118 results (0,22056 seconds)

Brand

Merchant

Price (EUR)

Reset filter

Products
From
Shops

The Art of Fluid Animation

Pixel Art for Game Developers

Pixel Art for Game Developers

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art its utility foundational elements and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development. Gamers love the retro feel of Pixel Art and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials both of which describe the process explicitly. Whether you are an artist programmer indie developer or certified public accountant after reading this book you'll understand the steps necessary to create production-quality Pixel Art graphics. Praise for the Book:Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It‘s frankly shocking that there hasn‘t been a resource like this before . a very timely book. Chris Totten George Mason University Washington DC USA

GBP 180.00
1

Digital Creature Rigging The Art and Science of CG Creature Setup in 3ds Max

The Art of Game Design A Book of Lenses Third Edition

Tessellations Mathematics Art and Recreation

Tessellations Mathematics Art and Recreation

Tessellations: Mathematics Art and Recreation aims to present a comprehensive introduction to tessellations (tiling) at a level accessible to non-specialists. Additionally it covers techniques tips and templates to facilitate the creation of mathematical art based on tessellations. Inclusion of special topics like spiral tilings and tessellation metamorphoses allows the reader to explore beautiful and entertaining math and art. The book has a particular focus on ‘Escheresque’ designs in which the individual tiles are recognizable real-world motifs. These are extremely popular with students and math hobbyists but are typically very challenging to execute. Techniques demonstrated in the book are aimed at making these designs more achievable. Going beyond planar designs the book contains numerous nets of polyhedra and templates for applying Escheresque designs to them. Activities and worksheets are spread throughout the book and examples of real-world tessellations are also provided. Key features Introduces the mathematics of tessellations including symmetry Covers polygonal aperiodic and non-Euclidean tilings Contains tutorial content on designing and drawing Escheresque tessellations Highlights numerous examples of tessellations in the real world Activities for individuals or classes Filled with templates to aid in creating Escheresque tessellations Treats special topics like tiling rosettes fractal tessellations and decoration of tiles | Tessellations Mathematics Art and Recreation

GBP 48.99
1

Interactive Stories and Video Game Art A Storytelling Framework for Game Design

3D Origami Art

Making with Data Physical Design and Craft in a Data-Driven World

Origami Design Secrets Mathematical Methods for an Ancient Art Second Edition

Blender 2D Animation The Complete Guide to the Grease Pencil

The Cryptoclub Workbook Using Mathematics to Make and Break Secret Codes

Luck Logic and White Lies The Mathematics of Games

Luck Logic and White Lies The Mathematics of Games

Praise for the First Edition Luck Logic and White Lies teaches readers of all backgrounds about the insight mathematical knowledge can bring and is highly recommended reading among avid game players both to better understand the game itself and to improve one’s skills. – Midwest Book Review The best book I've found for someone new to game math is Luck Logic and White Lies by Jörg Bewersdorff. It introduces the reader to a vast mathematical literature and does so in an enormously clear manner. – Alfred Wallace Musings Ramblings and Things Left Unsaid The aim is to introduce the mathematics that will allow analysis of the problem or game. This is done in gentle stages from chapter to chapter so as to reach as broad an audience as possible . Anyone who likes games and has a taste for analytical thinking will enjoy this book. – Peter Fillmore CMS Notes Luck Logic and White Lies: The Mathematics of Games Second Edition considers a specific problem—generally a game or game fragment and introduces the related mathematical methods. It contains a section on the historical development of the theories of games of chance and combinatorial and strategic games. This new edition features new and much refreshed chapters including an all-new Part IV on the problem of how to measure skill in games. Readers are also introduced to new references and techniques developed since the previous edition. Features Provides a uniquely historical perspective on the mathematical underpinnings of a comprehensive list of games Suitable for a broad audience of differing mathematical levels. Anyone with a passion for games game theory and mathematics will enjoy this book whether they be students academics or game enthusiasts Covers a wide selection of topics at a level that can be appreciated on a historical recreational and mathematical level. Jörg Bewersdorff (1958) studied mathematics from 1975 to 1982 at the University of Bonn and earned his PhD in 1985. In the same year he started his career as game developer and mathematician. He served as the general manager of the subsidiaries of Gauselmann AG for more than two decades where he developed electronic gaming machines automatic payment machines and coin-operated Internet terminals. Dr. Bewersdorff has authored several books on Galois theory (translated in English and Korean) mathematical statistics and object-oriented programming with JavaScript. *Here is the list of Errata for the second edition of Luck Logic and White Lies: The Mathematics of Games: http://bewersdorff-online. de/LLWL-errata. pdf | Luck Logic and White Lies The Mathematics of Games

GBP 44.99
1

Digital Design in Action Creative Solutions for Designers

Video Game Law Everything you need to know about Legal and Business Issues in the Game Industry

