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Sid Meier's Civilization VI - Babylon Pack Europe Steam CD Key

Sid Meier's Civilization VI - Babylon Pack Europe Steam CD Key

This new add-on pack presents Hammurabi as the leader of Babylon. The Babylon civilization excels at Science, as well as Government and Infrastructure. Contains the Babylon civilization with Hammurabi, the Sabum Kibittum unique unit, and the Palgum unique building. Civ Unique Ability: The “Enuma Anu Enlil” ability allows Eurekas to provide all of the Science for technologies, but decreases the amount of Science generated each turn. Leader Unique Ability: Hammurabi’s “Ninu Ilu Sirum” ability constructs the lowest Production cost building in each specialty district for free the first time that district is built. The ability also grants a bonus Envoy when any other district is constructed for the first time. Does not apply to the Government Plaza. Unique Unit: Babylon features the Sabum Kibittum unique unit. This Ancient Era melee unit provides increased Combat Strength against Heavy and Light Cavalry units, and has additional Movement and Sight. Unique Building: The Palgum replaces the Watermill. It unlocks with Irrigation and provides additional Production and Housing. It also increases the Food generated by all Freshwater tiles, but requires the City to be adjacent to a River. The Babylon pack also introduces the new “Heroes and Legends” game mode, an optional mode that features legendary figures from the world’s great cultural traditions as playable entities. Recruit legendary characters to your flag and achieve new heights of prosperity, innovation, and military might. New Heroes can be discovered through the Heroic Tales City Project or through exploration and city-state diplomacy. Every Hero has one or more unique abilities based on their historic and/or mythic deeds. Weave together fact and myth to create new narratives, triumphs, and legends for your civilizations. Heroes have a finite Lifespan and expire after a certain number of turns, but can be recalled using Faith to aid your cause once more. The first time a Hero dies or expires, they leave behind two Heroic Relic Great Works: an Epic and a symbolic object. These relics can aid their civilization via the rest of the game. Monuments can display these items in two new Heroic Relic slots. Extra New Content: 24 New Great People - containing the poet Rumi (Writer), the cultural anthropologist Margaret Mead (Scientist), and the Egyptian architect Imhotep (Engineer). 6 New City-States - including one of each type: Cultural, Industrial, Militaristic, Religious, Scientific, and Trade. 2 Unique Improvements unlocked by new City-States: The Mahavihara is built by the Nalanda city-state and provides additional Science and Housing. It also gives bonus Faith for every adjacent Holy Site and bonus Science for every adjacent Campus. The Mahavihara unlocks a random Technology the first time it is constructed and must be built on flat land not adjacent to another Mahavihara.

GBP 3.60
1

Sid Meier's Civilization VI - Babylon Pack Steam CD Key

Sid Meier's Civilization VI - Babylon Pack Steam CD Key

This new add-on pack presents Hammurabi as the leader of Babylon. The Babylon civilization excels at Science, as well as Government and Infrastructure. Contains the Babylon civilization with Hammurabi, the Sabum Kibittum unique unit, and the Palgum unique building. Civ Unique Ability: The “Enuma Anu Enlil” ability allows Eurekas to provide all of the Science for technologies, but decreases the amount of Science generated each turn. Leader Unique Ability: Hammurabi’s “Ninu Ilu Sirum” ability constructs the lowest Production cost building in each specialty district for free the first time that district is built. The ability also grants a bonus Envoy when any other district is constructed for the first time. Does not apply to the Government Plaza. Unique Unit: Babylon features the Sabum Kibittum unique unit. This Ancient Era melee unit provides increased Combat Strength against Heavy and Light Cavalry units, and has additional Movement and Sight. Unique Building: The Palgum replaces the Watermill. It unlocks with Irrigation and provides additional Production and Housing. It also increases the Food generated by all Freshwater tiles, but requires the City to be adjacent to a River. The Babylon pack also introduces the new “Heroes and Legends” game mode, an optional mode that features legendary figures from the world’s great cultural traditions as playable entities. Recruit legendary characters to your flag and achieve new heights of prosperity, innovation, and military might. New Heroes can be discovered through the Heroic Tales City Project or through exploration and city-state diplomacy. Every Hero has one or more unique abilities based on their historic and/or mythic deeds. Weave together fact and myth to create new narratives, triumphs, and legends for your civilizations. Heroes have a finite Lifespan and expire after a certain number of turns, but can be recalled using Faith to aid your cause once more. The first time a Hero dies or expires, they leave behind two Heroic Relic Great Works: an Epic and a symbolic object. These relics can aid their civilization via the rest of the game. Monuments can display these items in two new Heroic Relic slots. Extra New Content: 24 New Great People - containing the poet Rumi (Writer), the cultural anthropologist Margaret Mead (Scientist), and the Egyptian architect Imhotep (Engineer). 6 New City-States - including one of each type: Cultural, Industrial, Militaristic, Religious, Scientific, and Trade. 2 Unique Improvements unlocked by new City-States: The Mahavihara is built by the Nalanda city-state and provides additional Science and Housing. It also gives bonus Faith for every adjacent Holy Site and bonus Science for every adjacent Campus. The Mahavihara unlocks a random Technology the first time it is constructed and must be built on flat land not adjacent to another Mahavihara.

