles of developmental biology. The book also includes introductory appendices that provide background knowledge on for example the diversity of life today fossils the geology of Earth and the history of evolutionary thought. Key Features Summarizes the origins of life and the evolution of the eukaryotic cell and of Urbilateria the last common ancestor of invertebrates and vertebrates. Reviews the history of life across the phyla based on the fossil record and computational phylogenetics. Explains evo-devo and the generation of anatomical novelties. Illustrates the roles of small populations genetic drift mutation and selection in speciation. Documents human evolution using the fossil record and evidence of dispersal across the world leading to the emergence of modern humans. | Evolution The Origins and Mechanisms of Diversity

GBP 66.99
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From Student to Scholar A Guide to Writing Through the Dissertation Stage

Mobile Point-of-Care Monitors and Diagnostic Device Design

Management of Construction Projects A Constructor's Perspective

Asian Philosophies

A Field Guide to Gifted Students (Set of 10) A Teacher's Introduction to Identifying and Meeting the Needs of Gifted Learners