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Building a Dedicated GSM GPS Module Tracking System for Fleet Management Hardware and Software

Enterprise Wireless Local Area Network Architectures and Technologies

Enterprise Wireless Local Area Network Architectures and Technologies

This book has been written with the support of Huawei's large accumulation of technical knowledge and experience in the WLAN field as well as its understanding of customer service requirements. First the book covers service challenges facing enterprise wireless networks along with detailing the latest evolution of Wi-Fi standards air interface performance and methods for improving user experience in enterprise scenarios. Furthermore it illustrates typical networking planning and scenario-specific design for enterprise WLANs and provides readers with a comprehensive understanding of enterprise WLAN planning design and technical implementation as well as suggestions for deployment. This is a practical and easy-to-understand guide to WLAN design and is written for WLAN technical support and planning engineers network administrators and enthusiasts of network technology. Authors Rihai Wu is Chief Architect of Huawei's campus network WLAN solution with 16 years of experience in wireless communications product design and a wealth of expertise in network design and product development. He previously served as a designer and developer of products for Wideband Code Division Multiple Access (WCDMA) LTE indoor small cells and WLAN. Xun Yang is a WLAN standard expert from Huawei. He has nine years of experience in formulating WLAN standards and previously served as 802. 11ac Secretary 802. 11ah PHY Ad-hoc Co-chair and 802. 11ax MU Ad Hoc Sub Group Co-chair. Mr. Yang oversees technical research the promotion of standards and industrialization in the WLAN field and has filed more than 100 patents. Xia Zhou is a documentation engineer of Huawei's campus network WLAN solution. She has 10 years of experience in creating documents for campus network products. Ms. Zhou was previously in charge of writing manuals for Huawei data center switches WLAN products and campus network solutions. She is also the author of Campus Network Solution Deployment Guide and was a co-sponsor of technical sessions such as WLAN from Basics to Proficiency. Yibo Wang is a documentation engineer of Huawei's campus network WLAN solution. He has nine years of experience in creating documents for campus network products. Mr. Wang was previously in charge of writing manuals for Huawei switches WLAN products and routers. He was also a co-sponsor of technical sessions such as WLAN from Basics to Proficiency and HCIA-WLAN certification training courses. | Enterprise Wireless Local Area Network Architectures and Technologies

GBP 44.99
1

Adaptation for Animation Transforming Literature Frame by Frame

Story Structure and Development A Guide for Animators VFX Artists Game Designers and Virtual Reality

Timing for Animation 40th Anniversary Edition

Timing for Animation 40th Anniversary Edition

Timing for Animation has been one of the pillars of animation since it was first published in 1981. Now this 40th anniversary edition captures the focus of the original and enhances this new edition with fresh images techniques and advice from world-renowned animators. Not only does the text explore timing in traditional animation but also timing in digital works. Vibrant illustrations and clear directions line the pages to help depict the various methods and procedures to bring your animation to life. Examples include timing for digital production digital storyboarding in 2D digital storyboarding in 3D and the use of After Effects as well as interactive games television animals and more. Learn how animated scenes should be arranged in relation to each other how much space should be used and how long each drawing should be shown for maximum dramatic effect. All you need to breathe life into your animation is at your fingertips with Timing for Animation. Key Features: Fully revised and updated with modern examples and techniques Explores the fundamentals of timing physics and animation Perfect for the animation novice and the expert Get straight to the good stuff with simple no-nonsense instruction on the key techniques like stretch and squash animated cycles overlapping and anticipation. Trying to time weight mood and power can make or break an animation—get it right the first time with these tried and tested techniques. Authors Harold Whitaker was a BAFTA-nominated professional animator and educator for 40 years; many of his students number among today’s most outstanding animation artists. John Halas known as The father of British animation and formerly of Halas & Batchelor Animation Studio produced more than 2 000 animation films including the legendary Animal Farm (1954) and the award-winning Dilemma (1981). He was also the founder and president of the International Animated Film Association (ASIFA) and former Chairman of the British Federation of Film Societies. Tom Sito is Professor of Animation at the University of Southern California and has written numerous books and articles on animation. Tom’s screen credits include Shrek (2001) and the Disney classics Who Framed Roger Rabbit (1988) The Little Mermaid (1989) Beauty and the Beast (1991) Aladdin (1992) and The Lion King (1994). In 1998 Tom was named by Animation Magazine as one of the 100 Most Important People in Animation. | Timing for Animation 40th Anniversary Edition