GBP 3.60
1

Sid Meier's Civilization VI - Ethiopia Pack Steam CD Key

Sid Meier's Civilization VI - Ethiopia Pack Steam CD Key

This addition pack proposes Menelik II as the leader of Ethiopia. Ethiopia focuses on cities built on Hills, generating Faith and using Menelik’s “Council of Ministers” ability to boost Science and Culture. It also includes the Secret Societies game mode, where players will see mysterious organizations who offer their civilization their powerful skills. Contains the Ethiopia civilization with Menelik II, the Oromo Cavalry unique unit, and the Rock-Hewn Church tile improvement. Civ Unique Ability: Aksumite Legacy. Cities earn extra Faith from resources, boosted even further when international trade routes originate from resource-rich cities. Ethiopia can purchase Archaeology Museums and Archaeologists with Faith. Leader Unique Ability: Council of Ministers. Menelik II gets extra Culture and Science based on the Faith output of cities founded on Hills. His units also get extra Combat Strength when fighting on Hills. Unique Unit: The Oromo Cavalry has improved Combat Strength and Sight, and suffers no movement penalty for moving on Hills. Unique Tile Improvement: The Rock-Hewn Church can only be built on Hills or Volcanic Soil. It provides Faith with extra Faith from Mountains and Hills. It can only be pillaged, not destroyed, by natural disasters. New “Secret Societies” Game Mode (Requires the Civilization VI Expansion Bundle to play) An optional, specialized game mode with exclusive rule changes: Adds four Secret Societies to the game. Each Secret Society offers players a specialized Governor who applies their bonuses across the entire civilization. Secret Societies may offer players new Resources, passive bonuses, unique buildings, units, or projects to further the Society’s ends. Use your Secret Society membership to boost favorability and Alliances with other leaders. New Diplomatic Quarter District and Buildings Build the Diplomatic Quarter, a District that can only be built once per civilization, focusing on foreign relations. Enhance the Diplomatic Quarter by building the Consulate and Chancery buildings.

