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NEBULOUS: Fleet Command Steam CD Key

NEBULOUS: Fleet Command Steam CD Key

Take command of a fleet of space warships tailored to your exact play-style. Favor a small task group of robust, flexible multi-role combatants, a large group of specialized ships, or something in between. Do battle in a heavily simulation-based tactical game featuring everything from kinetics and beam weapons to realistic radar and electronic warfare. Nebulous seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision (and mistake) for hours after each battle.Skip the economy management: you're here to dominate in battle. Drop into the battlespace with your full fleet and engage the enemy in a tense back and forth where a single mistimed advance, poorly executed withdrawal, or missed shot can turn the tide of battle. Deep, methodical combat based on thrusts, withdrawals, and counter-thrusts keeps the tension ratcheted up without numbing you with a screen constantly full of explosions. With no reinforcements coming, every hit hurts and every loss counts - victory favors thoughtful planning and precise execution.It's in your hands, Commodore.Take unparalleled control of every unit right down to their individual mounts. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical. Massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.Group your weapons and task them to different targets or focus fire with everything you have. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all. Weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against.Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing enemy sensors from detecting their presence, and ensuring enemy illuminators and fire-control radars are unable to mark targets for missile systems.When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike. Multiple ships moving in close proximity produce a larger signal, making them more easily spotted by enemy sensors, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality.Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.Fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments - right down to the types of missiles each bay carries.A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.Nebulous has extensive

HUF 3751.61
1

NEBULOUS: Fleet Command Europe Steam CD Key

NEBULOUS: Fleet Command Europe Steam CD Key

Take command of a fleet of space warships tailored to your exact play-style. Favor a small task group of robust, flexible multi-role combatants, a large group of specialized ships, or something in between. Do battle in a heavily simulation-based tactical game featuring everything from kinetics and beam weapons to realistic radar and electronic warfare. Nebulous seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision (and mistake) for hours after each battle.Skip the economy management: you're here to dominate in battle. Drop into the battlespace with your full fleet and engage the enemy in a tense back and forth where a single mistimed advance, poorly executed withdrawal, or missed shot can turn the tide of battle. Deep, methodical combat based on thrusts, withdrawals, and counter-thrusts keeps the tension ratcheted up without numbing you with a screen constantly full of explosions. With no reinforcements coming, every hit hurts and every loss counts - victory favors thoughtful planning and precise execution.It's in your hands, Commodore.Take unparalleled control of every unit right down to their individual mounts. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical. Massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.Group your weapons and task them to different targets or focus fire with everything you have. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all. Weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against.Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing enemy sensors from detecting their presence, and ensuring enemy illuminators and fire-control radars are unable to mark targets for missile systems.When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike. Multiple ships moving in close proximity produce a larger signal, making them more easily spotted by enemy sensors, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality.Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.Fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments - right down to the types of missiles each bay carries.A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.Nebulous has extensive

HUF 4028.14
1

Against the Storm Steam Account Junao Pick-up Site

Against the Storm Steam Account Junao Pick-up Site

You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and find lost riches for the Smoldering City, civilization’s last bastion against the Blightstorm that demolished the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.But the wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild. FeaturesManage a diverse population of villagersBeavers and lizards stand alongside humans and harpies in the struggle to survive. Utilize each troop’s strengths as you balance varying needs, from housing and culinary preferences to taste in luxuries and recreation. Manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest.City builder meets rogueliteExperience core city builder gameplay enhanced by roguelite replayability. Build new settlements and collect valuable meta-progression resources to upgrade the Smoldering City. Recurring Blightstorms pose an inevitable threat to settlements, but they also reshape the world and open new opportunities for growth.Never the same game twiceWith hundreds of gameplay modifiers and 5 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with settlement “builds” — rosters of building blueprints and perks that can help your society thrive or bring it to ruins. Mix and match ingredients to take advantage of the resources at hand. You never know what wares the Trader will bring next year, and the forest hold treasures, resources… and ancient threats. Build an endless number of citiesLaying the foundations for a new city is one of the most exciting moments in a city builder game. In Against the Storm, you’ll have the opportunity to repeatedly create new settlements, while still interacting and trading with previously established cities in a growing world.

HUF 4589.43
1

Against the Storm Steam Account

Against the Storm Steam Account

You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and find lost riches for the Smoldering City, civilization’s last bastion against the Blightstorm that demolished the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.But the wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild. FeaturesManage a diverse population of villagersBeavers and lizards stand alongside humans and harpies in the struggle to survive. Utilize each troop’s strengths as you balance varying needs, from housing and culinary preferences to taste in luxuries and recreation. Manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest.City builder meets rogueliteExperience core city builder gameplay enhanced by roguelite replayability. Build new settlements and collect valuable meta-progression resources to upgrade the Smoldering City. Recurring Blightstorms pose an inevitable threat to settlements, but they also reshape the world and open new opportunities for growth.Never the same game twiceWith hundreds of gameplay modifiers and 5 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with settlement “builds” — rosters of building blueprints and perks that can help your society thrive or bring it to ruins. Mix and match ingredients to take advantage of the resources at hand. You never know what wares the Trader will bring next year, and the forest hold treasures, resources… and ancient threats. Build an endless number of citiesLaying the foundations for a new city is one of the most exciting moments in a city builder game. In Against the Storm, you’ll have the opportunity to repeatedly create new settlements, while still interacting and trading with previously established cities in a growing world.