GBP 44.99
1

Models for Design Electrical Calculations for Industrial Plants

Emergency Care for Birds A Guide for Veterinary Professionals

Pragmatic Flutter Building Cross-Platform Mobile Apps for Android iOS Web & Desktop

Pragmatic Flutter Building Cross-Platform Mobile Apps for Android iOS Web & Desktop

Have you ever thought of creating beautiful blazing-fast native apps for iOS and Android from a single codebase? Have you dreamt of taking your native apps to the web and desktop without it costing a fortune? If so Pragmatic Flutter: Building Cross-Platform Mobile Apps for Android iOS Web & Desktop is the right place to start your journey to developing cross-platform apps. Google’s Flutter is the brand-new way for developing beautiful fluid and blazing-fast cross-platform apps for Android iOS web and desktops (macOS Linux Windows). Google’s new Fuchsia OS user interface (UI) is implemented using Flutter as well. Learning to develop mobile apps with Flutter opens the door to multiple devices form-factors and platforms using a single codebase. You don’t need any prior experience using Dart to follow along in this book; however it’s recommended that readers have some familiarity with writing code using one of the object-oriented programming languages. Your journey starts with learning to structure and organize the Flutter project to develop apps for multiple platforms. Next you will explore the fundamentals of Flutter widgets. The journey continues with Flutter’s layout widgets while also learning to build responsive layouts. You will get an understanding of organizing and applying themes and styles handling user input and gestures. Then you will move on to advanced concepts such as fetching data over the network and integrating and consuming REST API in your app. You will get hands-on experience on design patterns data modeling routing and navigation for multi-screen apps. When you are finished you will have a solid foundational knowledge of Flutter that will help you move on to building great and successful mobile apps that can be deployed to Android iOS web and desktop (macOS Linux Windows) platforms from a single codebase. | Pragmatic Flutter Building Cross-Platform Mobile Apps for Android iOS Web & Desktop

GBP 105.00
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Storytelling for New Technologies and Platforms A Writer’s Guide to Theme Parks Virtual Reality Board Games Virtual Assistants and More

Storytelling for New Technologies and Platforms A Writer’s Guide to Theme Parks Virtual Reality Board Games Virtual Assistants and More

Want to know what it’s like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait – those tell stories? And there are jobs for people who write them? Thanks to technology interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema. Storytelling for New Technologies and Platforms: A Writer’s Guide to Theme Parks Virtual Reality Board Games Virtual Assistants and More is a handbook for writers students producers teachers scholars career changers early tech adopters and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium this book will prepare content creators of tomorrow to tackle some of today's most exhilarating creative challenges found on a screen . or off! Key Features: Expert advice from several industry professionals who have worked for some of the world’s biggest tech and interactive companies. Best practices that not only guide writers on how to apply their craft to new fields but also prepare them for the common ambiguity they will find in corporate and start-up environments. Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations. Basic storytelling mechanics customized to today’s popular technologies live experiences and traditional game platforms. | Storytelling for New Technologies and Platforms A Writer’s Guide to Theme Parks Virtual Reality Board Games Virtual Assistants and More

GBP 44.99
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AI for Arts

Devices for Mobility and Manipulation for People with Reduced Abilities

Devices for Mobility and Manipulation for People with Reduced Abilities

The development and application of assistive technology can help those with reduced abilities improve their quality of life and reduce their dependence on others. Written in layman’s terms Devices for Mobility and Manipulation for People with Reduced Abilities provides research and information on assistive technologies for non-technical people. While it highlights various mobility and manipulative technologies with the exception of specific examples within the text it keeps technical terminology equations and software details to a minimum. It presents technical material in a digestible way for people with reduced abilities as well as for their caregivers. Each chapter covers a specific technology and starts with a general introduction of that technology followed by the technical details and an assessment from the user’s viewpoint. This includes the user benefits and suitability cost reliability and required infrastructure. The chapter also provides illustrations or photographs of the devices and identifies shortcomings current research related to the technology and possible development opportunities. Each chapter provides the range of specifications for the equipment and includes a list of manufacturers. Discusses user advantages and conditions Examines technologies for robotic wheelchairs and prostheses Helps a clinician or user understand the different devices that support people with disabilities This book provides clinicians users and engineers with the details of different technologies and also includes a guide to the technology that underpins each of these devices making it easier for people to understand the devices. References are also included for scientists designers and other tech-savvy professionals interested in further information.