GBP 3.32
1

Freedom Force Steam CD Key

Sid Meier's Civilization VI – Vietnam & Kublai Khan Pack Steam CD Key

Sid Meier's Civilization VI – Vietnam & Kublai Khan Pack Steam CD Key

This new content pack introduces Bà Triệu as the leader of Vietnam and Kublai Khan as an alternate leader of either China or Mongolia. Includes the Vietnam civilization with Bà Triệu, the Voi Chiến unique unit, and the Thành unique building.   Civ Unique Ability: Vietnam’s unique ability is “Nine Dragon River Delta.” All land specialty districts can only be built on Rainforest, Marsh, or Woods tiles. Buildings on each type of tile receive either additional Science, Production, or Culture. This ability also allows Woods to be planted with the Medieval Faires civic. Leader Unique Ability: Bà Triệu’s unique ability, “Drive Out the Aggressors,” provides additional Combat Strength for units fighting in Rainforest, Marsh, or Woods tiles; this bonus is further increased for tiles owned by Vietnam. Beginning a turn in Rainforest, Marsh, or Woods also provides additional Movement, which is also further increased for tiles owned by Vietnam. Unique Unit: Vietnam features the unique Medieval era ranged unit, the Voi Chiến . This unit can move after attacking and has additional Movement. It is more expensive than the Crossbowman unit it replaces, but is stronger when defending and has greater sight. Unique District: The Thanh unique district offers additional Culture for each adjacent district. Once Flight is researched, the district generates Tourism equal to its Culture output. It does not require Population and is cheaper to build than the Encampment district it replaces. Also includes Kublai Khan as an alternate leader for China and Mongolia (requires the Rise and Fall expansion to play as Mongolia.)   Leader Unique Ability: Kublai Khan’s unique ability, “Gerege,” provides one extra Economic policy slot in any government. It also grants a random Eureka and Inspiration when establishing a Trading Post in another civilization’s city for the first time. As a leader of China, Kublai Khan’s science boosts are even more powerful, and his extra policy slot empowers economic strategies. As a leader of Mongolia, Kublai Khan leverages trade routes for military might. New “Monopolies and Corporations” Game Mode The Vietnam and Kublai Khan pack also introduces the new game mode, Monopolies and Corporations. This optional game mode elevates strategic economic gameplay to a whole new level, offering enticing new rewards based on claiming, acquiring, and exploiting map resources in every era.   Create an Industry around duplicate Luxury resources to grant powerful buffs to host cities and provide bonus Great Merchant points. Transform Industries into Corporations, which can be given customized names, increase Industry effects, and create Products. Products can be shipped to other cities to share Industry effects throughout a civilization. A Monopoly is created when a civilization dominates the global supply of a Luxury Resource. Monopolies provide additional Tourism and can significantly increase the Gold generated each turn. New district and new buildings:   The Vietnam and Kublai Khan content pack also includes a new district and new buildings: New District: The Preserve district is placed in a secluded area untouched by infrastructure. It can Culture-bomb adjacent unowned tiles, gains additional Housing based on Appeal, and increases the Appeal of adjacent tiles. New Buildings: Two buildings can be

