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Large Hadron Collider Phenomenology

Large Hadron Collider Phenomenology

With the Large Hadron Collider (LHC) under construction and due to come online in 2007 it is appropriate to engage in a focused review on LHC phenomenology. At a time when most of the experimental effort is centered on detector construction and software development it is vitally important to direct the experimental community and in particular new researchers on the physics phenomena expected from the LHC. Large Hadron Collider Phenomenology covers the capabilities of LHC from searches for the Higgs boson and physics beyond the standard model to detailed studies of quantum chromodynamics the B-physics sectors and the properties of hadronic matter at high energy density as realized in heavy-ion collisions. Written by experienced researchers and experimentalists this reference examines the basic properties and potentials of the machine detectors and software required for physics analyses. The book starts with a basic introduction to the standard model and its applications to the phenomena observed at high energy collisions. Later chapters describe the key technological challenges facing the construction of the LHC machine the operating detectors of the LHC and the vast computing grid needed to analyze the data. In the final sections the contributors discuss the quark-gluon plasma (QGP) explore questions and predictions for the LHC program and examine the physics opportunities of the LHC using information from the forward region. By surveying the difficult challenges of the LHC development while also assessing the novel processes that the LHC will perform Large Hadron Collider Phenomenology aids less seasoned physicists as well as existing researchers in discovering the numerous possibilities of the LHC.

GBP 16.99
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Expecting Mindfully Nourish Your Emotional Well-Being and Prevent Depression during Pregnancy and Postpartum

The Mindful Self-Compassion Workbook A Proven Way to Accept Yourself Build Inner Strength and Thrive

Finding Your Best Self Revised Edition Recovery from Addiction Trauma or Both

Catholic Shrines in Chennai India The politics of renewal and apostolic legacy

Policymaking for Critical Infrastructure A Case Study on Strategic Interventions in Public Safety Telecommunications

Pocket Tutor Surface Anatomy

Pocket Tutor Otolaryngology

Stone Age Economics

Pocket Tutor Paediatric Clinical Examination Second Edition

The World of Goods

The World of Goods

It is well-understood that the consumption of goods plays an important symbolic role in the way human beings communicate create identity and establish relationships. What is less well-known is that the pattern of their flow shapes society in fundamental ways. In this book the renowned anthropologist Mary Douglas and economist Baron Isherwood overturn arguments about consumption that rely on received economic and psychological explanations. They ask new questions about why people save why they spend what they buy and why they sometimes-but not always-make fine distinctions about quality. Instead of regarding consumption as a private means of satisfying one’s preferences they show how goods are a vital information system used by human beings to fulfill their intentions towards one another. They also consider the implications of the social role of goods for a new vision for social policy arguing that poverty is caused as much by the erosion of local communities and networks as it is by lack of possessions and contrast small-scale with large-scale consumption in the household. A radical rethinking of consumerism inequality and social capital The World of Goods is a classic of economic anthropology whose insights remain compelling and urgent. This Routledge Classics edition includes a new foreword by Richard Wilk. Forget that commodities are good for eating clothing and shelter; forget their usefulness and try instead the idea that commodities are good for thinking. – Mary Douglas and Baron Isherwood

GBP 16.99
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Revitalizing Interculturality in Education Chinese Minzu as a Companion

Revitalizing Interculturality in Education Chinese Minzu as a Companion

China is often seen as a monolith outside its borders. However heterogeneity and interculturality have characterized the Middle Kingdom for centuries. Today China’s take on diversity is too easily disparaged or perceived as ambiguous – as if China was not legitimate to take part in conversations about it. The authors wish to contribute to global discussions about interculturality in education which have often been dominated by ‘Western’ voices by problematizing a very specific Chinese perspective called Minzu (‘ethnic’) education. Minzu is presented as a potential companion to other forms of diversity education (multicultural intercultural transcultural cross-cultural global education). Without claiming that they have found a miraculous and one-size-fits all recipe they argue that the lessons learnt from researching various aspects of Minzu in Chinese education can also help students researchers educators and decision-makers unthink and rethink the central issue of interculturality. As such the book introduces the complexity contradictions and benefits of Minzu while helping the reader consider how compatible and complementary it could be with discussions of interculturality in other parts of the world. The book also aims at making readers observe critically their own contexts. This book was written with an open mind and it should be read with the same. | Revitalizing Interculturality in Education Chinese Minzu as a Companion

GBP 16.99
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What UX is Really About Introducing a Mindset for Great Experiences

What UX is Really About Introducing a Mindset for Great Experiences

In this not-too-long and easy-to-read book author Celia Hodent presents a clear overview of the challenges demands and rewards of becoming a user experience professional. If this field interests you there’s no better place to start than with the volume you now hold in your hand. Alan Cooper Ancestry Thinker Software Alchemist Regenerative Rancher Author of The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick introduction to user experience (UX 101) for students professionals or simply curious readers who want to understand this trendy yet commonly misunderstood practice better. Readers will learn that UX is much more than a set of techniques guidelines and tools. It is a mindset; a philosophy that takes the perspective of the humans that will use a product. It is about solving their problems offering them a pleasurable experience and building a win-win long-lasting relationship between them and the company developing the product. Above all it is about improving people’s lives with technology. What UX is Really About is informative concise and provides readers with a high-level overview of the science design and methodologies of UX. KEY FEATURES: • The most approachable and concise introduction book about UX. • Easy to read and aims to popularize the UX mindset while debunking its main misconceptions. • Small format size makes it easy to carry around. • Includes content relatable and meaningful to the readers by taking many examples from everyday life with a conversational and light writing style. • Tackles the psychology design research process strategy and ethics behind offering the best experience with products systems or services. • Includes a glossary. Celia Hodent holds a PhD in psychology and is a leading expert in the application of cognitive science and psychology to product development with over 13 years of experience in the development of UX strategy in video game studios such as Ubisoft LucasArts and Epic Games (Fortnite). She currently leads an independent UX consultancy working with a wide range of international media and enterprise companies to help ensure their products are engaging successful and respectful of users. Celia conducts workshops and provides guidance on the topics of game-based UX playful learning (gamification) ethics implicit biases and inclusion in tech. Celia is the author of The Gamer’s Brain: How Neuroscience and UX Can Impact Video Game Design and The Psychology of Video Games. | What UX is Really About Introducing a Mindset for Great Experiences

GBP 16.99
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