GBP 74.99
1

Integrative Therapies for Depression Redefining Models for Assessment Treatment and Prevention

Project Management for Research A Guide for Graduate Students

Project Management for Research A Guide for Graduate Students

Graduate research is a complicated process which many undergraduate students aspire to undertake. The complexity of the process can lead to failures for even the most brilliant students. Success at the graduate research level requires not only a high level of intellectual ability but also a high level of project management skills. Unfortunately many graduate students have trouble planning and implementing their research. Project Management for Research: A Guide for Graduate Students reflects the needs of today’s graduate students. All graduate students need mentoring and management guidance that has little to do with their actual classroom performance. Graduate students do a better job with their research programs if a self-paced guide is available to them. This book provides such a guide. It covers topics ranging from how to select an appropriate research problem to how to schedule and execute research tasks. The authors take a project management approach to planning and implementing graduate research in any discipline. They use a conversational tone to address the individual graduate student. This book helps graduate students and advisors answer most of the basic questions of conducting and presenting graduate research thereby alleviating frustration on the part of both student and advisor. It presents specific guidelines and examples throughout the text along with more detailed examples in reader-friendly appendices at the end. By being more organized and prepared to handle basic research management functions graduate students along with their advisors will have more time for actual intellectual mentoring and knowledge transfer resulting in a more rewarding research experience. | Project Management for Research A Guide for Graduate Students

GBP 44.99
1

AI for Sports

Statistics for the 21st Century Methodologies for Applications of the Future

Designing for Safe Use 100 Principles for Making Products Safer

Designing for Safe Use 100 Principles for Making Products Safer

How do you prevent a critical care nurse from accidentally delivering a morphine overdose to an ill patient? Or ensure that people don't insert their arm into a hydraulic mulcher? And what about enabling trapped airline passengers to escape safely in an emergency? Product designers and engineers face myriad such questions every day. Failure to answer them correctly can result in product designs that lead to injury or even death due to use error. Historically designers and engineers have searched for answers by sifting through complicated safety standards or obscure industry guidance documents. Designing for Safe Use is the first comprehensive source of safety-focused design principles for product developers working in any industry. Inside you’ll find 100 principles that help ensure safe interactions with products as varied as baby strollers stepladders chainsaws automobiles apps medication packaging and even airliners. You’ll discover how protective features such as blade guards roll bars confirmation screens antimicrobial coatings and functional groupings can protect against a wide range of dangerous hazards including sharp edges that can lacerate top-heavy items that can roll over and crush fumes that can poison and small parts that can pose a choking hazard. Special book features include: Concise illustrated descriptions of design principles Sample product designs that illustrate the book’s guidelines and exemplify best practices Literature references for readers interested in learning more about specific hazards and protective measures Statistics on the number of injuries that have arisen in the past due to causes that might be eliminated by applying the principles in the book Despite its serious subject matter the book’s friendly tone surprising anecdotes bold visuals and occasional attempts at dry humor will keep you interested in the art and science of making products safer. Whether you read the book cover-to-cover or jump around the book’s relatable and practical approach will help you learn a lot about making products safe. Designing for Safe Use is a primer that will spark in readers a strong appreciation for the need to design safety into products. This reference is for designers engineers and students who seek a broad knowledge of safe design solutions. . | Designing for Safe Use 100 Principles for Making Products Safer

GBP 66.99
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Mathematics for Mechanical Engineers

Pediatric Nutrition for Dietitians

Probability Foundations for Engineers

Power Converters for Electric Vehicles

Remote Sensing for Sustainability

Remote Sensing for Sustainability

Driven by the societal needs and improvement in sensor technology and image processing techniques remote sensing has become an essential geospatial tool for understanding the Earth and managing Human-Earth interactions. Remote Sensing for Sustainability introduces the current state of the art remote sensing knowledge integral for monitoring the world’s natural resources and environments managing exposure to natural disasters and man-made risks and helping understand the sustainability and productivity of natural ecosystems. Bridging the gap between remote sensing and sustainability science this book examines theories and methods as well as practical applications of sustainable development for cities using remote sensing; focuses on remote sensing methods and techniques for sustainable natural resources with emphasize on forests; answers questions on how and what the remote sensing methods and techniques can do for the sustainability of environmental systems; and examines the issues of energy use and sustainable energy sources using remote sensing technology in countries such as Germany China the U. S drawing on case studies to demonstrate the applicability of remote sensing techniques. This comprehensive guide which can serve to professors researchers and students alike takes in consideration the United Nations set of sustainable development goals and intends to contribute to the GEO’s Strategic Plan by addressing and exemplifying a number of societal benefit areas of remote sensing data sets methods and techniques for sustainable development.

GBP 82.99
1

Matrix Inequalities for Iterative Systems

Breast Diseases Guidelines for Management