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3D Ultrasound Devices Applications and Algorithms

3D Printing Technology Applications and Selection

3D Modeling & Animation A Primer

GBP 48.99
1

Additive Manufacturing and 3D Printing Technology Principles and Applications

CATIA v5 Advanced Parametric and Hybrid 3D Design

CATIA v5 Advanced Parametric and Hybrid 3D Design

This tutorial textbook is an essential companion to using CATIA v5 to assist with computer-aided design. Using clear CAD examples it demonstrates the various ways through which the potential of this versatile software can be used to aid engineers in 3D modelling. Based on 20 years of teaching experience the authors present methods of using CATIA v5 to model solid and surface parts to perform parametric modelling and design of families of parts reconstruction of surfaces to create macros and to apply various tools and their options during 3D modelling. Importantly this book will also help readers to discover multiple modelling solutions and approaches to solve common issues within design engineering. With a comprehensive approach this book is suitable for both beginners and those with a good grasp of CATIA v5. Featuring an end chapter with questions and solutions for self-assessment this book also includes 3D modelling practice problems presented in the form of 2D engineering drawings of many 3D parts in both orthogonal and isometric views. Using the knowledge gained through reading the book chapters users will learn how to approach surfaces and solids as 3D models using CATIA v5. This book provides detailed explanations using clear figures annotations and links to video tutorials. It is an ideal companion for any student or engineer using CATIA v5 in industries including automotive naval aerospace and design engineering. Readers of this book should note that the length and distance dimensions are in millimeters and the angular dimensions are in degrees. All other parameters such as radii areas and volumes also use the metric system. | CATIA v5 Advanced Parametric and Hybrid 3D Design

GBP 120.00
1

3D Imaging of the Environment Mapping and Monitoring

3D Imaging of the Environment Mapping and Monitoring

This is a comprehensive overarching interdisciplinary book and a valuable contribution to a unified view of visualisation imaging and mapping. It covers a variety of modern techniques across an array of spatial scales with examples of how to map monitor and visualise the world in which we live. The authors give detailed explanations of the techniques used to map and monitor the built and natural environment and how that data collected from a wide range of scales and cost options is translated into an image or visual experience. It is written in a way that successfully reaches technical professional and academic readers alike particularly geographers architects geologists and planners. FEATURES Includes in-depth discussion on 3D image processing and modeling Focuses on the 3D application of remote sensing including LiDAR and digital photography acquired by UAS and terrestrial techniques Introduces a broad range of data collection techniques and visualisation methods Includes contributions from outstanding experts and interdisciplinary teams involved in earth sciences Presents an open access chapter about the EU-funded CHERISH Project detailing the development of a toolkit for the 3D documentation and analysis of the combined coastline shared between Ireland and Wales Intended for those with a background in the technology involved with imaging and mapping the contributions shared in this book introduce readers to new and emerging 3D imaging tools and programs. | 3D Imaging of the Environment Mapping and Monitoring

GBP 89.99
1

Thin Films Atomic Layer Deposition and 3D Printing Demystifying the Concepts and Their Relevance in Industry 4.0

Create Stunning Renders Using V-Ray in 3ds Max Guiding the Next Generation of 3D Renderers

High School and Undergraduate Physics Practicals With 3D Simulations

3D Television (3DTV) Technology Systems and Deployment Rolling Out the Infrastructure for Next-Generation Entertainment

3D Television (3DTV) Technology Systems and Deployment Rolling Out the Infrastructure for Next-Generation Entertainment

Going beyond the technological building blocks of 3DTV 3D Television (3DTV) Technology Systems and Deployment: Rolling Out the Infrastructure for Next-Generation Entertainment offers an early view of the deployment and rollout strategies of this emerging technology. It covers cutting-edge advances theories and techniques in end-to-end 3DTV systems to provide a system-level view of the topic and what it takes to make this concept a commercial reality. The book reflects the full-range of questions being posed about post-production 3D mastering delivery options and home screens. It reviews fundamental visual concepts supporting stereographic perception of 3DTV and considers the various stages of a 3DTV system including capture representation coding transmission and display. Presents new advances in 3DTV and display techniques Includes a 24-page color insert Identifies standardization activities critical to broad deployment Examines a different stage of an end-to-end 3DTV system in each chapter Considers the technical details related to 3DTV including compression and transmission technologies Discussing theory and application the text covers both stereoscopic and autostereoscopic techniques the latter eliminating the need for special glasses and allowing for viewer movement. It also examines emerging holographic approaches which have the potential to provide the truest three-dimensional images. The book contains the results of a survey of a number of advocacy groups to provide a clear picture of the current state of the industry research trends future directions and underlying topics. | 3D Television (3DTV) Technology Systems and Deployment Rolling Out the Infrastructure for Next-Generation Entertainment

