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Otherwar Steam CD Key

Otherwar Steam CD Key

OTHERWAR is a surprising mash-up of Tower Defense and Bullet Hell with the charm and classy aesthetic of the timeless pixel art.Embody the role of the defender angel who has been called forth to stem the tide of an encroaching hell horde. It falls upon your halo to plan out the defenses, however your adversaries shall not stand idly as they will blot out the sun with fire just to clip your wings. Yet, you are not defenseless as the angel can smite enemies on his own if need be.Unlike other Tower Defense games, Otherwar's cast of enemies will keep you on your toes as almost every enemy fires a different kind of projectile. From the ever-following eyeballs to slowly approaching wide spider webs and patterns of swirling leaves cast by undead treants. Amidst the chaos of battle, you will also have to be on the look-out for certain enemies such as necromancers, who, if allowed to linger for too long, will raise skeletons from the dead that may overwhelm your defenses.Before each mission you will have a chance to select towers and skills that will aid you in battle. From straight-forward offensive towers to more situational constructs such as slowing fields that will bog down approaching enemies or emplacements that shoot down incoming projectiles. Besides structures, the angel can also upgrade his own skills during the battle and acquire new abilities between missions. Making each of the 9 levels a puzzle for you to solve.Go, Defender! Carry your light into the dark!

RON 8.36
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Inside the Gamer's Head: A Journey into Gaming Psychology

Inside the Gamer's Head: A Journey into Gaming Psychology

Inside the Gamer's Head: A Journey into Gaming Psychology is an eye-opening exploration of the intricate and fascinating world of the psychology behind gaming. Whether you're a dedicated gamer, a parent, a psychologist, or simply curious about the psychological aspects of gameplay, this eBook is your gateway to understanding the thoughts, emotions, and motivations that drive the gaming experience.Delve into the gamer's mindset and discover the factors that influence game selection, in-game behavior, and player interactions. This eBook unravels the complex relationship between gaming and emotional well-being, including the role of gaming in stress relief, social connections, and personal growth.Explore the psychology of game design, from the use of rewards and achievements to the impact of storytelling on player engagement. Learn how game developers use principles of psychology to create immersive, enjoyable, and addictive gaming experiences.But Inside the Gamer's Head is not just about understanding gamers; it's also about using this knowledge to enhance your gaming experience. Discover the benefits of game-based learning, the potential of therapeutic gaming, and the ways gaming can be a powerful tool for cognitive development.Whether you're seeking to improve your own gaming performance, enhance your parenting skills in the digital age, or gain a deeper understanding of the psychology of gamers, this eBook is your essential guide. Journey into the intricate world of gaming psychology, and unlock the keys to the gamer's mind, motivations, and well-being.

RON 14.97
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An Alien with a Magnet Steam CD Key

Call of Juarez: Gunslinger Steam CD Key

Call of Juarez: Gunslinger Steam CD Key

Call of Juarez: Gunslinger is a Wild West arcade first person shooter. The production was created by Techland studio from Wrocław, the authors of the Call of Juarez brand and many other games (Chrome, Dead Island, Mad Riders). Like the first two installments of the series, Call of Juarez: Gunslinger takes us to the Wild West, in times when legends such as Billy Kid, Pat Garrett or Jesse James were walking on American soil. It is them that the main character of the game hunts - the bounty hunter Silas Greaves. Call of Juarez: Gunslinger stands out for its interesting narrative style. The missions, played as a flashback, have been accompanied by a commentary by Silas Greaves himself. This procedure is supposed to give the game a storytelling character - sometimes a change in the mindset of an elderly bounty hunter influences the course of events. Greaves usually gives their adventures a lot more color, which makes realism give way to spectacularity in the game. If a cowboy claims to have fought twenty bandits, that's how many enemies we will have to defeat, even if in fact there were five of them. For balance, notes with the real version of the story have been scattered around the game world. Key features Meet the legendary outlaws - Billy the Kid, Pat Garrett, Jesse James… Face down the West’s most notorious gunslingers and live the untold stories behind the legends.  Experience a lawless land - Blaze a trail through the wilderness of the Old West and live an epic adventure through stunning Western landscapes.  Dispense your own justice - With a gun holster tied to your leg, become a ruthless bounty hunter on a journey made of all-out gun battles.  Prevail in deadly gunfights - Master the art of blasting pistols, shooting rifles and dodging bullets. Unleash lethal combos to gun down multiple enemies in split seconds.  Become the West’s finest - Choose the specific gun-fighting skills you want to develop and acquire new shooting abilities to become the West’s finest gunslinger.  

