Phoenix Point: Year One Edition Steam CD Key
Phoenix Point is a tactical strategy game set in an original science fiction universe. The American studio Snapshot Games, established in 2013, is responsible for creating the title. Two years after the team was founded, the creators released a well-received turn-based fantasy strategy Chaos Reborn, which was created thanks to a fundraiser on the Kickstarter website. Julian Gollop supervised the production of both games. This legendary creator and industry veteran has made classics such as Laser Squad, Rebelstar Raiders, and above all the original UFO: Enemy Unknown, the first cover of the X-COM series, successfully resurrected by Firaxis in 2012. The title takes us to 2046. A few decades earlier, scientists studying Antarctica discovered a mysterious ancient virus of foreign origin in one of the ice samples. Soon he gets out of control and attacks all life forms on his way. In the face of the global pandemic, humanity turned out to be powerless and was quickly decimated. Animals and humans have been replaced by terrifying mutant creatures hiding in the fog that covers much of the Earth's surface. The survivors take refuge in secluded enclaves, fighting for survival against constantly changing and adapting to new conditions opponents. The developers were inspired by the works of H.P. Lovecraft, as well as horror films from directors like David Cronenberg. The story presented in Phoenix Point has several endings, which we receive depending on the decisions made during the campaign. Phoenix Point takes full advantage of the original X-COM and its modernized versions (XCOM: Enemy Unknown and XCOM 2). This does not mean, however, that the creators only used the mechanical solutions of their predecessors. The players command one of the last strongholds of humanity (the title Phoenix Point), taking care of its development, security and resources, as well as military operations. As in XCOM, during the game we also operate on the global map of the world, looking for other human settlements and carrying out missions commissioned by them. Hidden locations will also be important, where we obtain resources necessary for the development of the base and equipment. We also make contact with other factions, although not all of them are friendly. Some even worship monsters created by the virus, others strive to coexist or completely exterminate these opponents. Depending on our relations with other groups, we can also use their unique technologies and weapons. The political and economic aspect of the game will be implemented on a much larger scale than in the case of XCOM, sometimes resembling the strategies of Paradox. We spend most of our time in tactical turn-based combat, in which we command our unit. Virtually all locations where we face the opponents are randomly generated. In addition, the creators introduced a system of environmental destruction that gives us completely new strategic possibilities. The maps are largely obscured by virus-generated fog, where opponents hide their strength. Like individual locations, enemies are also generated by the game engine in a procedural manner. Interestingly, the mutated creatures by the virus adapt to our gameplay style. If in one of the missions we attack mainly with sniper rifles, in the next we can count on facing evolved enemies who have the ability to counter this type of weapon. The players can, just like in the Fallout series, target specific parts of the opponents' body, which is especially important in the fight against the most dangerous long behemoths, resembling the creations of Lovecraftian imagination.