HUF 998.78
1

Against the Storm Europe Steam CD Key

Against the Storm Europe Steam CD Key

You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and find lost riches for the Smoldering City, civilization’s last bastion against the Blightstorm that demolished the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.But the wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild. FeaturesManage a diverse population of villagersBeavers and lizards stand alongside humans and harpies in the struggle to survive. Utilize each troop’s strengths as you balance varying needs, from housing and culinary preferences to taste in luxuries and recreation. Manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest.City builder meets rogueliteExperience core city builder gameplay enhanced by roguelite replayability. Build new settlements and collect valuable meta-progression resources to upgrade the Smoldering City. Recurring Blightstorms pose an inevitable threat to settlements, but they also reshape the world and open new opportunities for growth.Never the same game twiceWith hundreds of gameplay modifiers and 5 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with settlement “builds” — rosters of building blueprints and perks that can help your society thrive or bring it to ruins. Mix and match ingredients to take advantage of the resources at hand. You never know what wares the Trader will bring next year, and the forest hold treasures, resources… and ancient threats. Build an endless number of citiesLaying the foundations for a new city is one of the most exciting moments in a city builder game. In Against the Storm, you’ll have the opportunity to repeatedly create new settlements, while still interacting and trading with previously established cities in a growing world.

HUF 1023.54
1

Against the Storm Steam CD Key

Against the Storm Steam CD Key

You are the Viceroy – a leader charged by the Scorched Queen to reclaim the wilderness and find lost riches for the Smoldering City, civilization’s last bastion against the Blightstorm that demolished the old world. Unlike most survival city builders where your focus is on a single city, in Against the Storm you must build a vast, prosperous network of settlements populated by diverse fantasy races, each with their own specializations and needs.But the wilderness holds many hidden dangers, and never-ending storms will batter your population into submission. If your settlements should fall, then the expedition may end – but not the game. Against the Storm is a roguelite city builder, meaning you will carry forward the resources, upgrades, and experience of your past expeditions each time you set off for a new journey into the wild. FeaturesManage a diverse population of villagersBeavers and lizards stand alongside humans and harpies in the struggle to survive. Utilize each troop’s strengths as you balance varying needs, from housing and culinary preferences to taste in luxuries and recreation. Manufacture raincoats, brew ale, and bake pies to boost morale in the face of the oppressive hostility of the forest.City builder meets rogueliteExperience core city builder gameplay enhanced by roguelite replayability. Build new settlements and collect valuable meta-progression resources to upgrade the Smoldering City. Recurring Blightstorms pose an inevitable threat to settlements, but they also reshape the world and open new opportunities for growth.Never the same game twiceWith hundreds of gameplay modifiers and 5 distinct biomes, every city location presents unique challenges for even the most resourceful Viceroy. Adjust your strategy to changing weather conditions and experiment with settlement “builds” — rosters of building blueprints and perks that can help your society thrive or bring it to ruins. Mix and match ingredients to take advantage of the resources at hand. You never know what wares the Trader will bring next year, and the forest hold treasures, resources… and ancient threats. Build an endless number of citiesLaying the foundations for a new city is one of the most exciting moments in a city builder game. In Against the Storm, you’ll have the opportunity to repeatedly create new settlements, while still interacting and trading with previously established cities in a growing world.

HUF 1155.61
1

Workers & Resources: Soviet Republic Steam CD Key

Workers & Resources: Soviet Republic Steam CD Key

Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops.Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.Increasing difficulty.As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.RESOURCES & INDUSTRYThere are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.WORKERS AND THEIRS DEMANDSEvery worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics. Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.TRANSPORTATIONYou have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train fora longer distance.It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.ECONOMY SIMULATIONThe game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.You purchase

HUF 7285.72
1

Workers & Resources: Soviet Republic Steam Account

Workers & Resources: Soviet Republic Steam Account

Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops.Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.Increasing difficulty.As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.RESOURCES & INDUSTRYThere are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.WORKERS AND THEIRS DEMANDSEvery worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics. Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.TRANSPORTATIONYou have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train fora longer distance.It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.ECONOMY SIMULATIONThe game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.You purchase

HUF 4193.22
1

Workers & Resources: Soviet Republic Steam Altergift

Workers & Resources: Soviet Republic Steam Altergift

Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.Create your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.Build the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines. Wisely place and connect factories, houses and warehouses, and make the most efficient connections.Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinema s, taverns, and shops.Send your citizens to the mine to get coal, iron and other natural resources; or send them to the fields to pick up the crops; or take them to factories to produce manufactured goods.Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need ... or invest in new infrastructure or buildings.Enjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's.Play the way you want! You can focus on getting natural resources or products and trade them for money; or you can build a self-sufficient republic; or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.Economic simulation. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. The price of everything is connected to the cost of work and resources.Increasing difficulty.As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.RESOURCES & INDUSTRYThere are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them.Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses.WORKERS AND THEIRS DEMANDSEvery worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics. Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.TRANSPORTATIONYou have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train fora longer distance.It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don't forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.ECONOMY SIMULATIONThe game simulates the economy system. There are no fixed prices! Costs of everything are defined by the economic situation. For example, the cost of steel is calculated from the price of iron, coal and work, and also partially from the cost of steel mill construction.You purchase

HUF 16417.95
1