RON 5.94
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Dobuki's Epic Journey Steam CD Key

Dobuki's Epic Journey Steam CD Key

Embark on Dobuki's EPIC JOURNEY, an unconventional fusion of point-and-click adventure and RPG, guiding the lovable protagonist through three vibrant planets. Save the galaxy from Emperor Lik Wang's clutches alongside the sassy singer, Yookim. With a cartoony, Flash vector art style and whimsical humor, explore diverse locations, solve puzzles, and engage in non-linear gameplay. Experience a delightful mix of skill progression, unexpected encounters, and a captivating storyline. Prepare for a truly memorable quest where laughter and adventure await.Developer's Notes:After years of development, I proudly present this whimsical game. Inspired by beloved adventure and RPG classics, it takes you on Dobuki's extraordinary journey across vibrant planets. With a spontaneous approach, the world grew with weird and outlandish elements, creating a unique escape. As the game expanded, challenges emerged, leading to unexpected character development and complexities. Despite doubts, I persevered, adding closure to this quirky creation. Join Dobuki's adventure, solve puzzles, and encounter dark humor in a game that defies expectations.The beginningThis game grew out of my deep desire to produce a game that mimics some of my most beloved game genre: adventure and RPG. In particular, I would name games like Monkey Island and Phantasy Star as the main inspiration for starting this project. Previously, I have never made a game with a real storyline, so this was a first.The story starts with Dobuki, and he lives in the countryside. Presumably, he just moved there. We don’t know anything really about Dobuki, but we know he has a bunch of friends, and there’s an old man on the hill who mentors him. As the story progresses, Dobuki explores his world and even goes on other planets.I actually didn’t write a story, and I didn’t really have the mindset of writing one. The idea was just: Let’s create a world, in space, with weird creatures. Let’s create this wonderful world and just add any random idea I have as I go along.This went well in the beginning. I wasn’t really sure where it was going to go, but the game grew somehow pretty big in my imagination. It was my escape at that time, and it wasn’t even done yet!So yeah, there was no planning, no thinking ahead, just random things added on the spur of the moment.Developing the worldI was pretty excited about creating a world. It didn’t have to have a great story, but as long as it was as weird as outlandish as possible, I was happy. I looked for some nice music for it, and that also affected how the world develop.Now the idea became a bit more developed, but the code wasn’t very well thought out. It worked at that time, but it wasn’t meant to scale. I programmed the game the same way I was adding content: Adding random things as I thought about them.For instance, I suddenly decided to add 3d crawling caves, so I made that. Then I thought about space travel, and just added that. This felt like the right approach, but soon it was getting more and more difficult to add things.First of all, the compilation time grew as more things were added. Second, it became more and more difficult to look for the elements I wanted, as the number of scenes became 20, then 30, then 40…!I was adding stuff to expand the world, but it didn’t seem that meaningful to me. Then for some reason, I decided to add some character development. I added a love interest for the main hero.Growing in ComplexityI started to understand the idea of feature creep, and the addition of a new protagonist made it very clear. Suddenly, I couldn’t add random things anymore, because every new elements raised new questions in respect to the characters in the game.I imagined stories around the character but at that point, adding even simple interactions became really painful.It was pretty clear to me that I wouldn’t be able to finish this game. The game itself actually seemed to become rather silly to me, and I wondered if it would sound ridiculous to know I spent so much time building something that turns out to have so little production value.But time passed, and I still thought about the game. I decided it needed closure, and unfortunately, you can’t just finish a game like this so easily. I had a lot of negative space to close. In an adventure game, if a player makes effort to get a particular item, then that item must be useful for something in the game.At that point, the process of finishing the game was to list out all the item that I’ve randomly given to the player, and come up with some use for it, like a character that wanted it or some other random thing.The

RON 2.94
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