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Theatre Studios A Political History of Ensemble Theatre-Making

Blender for Animation and Film-Based Production

Understanding the Business of Media Entertainment The Legal and Business Essentials All Filmmakers Should Know

Understanding the Business of Media Entertainment The Legal and Business Essentials All Filmmakers Should Know

This revised edition of Understanding the Business of Media Entertainment is an indispensable guide to the business aspects of the entertainment industry providing the information you need to break in and to succeed. Written in a clear and engaging tone the second edition of this book covers the essential topics in a thorough but reader-friendly manner and includes plenty of real-world examples that bring business and legal concepts to life such as the growing clout of digital companies and the rise of streaming providers like Netflix and Amazon the transformation of independent film development and distribution and changes to the media ownership landscape. Award-winning screenwriter and entertainment attorney Gregory Bernstein gives an insider's look at the filmmaking business from copyright law and government media regulation to development distribution revenue the role of agents managers and unions entertainment contracts and more. Other topics covered include: Hollywood's growth and the current conglomerates that own most of the traditional media. How specific entertainment companies operate including facts about particular studios and employee tasks. How studios develop projects and engage in marketing and distribution. The kinds of revenues studios earn and how they account for these revenues. | Understanding the Business of Media Entertainment The Legal and Business Essentials All Filmmakers Should Know

GBP 42.99
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Studio Studies Operations Topologies & Displacements

Studio Studies Operations Topologies & Displacements

Consider the vast array of things around you from the building you are in the lights illuminating the interior the computational devices mediating your life the music in the background even the crockery furniture and glassware you are in the presence of. Common to all these objects is that their concrete visual and technological forms were invariably conceived modelled finished and tested in sites characterised as studios. Remarkably the studio remains a peculiar lacuna in our understanding of how cultural artefacts are brought into being and how ‘creativity’ operates as a located practice. Studio Studies is an agenda setting volume that presents a set of empirical case studies that explore and examine the studio as a key setting for aesthetic and material production. As such Studio Studies responds to three contemporary concerns in social and cultural thought: first how to account for the situated nature of creative and cultural production; second the challenge of reimagining creativity as a socio-materially distributed practice rather than the cognitive privilege of the individual; and finally to unravel the parallels contrasts and interconnections between studios and other sites of cultural-aesthetic and technoscientific production notably laboratories. By enquiring into the operations topologies and displacements that shape and format studios this volume aims to demarcate a novel and important object of analysis for empirical social and cultural research as well to develop new conceptual repertoires to unpack the multiple ways studio processes shape our everyday lives. | Studio Studies Operations Topologies & Displacements

GBP 42.99
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Drawn to Life: 20 Golden Years of Disney Master Classes Two Volume Set: The Walt Stanchfield Lectures

Drawn to Life: 20 Golden Years of Disney Master Classes Volume 2: The Walt Stanchfield Lectures

Drawn to Life: 20 Golden Years of Disney Master Classes Volume 1: The Walt Stanchfield Lectures

Audio Engineering 101 A Beginner's Guide to Music Production

Classical Recording A Practical Guide in the Decca Tradition

Tattooing in Contemporary Society Identity and Authenticity

Virtual Reality Filmmaking Techniques & Best Practices for VR Filmmakers

The Design-Build Studio Crafting Meaningful Work in Architecture Education

Learning from Failure in the Design Process Experimenting with Materials

How to Make Animated Films Tony White's Complete Masterclass on the Traditional Principals of Animation

Making with Data Physical Design and Craft in a Data-Driven World

Why We Remake The Politics Economics and Emotions of Film and TV Remakes

Stages of Reckoning Antiracist and Decolonial Actor Training

Audio Production Worktext Concepts Techniques and Equipment

Solving Critical Design Problems Theory and Practice

The Gender of Photography How Masculine and Feminine Values Shaped the History of Nineteenth-Century Photography

Puppetry Puppet Animation and the Digital Age

The Producer's Business Handbook The Roadmap for the Balanced Film Producer

Procedural Generation in Game Design

New Work New Workspace Innovative design in a connected world

The Green Studio Handbook Environmental Strategies for Schematic Design