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The Politics of Hunger The Global Food System

Struggling With Development The Politics Of Hunger And Gender In The Philippines

The Psychology of Video Games

Disability the Media and the Paralympic Games

Simulations in the Political Science Classroom Games without Frontiers

Meaningful Game Design The Methodology and Psychology of Tabletop Games

The Business of Indie Games Everything You Need to Know to Conquer the Indie Games Industry

The Business of Indie Games Everything You Need to Know to Conquer the Indie Games Industry

The Business of Indie Games provides exceptional insight into how the video games industry works. It shares valuable information on how to successfully self-publish and secure publisher support. Whether you’re making your first game or tenth this book is a must read. – Paul Baldwin Curve Digital The video game industry is a tough business and anyone looking to succeed in indie development should give The Business of Indie Games a read. – Graham Smith Co-Founder of DrinkBox Studios This book is a fast track to success for anyone managing a game launch and looking to raise funding for their projects. It shares knowledge that you only learn after years of triumphs and failures within this industry. – Scott Drader Co-Founder of Metalhead Software There’s nothing like The Business of Indie Games taught in school. You learn how to make a game but not how to conduct business market and launch a game. This book dives into topics that every indie developer should know. – Yukon Wainczak Founder of Snoozy Kazoo I’ve seen no better guide for understanding how the video game industry really works. An important read for anyone whose work touches games including those of us looking to engage the community. – Carla Warner Director of STREAM for No Kid Hungry The Business of Indie Games explores what many universities forget to cover: how to sell and market your own indie game to potential publishers and developers. While many classes help students on their way to designing and programming their own games there are few classes that equip students with the skills to sell their own product. In essence this means future indie game developers are not equipped to talk to investors negotiate with publishers and engage with major platforms like Steam and Nintendo. Authors Alex Josef Alex Van Lepp and Marshal D. Carper are looking to rectify this problem by helping indie game developers and companies level up their business acumen. With detailed chapters and sections that deal with different engines negotiation tactics and marketing The Business of Indie Games is the perfect omnibus for up-and-coming indie game developers. The future of gaming curriculums is not just in teaching students how to create games but also in preparing them for the business of games. | The Business of Indie Games Everything You Need to Know to Conquer the Indie Games Industry

GBP 46.99
1

Black Book Epic Games Account

Vintage Games An Insider Look at the History of Grand Theft Auto Super Mario and the Most Influential Games of All Time

Hunger for Connection Finding Meaning in Eating Disorders

The Video Game Debate 2 Revisiting the Physical Social and Psychological Effects of Video Games

The Golden Age of Video Games The Birth of a Multibillion Dollar Industry

Dungeons and Desktops The History of Computer Role-Playing Games 2e

Tourism at the Olympic Games Visiting the World

Games of History Games and Gaming as Historical Sources

GBP 35.99
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Digital Games as History How Videogames Represent the Past and Offer Access to Historical Practice

Games and Play in the Creative Smart and Ecological City

Games and Play in the Creative Smart and Ecological City

This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies media studies play studies architecture landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies play studies landscape architecture (and allied design fields) urban geography and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4. 0 license available at http://www. taylorfrancis. com/books/e/9781003007760

GBP 36.99
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Routledge Handbook of the Olympic and Paralympic Games

Routledge Handbook of the Olympic and Paralympic Games

This handbook offers an important and timely contribution to the interdisciplinary field of Olympic studies. It brings together for the first time in a single volume a complete analysis of current and future economic commercial socio-political cultural and governance challenges facing both the Olympic and Paralympic Games their athletes and institutions. The book presents new research and broad surveys exploring pressing debates challenges and possible solutions surrounding the modern Olympic and Paralympic Games across diverse socioeconomic and political contexts. Featuring chapters written by leading scholars athletes and administrators from a range of disciplines and backgrounds the handbook is divided into four main areas: athletes business governance and socio-cultural issues within the Olympic and Paralympic Games. Examining key themes theories and new emerging issues within the field the book offers expert insights into every major topic related to the Olympic and Paralympic Games including doping integrity athletes’ rights culture nationality sponsorship branding governance sports policy and law marketing social media technology e-sports politics ethics international relations legacy and impact. The only up-to-date handbook to reflect the true breadth and depth of this international field of research the Routledge Handbook of the Olympic and Paralympic Games is a landmark publication for all students and scholars of sport studies as well as those working in sport business media event management and administration economics marketing management politics Olympic studies and cultural studies. It is also an important resource for sport management practitioners and sports officials.

GBP 42.99
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