GBP 175.00
1

Polymer Processing Design Printing and Applications of Multi-Dimensional Techniques

Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity Substance Painter and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling UV layout and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog Infinity Ward and Sony Interactive on such games as The Last of Us Call of Duty: Modern Warfare and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio Texas. | Creating Games with Unity Substance Painter & Maya Models Textures Animation & Code

GBP 56.99
1

Additive Manufacturing Advanced Materials and Design Techniques

Additive Manufacturing Advanced Materials and Design Techniques

The text explores the development use and effect of additive manufacturing and digital manufacturing technologies for diverse applications. It will serve as an ideal reference text for graduate students and academic researchers in diverse engineering fields including industrial manufacturing and materials science. This book: Discusses the application of 3D virtual models to lasers electron beams and computer-controlled additive manufacturing machines Covers applications of additive manufacturing in diverse areas including healthcare electronics engineering and production engineering Explains the use of additive manufacturing for biocomposites and functionally graded materials Highlights rapid manufacturing of metallic components using 3D printing Illustrates production and optimization of dental crowns using additive manufacturing This book covers recent developments in manufacturing technology such as additive manufacturing 3D printing rapid prototyping production process operations and manufacturing sustainability. The text further emphasizes the use of additive manufacturing for biocomposites and functionally graded materials. It will serve as an ideal reference text for graduate students and academic researchers in the fields of industrial engineering manufacturing engineering automotive engineering aerospace engineering and materials science. | Additive Manufacturing Advanced Materials and Design Techniques

GBP 110.00
1

Introduction to Computer Graphics with OpenGL ES

Advanced Signal Processing Theory and Implementation for Sonar Radar and Non-Invasive Medical Diagnostic Systems Second Edition

Advanced Signal Processing Theory and Implementation for Sonar Radar and Non-Invasive Medical Diagnostic Systems Second Edition

Discover the Applicability Benefits and Potential of New Technologies As advances in algorithms and computer technology have bolstered the digital signal processing capabilities of real-time sonar radar and non-invasive medical diagnostics systems cutting-edge military and defense research has established conceptual similarities in these areas. Now civilian enterprises can use government innovations to facilitate optimal functionality of complex real-time systems. Advanced Signal Processing details a cost-efficient generic processing structure that exploits these commonalities to benefit commercial applications. Learn from a Renowned Defense Scientist Researcher and Innovator The author preserves the mathematical focus and key information from the first edition that provided invaluable coverage of topics including adaptive systems advanced beamformers and volume visualization methods in medicine. Integrating the best features of non-linear and conventional algorithms and explaining their application in PC-based architectures this text contains new data on: Advances in biometrics image segmentation registration and fusion techniques for 3D/4D ultrasound CT and MRI Fully digital 3D/ (4D: 3D+time) ultrasound system technology computing architecture requirements and relevant implementation issues State-of-the-art non-invasive medical procedures non-destructive 3D tomography imaging and biometrics and monitoring of vital signs Cardiac motion correction in multi-slice X-ray CT imaging Space-time adaptive processing and detection of targets interference-intense backgrounds comprised of clutter and jamming With its detailed explanation of adaptive synthetic-aperture and fusion-processing schemes with near-instantaneous convergence in 2-D and 3-D sensors (including planar circular cylindrical and spherical arrays) the quality and illustration of this text’s concepts and techniques will make it a favored reference. | Advanced Signal Processing Theory and Implementation for Sonar Radar and Non-Invasive Medical Diagnostic Systems Second Edition

GBP 69.99
1

Numerical Simulation in Hydraulic Fracturing: Multiphysics Theory and Applications

Numerical Simulation in Hydraulic Fracturing: Multiphysics Theory and Applications