GBP 5.02
1

Sid Meier's Civilization VI Standard Edition Epic Games Account

Sid Meier's Civilization VI Standard Edition Epic Games Account

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 10.35
1

Sid Meier's Civilization VI Standard Edition XBOX One/Series X|S CD Key

Sid Meier's Civilization VI Standard Edition XBOX One/Series X|S CD Key

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 12.56
1

Sid Meier's Civilization VI Platinum Edition Europe XBOX One/Series X|S CD Key

Sid Meier's Civilization VI Platinum Edition Europe XBOX One/Series X|S CD Key

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 38.47
1

Sid Meier's Civilization VI Platinum Edition Steam Account

Sid Meier's Civilization VI Platinum Edition Steam Account

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 17.38
1

Sid Meier's Civilization VI Digital Deluxe Edition Europe Steam CD Key

Sid Meier's Civilization VI Digital Deluxe Edition Europe Steam CD Key

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 11.12
1

Sid Meier's Civilization VI Standard Edition Nintendo Switch Account

Sid Meier's Civilization VI Standard Edition Nintendo Switch Account

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 13.03
1

Sid Meier's Civilization VI Standard Edition Europe Nintendo Switch CD Key

Sid Meier's Civilization VI Standard Edition Europe Nintendo Switch CD Key

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 10.76
1

Sid Meier's Civilization VI Platinum Edition Europe Steam CD Key

Sid Meier's Civilization VI Platinum Edition Europe Steam CD Key

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 5.30
1

Sid Meier's Civilization VI Digital Deluxe Edition RoW Steam CD Key

Sid Meier's Civilization VI Digital Deluxe Edition RoW Steam CD Key

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 28.93
1

Sid Meier's Civilization VI Platinum Edition Steam CD Key

Sid Meier's Civilization VI Platinum Edition Steam CD Key

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 5.50
1

Sid Meier's Civilization VI Standard Edition Steam Account

Sid Meier's Civilization VI Standard Edition Steam Account

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 0.47
1

Sid Meier's Civilization VI Standard Edition Europe XBOX One/Series X|S CD Key

Sid Meier's Civilization VI Standard Edition Europe XBOX One/Series X|S CD Key

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 5.74
1

Sid Meier's Civilization VI Standard Edition Europe Steam CD Key

Sid Meier's Civilization VI Standard Edition Europe Steam CD Key

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 1.68
1

Sid Meier's Civilization VI Digital Deluxe Edition Steam CD Key

Sid Meier's Civilization VI Digital Deluxe Edition Steam CD Key

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 11.36
1

Sid Meier's Civilization VI Standard Edition Steam CD Key

Sid Meier's Civilization VI Standard Edition Steam CD Key

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 1.68
1

Sid Meier's Civilization VI Standard Edition RoW Steam CD Key

Sid Meier's Civilization VI Standard Edition RoW Steam CD Key

Sid Meier's Civilization VI is the sixth installment of the legendary series of turn-based strategies that allow you to build and develop an empire over several thousand years of world history. The developer of the game is Firaxis Games studio, a team founded by the creator of the series - Sid Meier - which has been developing the series since Sid Meier's Civilization III. Meier himself took the role of the spiritual and artistic patron of the production again and was not directly involved in the development work. The previous, fifth installment of the brand was a kind of restart of the series, simplifying many elements that we could find in its predecessors, and therefore at the start it lacked many aspects of the gameplay from previous Civilizations. In the case of the sixth installment of the series, the creators did not want to make the same mistake, so most of the novelties introduced by the five and its additions, based on players' suggestions, also found a place in the "base" of Sid Meier's Civilization VI. The producers also benefited from the experience gained while working on the 2014 side installment of the series, Sid Meier's Civilization: Beyond Earth.  Sid Meier's Civilization VI is a classic turn-based strategy game from the 4X segment. The title was created for both veterans of the genre and complete beginners, who can learn the secrets of the game thanks to an extensive tutorial. During the game, we choose one of the historical civilizations, and then, shaping the policy and direction of the country's development over several thousand years, we lead them to victory, achievable in five different variants. The first key innovation introduced with Civilization VI is the way we grow cities. As in Endless Legend, they now occupy more than one space on the map, and players can choose where to build new metropolitan districts as their population grows. Districts are divided into many categories - incl. industrial, scientific, commercial or military. Depending on the places where they are built, they will provide us with additional bonuses, and in the case of enemy cities - they will inform us about the role they play in his empire. Thus, we will receive a production bonus, e.g. by building an industrial district on mineral deposits. In turn, additional money will be provided by the commercial district situated by the river. Military camps play a specific role, as they - similarly to the cities surrounded by walls - have one attack per turn (just like in the previous part, cities can destroy enemy units on their own).  Key featuresImproved diplomacy - discover agendas of other Leaders and adjust your gameplay accordinglyRebalanced Culture vs Science - now Cultural growth doesn't come at the expense of Science. Become the dominant force in bth aspectsUnlockable policies for your government - unlock new policy cards as you progress, providing tangible bonuses to your endeavorsImproved graphics - in addition to better technical performance, the art style became more colorful and welcoming

GBP 1.68
1

Sid Meier's Civilization: Beyond Earth Europe Steam CD Key

Sid Meier's Civilization: Beyond Earth Europe Steam CD Key

 Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.FeaturesSeed the Adventure: Establish your cultural identity by choosing one of eight different expedition sponsors, each with its own leader and unique gameplay benefits. Assemble your spacecraft, cargo & colonists through a series of choices that directly seed the starting conditions when arriving at the new planet.Colonize an Alien World: Explore the dangers and benefits of a new planet filled with dangerous terrain, mystical resources, and hostile life forms unlike those of Earth. Build outposts, unearth ancient alien relics, tame new forms of life, develop flourishing cities and establish trade routes to create prosperity for your people.Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.Orbital Layer: Build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.Unit Customization: Unlock different upgrades through the tech web and customize your units to reflect your play style.Multiplayer: Up to 8 players can compete for dominance of a new alien world.Mod support: Robust mod support allows you to customize and extend your game experience. 

GBP 2.46
1