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The Geometry Toolbox for Graphics and Modeling

Surviving Game School...and the Game Industry After That

Luck Logic and White Lies The Mathematics of Games

Luck Logic and White Lies The Mathematics of Games

Praise for the First Edition Luck Logic and White Lies teaches readers of all backgrounds about the insight mathematical knowledge can bring and is highly recommended reading among avid game players both to better understand the game itself and to improve one’s skills. – Midwest Book Review The best book I've found for someone new to game math is Luck Logic and White Lies by Jörg Bewersdorff. It introduces the reader to a vast mathematical literature and does so in an enormously clear manner. – Alfred Wallace Musings Ramblings and Things Left Unsaid The aim is to introduce the mathematics that will allow analysis of the problem or game. This is done in gentle stages from chapter to chapter so as to reach as broad an audience as possible . Anyone who likes games and has a taste for analytical thinking will enjoy this book. – Peter Fillmore CMS Notes Luck Logic and White Lies: The Mathematics of Games Second Edition considers a specific problem—generally a game or game fragment and introduces the related mathematical methods. It contains a section on the historical development of the theories of games of chance and combinatorial and strategic games. This new edition features new and much refreshed chapters including an all-new Part IV on the problem of how to measure skill in games. Readers are also introduced to new references and techniques developed since the previous edition. Features Provides a uniquely historical perspective on the mathematical underpinnings of a comprehensive list of games Suitable for a broad audience of differing mathematical levels. Anyone with a passion for games game theory and mathematics will enjoy this book whether they be students academics or game enthusiasts Covers a wide selection of topics at a level that can be appreciated on a historical recreational and mathematical level. Jörg Bewersdorff (1958) studied mathematics from 1975 to 1982 at the University of Bonn and earned his PhD in 1985. In the same year he started his career as game developer and mathematician. He served as the general manager of the subsidiaries of Gauselmann AG for more than two decades where he developed electronic gaming machines automatic payment machines and coin-operated Internet terminals. Dr. Bewersdorff has authored several books on Galois theory (translated in English and Korean) mathematical statistics and object-oriented programming with JavaScript. *Here is the list of Errata for the second edition of Luck Logic and White Lies: The Mathematics of Games: http://bewersdorff-online. de/LLWL-errata. pdf | Luck Logic and White Lies The Mathematics of Games

GBP 44.99
1

The Cryptoclub Using Mathematics to Make and Break Secret Codes

The Cryptoclub Workbook Using Mathematics to Make and Break Secret Codes

The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging Particles Real World Physics Simulation Sculpting Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation Eighth Edition is a unified manual describing the operation of the program updated with reference to the Graphical User Interface for Blender Version 3. 2. 2 including additional material covering Blender Assets Geometry Nodes and Non-Linear Animation. Divided into a two-volume set the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning Instruction is presented in a series of chapters incorporating visual reference to the program's interface The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program Chapters are developed in a building block fashion providing forward and reverse reference to relevant material Both volumes are available in a discounted set which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil. | The Complete Guide to Blender Graphics Computer Modeling and Animation: Volume One

GBP 52.99
1

Dungeons and Desktops The History of Computer Role-Playing Games 2e

'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

Blender(TM) is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging Particles Real World Physics Simulation Sculpting Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3. 0. 0 including nearly 100 pages of completely new content. The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color texture and special lighting effects. Blender 2D Animation: The Complete Guide to the Grease Pencil describes how to access the Grease Pencil component in Blender and create 2D Animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D Animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program Blender. Blender is a free open-source 3D Computer Graphics software toolset used for creating animated films visual effects art 3D printed models motion graphics interactive 3D applications virtual reality and computer games. | 'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

GBP 84.99
1

Digital Creature Rigging The Art and Science of CG Creature Setup in 3ds Max

Misteaks. . . and how to find them before the teacher does. . . A Calculus Supplement 3rd Edition