The expansion of unconventional petroleum resources in the recent decade and the rapid development of computational technology have provided the opportunity to develop and apply 3D numerical modeling technology to simulate the hydraulic fracturing of shale and tight sand formations. This book presents 3D numerical modeling technologies for hydraulic fracturing developed in recent years and introduces solutions to various 3D geomechanical problems related to hydraulic fracturing. In the solution processes of the case studies included in the book fully coupled multi-physics modeling has been adopted along with innovative computational techniques such as submodeling. In practice hydraulic fracturing is an essential project component in shale gas/oil development and tight sand oil and provides an essential measure in the process of drilling cuttings reinjection (CRI). It is also an essential measure for widened mud weight window (MWW) when drilling through naturally fractured formations; the process of hydraulic plugging is a typical application of hydraulic fracturing. 3D modeling and numerical analysis of hydraulic fracturing is essential for the successful development of tight oil/gas formations: it provides accurate solutions for optimized stage intervals in a multistage fracking job. It also provides optimized well-spacing for the design of zipper-frac wells. Numerical estimation of casing integrity under stimulation injection in the hydraulic fracturing process is one of major concerns in the successful development of unconventional resources. This topic is also investigated numerically in this book. Numerical solutions to several other typical geomechanics problems related to hydraulic fracturing such as fluid migration caused by fault reactivation and seismic activities are also presented. This book can be used as a reference textbook to petroleum geotechnical and geothermal engineers to senior undergraduate graduate and postgraduate students and to geologists hydrogeologists geophysicists and applied mathematicians working in this field. This book is also a synthetic compendium of both the fundamentals and some of the most advanced aspects of hydraulic fracturing technology. | Numerical Simulation in Hydraulic Fracturing: Multiphysics Theory and Applications

GBP 44.99
1

The Image Processing Handbook

Fluorescence Imaging and Biological Quantification

Semiconductor Memory Devices and Circuits

Advanced Manufacturing Processes

Experimental Aerodynamics

Principles of Fabric Formation

Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya Substance Painter and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling UV layout and custom texture painting. Then the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog Infinity Ward and Sony Interactive on such games as The Last of Us Call of Duty: Modern Warfare and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio Texas. | Creating Games with Unreal Engine Substance Painter & Maya Models Textures Animation & Blueprint

GBP 56.99
1

Game AI Pro 360: Guide to Movement and Pathfinding

Handbook of X-ray Imaging Physics and Technology

Handbook of X-ray Imaging Physics and Technology

Containing chapter contributions from over 130 experts this unique publication is the first handbook dedicated to the physics and technology of X-ray imaging offering extensive coverage of the field. This highly comprehensive work is edited by one of the world’s leading experts in X-ray imaging physics and technology and has been created with guidance from a Scientific Board containing respected and renowned scientists from around the world. The book's scope includes 2D and 3D X-ray imaging techniques from soft-X-ray to megavoltage energies including computed tomography fluoroscopy dental imaging and small animal imaging with several chapters dedicated to breast imaging techniques. 2D and 3D industrial imaging is incorporated including imaging of artworks. Specific attention is dedicated to techniques of phase contrast X-ray imaging. The approach undertaken is one that illustrates the theory as well as the techniques and the devices routinely used in the various fields. Computational aspects are fully covered including 3D reconstruction algorithms hard/software phantoms and computer-aided diagnosis. Theories of image quality are fully illustrated. Historical radioprotection radiation dosimetry quality assurance and educational aspects are also covered. This handbook will be suitable for a very broad audience including graduate students in medical physics and biomedical engineering; medical physics residents; radiographers; physicists and engineers in the field of imaging and non-destructive industrial testing using X-rays; and scientists interested in understanding and using X-ray imaging techniques. The handbook's editor Dr. Paolo Russo has over 30 years’ experience in the academic teaching of medical physics and X-ray imaging research. He has authored several book chapters in the field of X-ray imaging is Editor-in-Chief of an international scientific journal in medical physics and has responsibilities in the publication committees of international scientific organizations in medical physics. Features: Comprehensive coverage of the use of X-rays both in medical radiology and industrial testing The first handbook published to be dedicated to the physics and technology of X-rays Handbook edited by world authority with contributions from experts in each field | Handbook of X-ray Imaging Physics and Technology

GBP 470.00
1