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3D Audio

3D TV and 3D Cinema Tools and Processes for Creative Stereoscopy

3D Art Essentials The Fundamentals of 3D Modeling Texturing and Animation

Aesthetic 3D Lighting History Theory and Application

Aesthetic 3D Lighting History Theory and Application

Aesthetic 3D Lighting: History Theory and Application delves into the history the theory and the practical and aesthetic application of lighting in the fine arts and 3D animation. In this book animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to the fine arts film photography and 3D animation. He discusses the use of light color light location and direction and light shadow types to recreate specific locations and to generate moods. He includes guides for successful lighting in 3D animation. Software-agnostic examples lead you through useful 3D lighting set-ups. Chapter-long case studies step you through more complex 3D lighting projects in Autodesk Maya. An accompanying eResource (www. routledge. com/9781138737570) features 3D model files scene files and texture bitmaps allowing you to practice the discussed techniques in Autodesk Maya and many other 3D programs. The lighting techniques covered in this book include: History of lighting as used in the fine arts The scientific mechanisms of light Light types and light application in 3D programs Light qualities including shadows variations Basic and advanced 3D lighting approaches 1- 2- 3-point naturalistic and stylistic lighting techniques Replication of real-world lighting scenarios and locations Overview of advanced 3D lighting and rendering systems | Aesthetic 3D Lighting History Theory and Application

GBP 42.99
1

3D Technology in Fine Art and Craft Exploring 3D Printing Scanning Sculpting and Milling

3D Technology in Fine Art and Craft Exploring 3D Printing Scanning Sculpting and Milling

The possibilities for creation are endless with 3D printing sculpting scanning and milling and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners interviews tutorials and artwork from over 80 artists intellectual property rights information and a comprehensive companion website this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques methodologies and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge reduce and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software 3D printers scanners milling machines and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www. digitalsculpting. net | 3D Technology in Fine Art and Craft Exploring 3D Printing Scanning Sculpting and Milling

GBP 180.00
1

3D Printing Basics for Entertainment Design

Character Animation Fundamentals Developing Skills for 2D and 3D Character Animation

3D Printing for Product Designers Innovative Strategies Using Additive Manufacturing

3D Printing for Product Designers Innovative Strategies Using Additive Manufacturing

3D Printing for Product Designers closes the gap between the rhetoric of 3D printing in manufacturing and the reality for product designers. It provides practical strategies to support the adoption and integration of 3D printing into professional practice. 3D printing has evolved over the last decade into a practical proposition for manufacturing opening up innovative opportunities for product designers. From its foundations in rapid prototyping additive manufacturing has developed into a range of technologies suitable for end-use products. This book shows you how to evaluate and sensitively understand people process and products and demonstrates how solutions for working with additive manufacturing can be developed in context. It includes a practical step-by-step plan for product designers and CEOs aimed at supporting the successful implementation of 3D printing by stakeholders at all levels of a manufacturing facility tailored to their stage of technology integration and business readiness. It features a wide range of real-world examples of practice illustrated in full colour across industries such as healthcare construction and film aligning with the strategic approach outlined in the book. The book can be followed chronologically to guide you to transform your process for a company to meet the unique needs of a specific client or to be used as a starting point for the product design entrepreneur. Written by experienced industry professionals and academics this is a fundamental reference for product designers industrial designers design engineers CEOs consultants and makers. | 3D Printing for Product Designers Innovative Strategies Using Additive Manufacturing

GBP 32.99
1

Getting Started in 3D with 3ds Max Model Texture Rig Animate and Render in 3ds Max

Archaeological 3D GIS

Digital Mayhem 3D Landscape Techniques Where Inspiration Techniques and Digital Art Meet

Multilingualism from Manuscript to 3D Intersections of Modalities from Medieval to Modern Times

Multilingualism from Manuscript to 3D Intersections of Modalities from Medieval to Modern Times

This collection explores the links between multimodality and multilingualism charting the interplay between languages channels and forms of communication in multilingual written texts from historical manuscripts through to the new media of today and the non-verbal associations they evoke. The volume argues that features of written texts such as graphics layout boundary marking and typography are inseparable from verbal content. Taken together the chapters adopt a systematic historical perspective to investigate this interplay over time and highlight the ways in which the two disciplines might further inform one another in the future as new technologies emerge. The first half of the volume considers texts where semiotic resources are the sites of modes where multiple linguistic codes interact on the page and generate extralinguistic associations through visual features and spatial organizaisation. The second half of the book looks at texts where this interface occurs not in the text but rather in the cultural practices involved in social materiality and text transmission. Enhancing our understandings of multimodal resources in both historical and contemporary communication this book will be of interest to scholars in multimodality multilingualism historical communication discourse analysis and cultural studies. Chapters 1 4 and 5 of this book are available for free in PDF format as Open Access from the individual product page at www. routledge. com. Chapters 1 & 4 have been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4. 0 license with Chapter 5 being made available under a Creative Commons Attribution 4. 0 license. | Multilingualism from Manuscript to 3D Intersections of Modalities from Medieval to Modern Times

GBP 120.00
1

3-DIY Stereoscopic Moviemaking on an Indie Budget

Real World modo: The Authorized Guide In the Trenches with modo

Advanced Visual Effects Compositing Techniques for Working with Problematic Footage