Video Game Law Everything you need to know about Legal and Business Issues in the Game Industry

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition the increasing complexity of video game features and the explosive growth of the industry in general game developers can quickly find themselves in serious trouble becoming vulnerable to copyright infringement claims piracy and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls legal questions and scenarios facing the industry. S. Gregory Boyd Brian Pyne and Sean F. Kane the most prominent sought after and respected video game attorneys in the country break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES:• Provides a solid understanding of intellectual property (IP) concepts and laws includingcopyright trademark trade secret and other protections that apply to video games andhow each can be employed to protect a company’s unique and valuable IP• Explores cutting edge legal issues that affect the gaming industry including gambling virtual currency privacy laws the Digital Millennium Copyright Act tax incentives andrelevant piracy laws• Provides an overview of legal and privacy vocabulary and concepts needed to navigateand succeed in an industry that is constantly growing and evolving• Provides illustrative examples and legal concepts from the video game industry in everychapter | Video Game Law Everything you need to know about Legal and Business Issues in the Game Industry

GBP 62.99
1

Mathematical Recreations from the Tournament of the Towns

The Presidential Election Game

'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

Blender(TM) is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging Particles Real World Physics Simulation Sculpting Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3. 0. 0 including nearly 100 pages of completely new content. The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color texture and special lighting effects. Blender 2D Animation: The Complete Guide to the Grease Pencil describes how to access the Grease Pencil component in Blender and create 2D Animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D Animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program Blender. Blender is a free open-source 3D Computer Graphics software toolset used for creating animated films visual effects art 3D printed models motion graphics interactive 3D applications virtual reality and computer games. | 'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set

GBP 84.99
1

The Handbook of Integration

Mathematicians of the World Unite The International Congress of Mathematicians-A Human Endeavor

The Golden Age of Video Games The Birth of a Multibillion Dollar Industry

The Baseball Mysteries Challenging Puzzles for Logical Detectives

The Baseball Mysteries Challenging Puzzles for Logical Detectives

The Baseball Mysteries: Challenging Puzzles for Logical Detectives is a book of baseball puzzles logical baseball puzzles. To jump in all you need is logic and a casual fan’s knowledge of the game. The puzzles are solved by reasoning from the rules of the game and a few facts. The logic in the puzzles is like legal reasoning. A solution must argue from evidence (the facts) and law (the rules). Unlike legal arguments however a solution must reach an unassailable conclusion. There are many puzzle books. But there’s nothing remotely like this book. The puzzles here while rigorously deductive are firmly attached to actual events to struggles that are reported in the papers every day. The puzzles offer a unique and scintillating connection between abstract logic and gritty reality. Actually this book offers the reader an unlimited number of puzzles. Once you’ve solved a few of the challenges here every boxscore you see in the papers or online is a new puzzle! It can be anywhere from simple to complex to impossible. For anyone who enjoys logical puzzles. For anyone interested in legal reasoning. For anyone who loves the game of baseball. Jerry Butters has a BA in mathematics from Oberlin College and an MS in mathematics and a PhD in economics from the University of Chicago. He taught mathematics for two years at Mindanao State University in the Philippines as a Peace Corps volunteer. He taught economics for five years at Princeton University. For most of his career he worked on consumer protection cases and policy issues at the Federal Trade Commission. In his retirement he has become a piano teacher and performer. He enjoys hobbies ranging from reading Chinese to practicing Taiji. This book is an outgrowth of another of his hobbies—his love of designing and solving puzzles of all sorts. Jim Henle has a BA in mathematics from Dartmouth College and a PhD from M. I. T. He taught for two years at U. P. Baguio in the Philippines as a Peace Corps volunteer two years at a middle school as alternative service and 42 years at Smith College. His research is primarily in logic and set theory with additional papers in geometry graph theory number theory games economics and music. He edited columns for The Mathematical Intelligencer. He authored or co-authored five books. His most recent book The Proof and the Pudding compares mathematics and gastronomy. He has collaborated with Jerry on puzzle papers and chamber music concerts. | The Baseball Mysteries Challenging Puzzles for Logical Detectives

GBP 22.99
1

TriMathlon A Workout Beyond the School Curriculum

3D Game Environments Create Professional 3D Game Worlds

Essential Skills in Character Rigging

Essential Skills in Character Rigging

Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton consisting of hierarchical rotations to drive the motions and a skin or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner‘s guide to learning and understanding the essential aspects of character setup evaluation skeletal construction and deformation. Borrowing from the author‘s extensive experience in the field it presents the primary theories constructs and objectives for constructing a basic rig from the ground up just as it would be done in a professional studio. The book explains the basic elements of hierarchies skeletons kinematics deformation skinning and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules. Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.

GBP 175.00
1

The Computer as Crucible An Introduction to Experimental Mathematics