Video Game Law Everything you need to know about Legal and Business Issues in the Game Industry

Video Game Law Everything you need to know about Legal and Business Issues in the Game Industry

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition the increasing complexity of video game features and the explosive growth of the industry in general game developers can quickly find themselves in serious trouble becoming vulnerable to copyright infringement claims piracy and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls legal questions and scenarios facing the industry. S. Gregory Boyd Brian Pyne and Sean F. Kane the most prominent sought after and respected video game attorneys in the country break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES:• Provides a solid understanding of intellectual property (IP) concepts and laws includingcopyright trademark trade secret and other protections that apply to video games andhow each can be employed to protect a company’s unique and valuable IP• Explores cutting edge legal issues that affect the gaming industry including gambling virtual currency privacy laws the Digital Millennium Copyright Act tax incentives andrelevant piracy laws• Provides an overview of legal and privacy vocabulary and concepts needed to navigateand succeed in an industry that is constantly growing and evolving• Provides illustrative examples and legal concepts from the video game industry in everychapter | Video Game Law Everything you need to know about Legal and Business Issues in the Game Industry

GBP 62.99
1

Mathematical Recreations from the Tournament of the Towns

Blender 2D Animation The Complete Guide to the Grease Pencil

The Presidential Election Game

The Handbook of Integration

The Golden Age of Video Games The Birth of a Multibillion Dollar Industry

Mathematicians of the World Unite The International Congress of Mathematicians-A Human Endeavor

The Art of Fluid Animation

TriMathlon A Workout Beyond the School Curriculum

Crimes and Mathdemeanors

Ordinary and Partial Differential Equations

The Baseball Mysteries Challenging Puzzles for Logical Detectives

The Baseball Mysteries Challenging Puzzles for Logical Detectives

The Baseball Mysteries: Challenging Puzzles for Logical Detectives is a book of baseball puzzles logical baseball puzzles. To jump in all you need is logic and a casual fan’s knowledge of the game. The puzzles are solved by reasoning from the rules of the game and a few facts. The logic in the puzzles is like legal reasoning. A solution must argue from evidence (the facts) and law (the rules). Unlike legal arguments however a solution must reach an unassailable conclusion. There are many puzzle books. But there’s nothing remotely like this book. The puzzles here while rigorously deductive are firmly attached to actual events to struggles that are reported in the papers every day. The puzzles offer a unique and scintillating connection between abstract logic and gritty reality. Actually this book offers the reader an unlimited number of puzzles. Once you’ve solved a few of the challenges here every boxscore you see in the papers or online is a new puzzle! It can be anywhere from simple to complex to impossible. For anyone who enjoys logical puzzles. For anyone interested in legal reasoning. For anyone who loves the game of baseball. Jerry Butters has a BA in mathematics from Oberlin College and an MS in mathematics and a PhD in economics from the University of Chicago. He taught mathematics for two years at Mindanao State University in the Philippines as a Peace Corps volunteer. He taught economics for five years at Princeton University. For most of his career he worked on consumer protection cases and policy issues at the Federal Trade Commission. In his retirement he has become a piano teacher and performer. He enjoys hobbies ranging from reading Chinese to practicing Taiji. This book is an outgrowth of another of his hobbies—his love of designing and solving puzzles of all sorts. Jim Henle has a BA in mathematics from Dartmouth College and a PhD from M. I. T. He taught for two years at U. P. Baguio in the Philippines as a Peace Corps volunteer two years at a middle school as alternative service and 42 years at Smith College. His research is primarily in logic and set theory with additional papers in geometry graph theory number theory games economics and music. He edited columns for The Mathematical Intelligencer. He authored or co-authored five books. His most recent book The Proof and the Pudding compares mathematics and gastronomy. He has collaborated with Jerry on puzzle papers and chamber music concerts. | The Baseball Mysteries Challenging Puzzles for Logical Detectives

GBP 22.99
1

Algebra Groups Rings and Fields