Compositing Visual Effects in After Effects Essential Techniques

Immersive Sound The Art and Science of Binaural and Multi-Channel Audio

Creating Motion Graphics with After Effects Essential and Advanced Techniques

Creating Motion Graphics with After Effects Essential and Advanced Techniques

After Effects CS5. 5 Update: /tv. adobe. com/show/after-effects-cs55-new-creative-techniques/Chris and Trish Meyer have created a series of videos demonstrating how to use their favorite new and enhanced features in After Effects CS5. 5. Virtually all of these videos use exercise files from Creating Motion Graphics with After Effects (5th Edition for CS5) as their starting point extending the usefulness of this book for its owners. These videos may be viewed for free on AdobeTV. * 5th Edition of best-selling After Effects book by renowned authors Trish and Chris Meyer covers the important updates in After Effects CS4 and CS5* Covers both essential and advanced techniques from basic layer manipulation and animation through keying motion tracking and color management* The downloadable resources are packed with project files for version CS5 source materials and nearly 200 pages of bonus chaptersTrish and Chris Meyer share over 17 years of hard-earned real-world film and video production experience inside this critically acclaimed text. More than a step-by-step review of the features in AE readers will learn how the program thinks so that they can realize their own visions more quickly and efficiently. This full-color book is packed with tips gotchas and sage advice that will help users thrive no matter what projects they might encounter. Creating Motion Graphics 5th Edition has been thoroughly revised to reflect the new features introduced in both After Effects CS4 and CS5. New chapters cover the revolutionary new Roto Brush feature as well as mocha and mocha shape. The 3D section has been expanded to include working with 3D effects such as Digieffects FreeForm plus workflows including Adobe Repoussé Vanishing Point Exchange and 3D model import using Adobe Photoshop Extended. The print version is also accompanied by downloadable resources that contain project files and source materials for all the techniques demonstrated in the book as well as nearly 200 pages of bonus chapters on subjects such as expressions scripting and effects. Subjects include: Animation Techniques; Layer Management; Modes Masks and Mattes; Mastering 3D Space; Text Animation; Effects & Presets; Painting and Rotoscoping; Parenting Nesting and Collapsing; Color Management and Video Essentials; Motion Tracking and Keying; Working with Audio; Integrating with 3D Applications; Puppet Tools; Expressions; Exporting and Rendering; and much more. | Creating Motion Graphics with After Effects Essential and Advanced Techniques

GBP 180.00
1

Digital Art Masters

Sound and Recording Applications and Theory

Strategies for Landscape Representation Digital and Analogue Techniques

Strategies for Landscape Representation Digital and Analogue Techniques

Strategies for Landscape Representation discusses a variety of digital and analogue production techniques for the representation of landscape at multiple scales. Careful consideration is required to represent time and to ensure accuracy of representation and evaluation in the landscape. Written as a guide for making appropriate selection of a wide variety of visualisation tools for students and built environment professionals with an interest in landscape the book charts emerging technologies and historical contexts whilst also being relevant to landscape legislation such as Building Information Modelling (BIM) and Landscape Assessment. This book is an innovation-driven text that encourages readers to make connections between software technology and analogue modes. The management choice and combination of such modes can arguably narrow the unknown of landscape character address the issues of representing time and change in landscape and engage and represent communities perceptions and experience of landscape. Showcasing international examples from landscape architecture planning urban design and architecture artists visualisers geographers scientists and model makers the vitality of making and intrinsic value of representational work in these processes and sites is evidenced. An accompanying companion website provides access to original source files and tutorials totalling over a hundred hours in mapping and GIS diagrams and notation photomontage 3D modelling and 3D printing. | Strategies for Landscape Representation Digital and Analogue Techniques

GBP 175.00
1

Game Art Complete All-in-One: Learn Maya 3ds Max ZBrush and Photoshop Winning Techniques

3ds Max Modeling for Games: Volume II Insider’s Guide to Stylized Modeling

3ds Max Modeling for Games: Volume II Insider’s Guide to Stylized Modeling

Learn how to model comic-stylea Pixar with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider‘s Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling including characters vehicles environments and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling vegetation alpha-maps and much more! This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio. The companion website (www. 3d-for-games. com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio online peer critiques are invaluable and current readers have made use of this feature in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies small scene objects bonus texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10 000 current posts - backing up the book with a lively forum and community of readers from all over the world ready to help your work. | 3ds Max Modeling for Games: Volume II Insider’s Guide to Stylized Modeling

GBP 180.00
1

The VES Handbook of Visual Effects Industry Standard VFX Practices and Procedures

The VES Handbook of Visual Effects Industry Standard VFX Practices and Procedures

The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest industry-standard techniques technologies and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise such as AR/VR Moviemaking Color Management Cameras VFX Editorial Stereoscopic and the Digital Intermediate as well as provide detailed chapters on interactive games and full animation. Additionally 56 contributors share their best methods tips tricks and shortcuts developed through decades of trial and error and real-world hands-on experience. This third edition has been expanded to feature lessons on 2. 5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX and Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality / Augmented Reality). A must-have for anyone working in or aspiring to work in visual effects The VES Handbook of Visual Effects Third Edition covers essential techniques and solutions for all VFX artists producers and supervisors from pre-production to digital character creation compositing of both live-action and CG elements photorealistic techniques and much more. With subjects and techniques clearly and definitively presented in beautiful four-color this handbook is a vital resource for any serious VFX artist. | The VES Handbook of Visual Effects Industry Standard VFX Practices and Procedures

GBP 54.99
1

Digital Compositing with Nuke