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GDPR: A Game of Snakes and Ladders How Small Businesses Can Win at the Compliance Game

GDPR: A Game of Snakes and Ladders How Small Businesses Can Win at the Compliance Game

For many small businesses organisations clubs artists faith groups voluntary organisations/charities and sole traders applying the General Data Protection Regulation (GDPR) has been like playing a game of Snakes and Ladders. As soon as you move along the board and climb a ladder a snake appears which takes you right back to where you started. Conflicting advice abounds and there is nowhere for these individuals to go for simple answers all in one place. With the threat of fines seeming around every corner now more than ever is the time for smaller organisations to get to grips with GDPR so that they can demonstrate their compliance. GDPR: A Game of Snakes and Ladders is an easy to read reference tool which uses simple language in bite size easily signposted chapters. Adopting a no-nonsense approach the Regulation is explained so that organisations can comply with the minimum of fuss and deliver this compliance in the shortest timeframe without the need to resort to expensive consultants or additional staff. The book is supported by a variety of easy to follow case studies example documents and fact sheets. The author signposts warnings and important requirements (snakes) and hints and suggestions (ladders) and also provides a section on staff training and a Game of Snakes and Ladders training slide pack. Additional resources are available on the companion website. This user-friendly book written by a Data Protection Officer and business management specialist will help you understand the Regulation where it applies in your organisation and how to achieve compliance (and win at the compliance game). | GDPR: A Game of Snakes and Ladders How Small Businesses Can Win at the Compliance Game

GBP 31.99
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The Indie Game Developer Handbook

Cricket: A Political History of the Global Game 1945-2017

The Game of Humor A Comprehensive Theory of Why We Laugh

The Game of Humor A Comprehensive Theory of Why We Laugh

Humor wit and laughter surround each person. From everyday quips to the carefully contrived comedy of literature newspapers and television we experience humor in many forms yet the impetus for our laughter is far from innocuous. Misfortune stupidity and moral or cultural defects however faintly revealed in others and ourselves seem to make us laugh. Although discomforting such negative terms as superiority aggression hostility ridicule or degradation can be applied to instances of humor. According to scholars Thomas Hobbes's superiority theory that humor arises from mischances infirmities and indecencies where there is no wit at all applies to most humor. With the exception of good-natured play Charles R. Gruner claims that humor is rarely as innocent as it first appears. Gruner's proposed superiority theory of humor is all-encompassing. In The Game of Humor he expands the scope of Hobbes's theory to include and explore the contest aspect of good-natured play. As such the author believes all instances of humor can be examined as games in terms of competition and keeping score winners and losers. Gruner draws on a broad spectrum of thought-provoking examples. Holocaust jokes sexual humor the racialist dialogue of such comic characters as Stepin Fetchit and Archie Bunker simple puns and many of the author's own encounters with everyday humor. Gruner challenges the reader to offer a single example of humor that cannot be de-humorized by its agonistic nature. The Game of Humor makes intriguing and enjoyable reading for people interested in humor and the aspects of human motivation. This book will also be valuable to professionals in communication and information studies sociologists literary critics and linguists and psychologists concerned with the conflicts and tensions of everyday life. | The Game of Humor A Comprehensive Theory of Why We Laugh

GBP 130.00
1

Game Audio Implementation A Practical Guide Using the Unreal Engine

The Game Changer How Leading Organisations in Business and Sport Changed the Rules of the Game

Game Audio with FMOD and Unity

Introduction to Game Analysis

The Routledge Companion to Video Game Studies

The Game Audio Tutorial A Practical Guide to Sound and Music for Interactive Games

The Essential Guide to Game Audio The Theory and Practice of Sound for Games

Buckminster Fuller’s World Game and Its Legacy

Game-Based Pedagogy in Physical Education and Sports Designing Rich Learning Environments

Therapeutically Applied Role-Playing Games The Game to Grow Method

The Video Game Debate 2 Revisiting the Physical Social and Psychological Effects of Video Games

A History of Private Bill Legislation (2 Volume Set)

Rules of the Game Lessons from the Field of Community Change

A History of British Prime Ministers Two Volume Set

Critical Game Theory Humanistic and Radical Alternatives to the Mainstream

Critical Game Theory Humanistic and Radical Alternatives to the Mainstream

The models in mainstream game theory generally assume that actors act according to a single consistent utility function. Empirical studies common sense and humanistic wisdom all suggest that that assumption is too simple. This book starts with an assumption that actors are controlled by diverse inconsistent forces and demonstrates that introducing this level of complexity allows for the creation of critical game theory models that can help to attain new insights into nature human nature human institutions and human behavior. The book begins with an evolutionary or Evo model in which the players have concerns for the other player as well as egoistic interests. Part I analyzes the Prisoner’s Dilemma using a literary or Lit model in which the players have entropic or Entro masochistic and sadistic drives as well as altruistic and egoistic ones. Part II suggests that the Lit model opens the door to a “where Entro is let Evo be” critical perspective on politics. Part III considers how core stories in mainstream game theory can be usefully supplemented and deepened by critical models and reflects on possible futures for critical game theory. The discussion of games and subgames includes poems as well as matrices in pursuit of a mode of presentation that respects the complex simultaneously humanistic and scientific qualities of critical game theory. The vision of critical game theory advanced in the book will be of significant interest to researchers in an array of theoretical and applied disciplines including but not limited to literature psychology political science economics computer science ethics business ethics law and law and economics. | Critical Game Theory Humanistic and Radical Alternatives to the Mainstream

GBP 130.00
1

Music in the Role-Playing Game Heroes & Harmonies

Junior and Youth Grassroots Football Culture The Forgotten Game

Junior and Youth Grassroots Football Culture The Forgotten Game

Football is ubiquitously acknowledged as ‘The Global Game’ and/or ‘The People’s Game’ – everyday all-encompassing terms familiar to anyone with an interest in football which illustrate albeit nebulously the game’s international reach and popularity. Yet much academic and popular attention has been and continues to be narrowly centred on topics pertaining to the elite and professional aspects of the game. At a time when there appears to be an ever-widening gap between the grassroots and elite levels of the sport this book brings together for the first time a collection of research articles dedicated solely to youth and junior grassroots football. The intention is to generate future inquiry encourage theoretical debate and stimulate empirical research on topics and issues within the relatively marginalised area of the game that is youth and junior grassroots football. The collection represents a preliminary consideration of what is already currently known about grassroots football and no less importantly point towards what remains unknown and under-researched but which deserves much more attention than has been given hitherto. As such the collection includes contributions from practitioners and researchers alike. Topics included range from the provision organisation and development of grassroots football in one national association to broader issues such as the sources of enjoyment in participation the lived experiences of junior players and coaches to the causes of youth dropout from football. In addition the significance of social stratification and various forms of social division which structure children’s participation in grassroots football are discussed. These include female participation and the role of elite female role models and issues relating to the participation of immigrant youth. The book is intended to appeal to practitioners academics and football enthusiasts alike. This book was originally published as a special issue of Soccer & Society. | Junior and Youth Grassroots Football Culture The Forgotten Game

GBP 42.99
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The Mind-Game Film Distributed Agency Time Travel and Productive Pathology

Teaching in the Game-Based Classroom Practical Strategies for Grades 6-12

Game Art Complete All-in-One: Learn Maya 3ds Max ZBrush and Photoshop Winning Techniques

Role-Playing Game Studies Transmedia Foundations