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Computer A History of the Information Machine

Philosophy through Computer Science An Introduction

Philosophy through Computer Science An Introduction

What do philosophy and computer science have in common? It turns out quite a lot! In providing an introduction to computer science (using Python) Daniel Lim presents in this book key philosophical issues ranging from external world skepticism to the existence of God to the problem of induction. These issues and others are introduced through the use of critical computational concepts ranging from image manipulation to recursive programming to elementary machine learning techniques. In illuminating some of the overlapping conceptual spaces of computer science and philosophy Lim teaches readers fundamental programming skills and allows them to develop the critical thinking skills essential for examining some of the enduring questions of philosophy. Key Features Teaches readers actual computer programming not merely ideas about computers Includes fun programming projects (like digital image manipulation and Game of Life simulation) allowing the reader to develop the ability to write larger computer programs that require decomposition abstraction and algorithmic thinking Uses computational concepts to introduce clarify and develop a variety of philosophical issues Covers various aspects of machine learning and relates them to philosophical issues involving science and induction as well as to ethical issues Provides a framework to critically analyze arguments in classic and contemporary philosophical debates | Philosophy through Computer Science An Introduction

GBP 32.99
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Choosing and Keeping Computer Staff Recruitment Selection and Development of Computer Personnel

Integrating Computer Science Across the Core Strategies for K-12 Districts

Electoral Survey Methodology Insight from Japan on using computer assisted personal interviews

Human–Computer Interaction Fundamentals and Practice

Human–Computer Interaction Fundamentals and Practice

Although life continues to become increasingly embedded with interactive computing services that make our lives easier human-computer interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level HCI textbooks are structured around high-level concepts and are not directly tied to the software development process. Filling this need Human-Computer Interaction: Fundamentals and Practice supplies an accessible introduction to the entire cycle of HCI design and implementation—explaining the core HCI concepts behind each step. Designed around the overall development cycle for an interactive software product it starts off by covering the fundamentals behind HCI. The text then quickly goes into the application of this knowledge. It covers the forming of HCI requirements modeling the interaction process designing the interface implementing the resulting design and evaluating the implemented product. Although this textbook is suitable for undergraduate students of computer science and information technology it is accessible enough to be understood by those with minimal programming knowledge. Supplying readers with a firm foundation in the main HCI principles the book provides a working knowledge of HCI-oriented software development. The core content of this book is based on the introductory HCI course (advanced junior or senior-level undergraduate) that the author has been teaching at Korea University for the past eight years. The book includes access to PowerPoint lecture slides as well as source code for the example applications used throughout the text. | Human–Computer Interaction Fundamentals and Practice

GBP 42.99
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Deep Learning in Computer Vision Principles and Applications

Novice Programming Environments Explorations in Human-Computer Interaction and Artificial Intelligence

Novice Programming Environments Explorations in Human-Computer Interaction and Artificial Intelligence

This book originally published in 1992 encapsulates ten years of research at the Open University’s Human Cognition Research Laboratory. The research investigates the problems of novice programmers and is strongly oriented toward the design and implementation of programming environments aimed at eliminating or easing novices’ problems. A range of languages is studied: Pascal SOLO Lisp Prolog and Knowledge Engineering Programming. The primary emphasis of the empirical studies is to gain some understanding of novices’ mental models of the inner workings of computers. Such (erroneous) models are constructed by novices in their own heads to account for the idiosyncrasies of particular programming languages. The primary emphasis of the implementations described in the book is the provision of automatic debugging aids i. e. artificial intelligence programs which can analyse novices’ buggy programs and make sense of them thereby providing useful advice for the novices. Another related strand taken in some of the work is the concept of pre-emptive design i. e. the provision of tools such as syntax-directed editors and graphical tracers which help programmers avoid many frequently-occurring errors. A common thread throughout the book is its Cognitive Science/Artificial Intelligence orientation. AI tools are used for instance to construct simulation models of subjects writing programs in order to provide insights into what their deep conceptual errors are. At the other extreme AI programs which were developed in order to help student debug their programs are observed empirically in order to ensure that they provide facilities actually needed by real programmers. This book will be of great interest to advanced undergraduate postgraduate and professional researchers in Cognitive Science Artificial Intelligence and Human-Computer Interaction. | Novice Programming Environments Explorations in Human-Computer Interaction and Artificial Intelligence

GBP 31.99
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Friendship and Technology A Philosophical Approach to Computer Mediated Communication

Using Mentor Texts to Teach 6 + 1 Writing Traits Mini Lessons for K-8 Teachers

Planning For Computing In Higher Education Proceedings Of The 1979 Educom Fall Conference

The Industrialization of Intelligence Mind and Machine in the Modern Age

Emotion in Animated Films

Generative Systems Art The Work of Ernest Edmonds

Displays Fundamentals & Applications Second Edition

Displays Fundamentals & Applications Second Edition

In the extensive fields of optics holography and virtual reality technology continues to evolve. Displays: Fundamentals and Applications Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content. This book explores in detail these technological developments as well as the shifting techniques behind projection displays projector-camera systems stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the changes in fast developing areas such as holography and near-eye displays for Augmented and Virtual reality applications. Perfect for the student looking to sharpen their developing skill or the master refining their technique Rolf Hainich and Oliver Bimber help the reader understand the basics of optics light modulation visual perception display technologies and computer-generated holography. With almost 500 illustrations Displays will help the reader see the field of augmentation and virtual reality display with new eyes. Features:• Covers physics technology and techniques behind flat-panel as well as projection displays projector-camera systems stereoscopic and autostereoscopic displays computer-generated holography and near-eye displays• Discusses how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content • Augmented by close to 500 rich illustrations which give readers a clear understanding of existing and emerging display technology | Displays Fundamentals & Applications Second Edition

GBP 38.99
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Qualitative Computing: Using Software for Qualitative Data Analysis

Qualitative Computing: Using Software for Qualitative Data Analysis

As qualitative researchers incorporate computer assistance into their analytic approaches important questions arise about the adoption of new technology. Is it worth learning computer-assisted methods? Will the pay-off be sufficient to justify the investment? Which programs are worth learning? What are the effects on the analysis process? This book complements the existing literature by giving a detailed account of the use of four major programs in analyzing the same data. Priority is given to the tasks of qualitative analysis rather than to program capability and the programs are treated as tools rather than as a discipline to be acquired. The key is not what the programs allow researcher to do but whether the tasks that researchers need to undertake are facilitated by the software. Thus the study develops a user-centred approach to the adoption of computer-assisted qualitative data analysis. The author emphasises qualitative analysis as a creative craft but one which must increasingly be subject to rigorous methodological scrutiny. The adoption of computer-aided methods offers opportunities but also dangers and ultimately this book is about the scientific qualitative research. Written in a distinctive and succinct style this book will be valuable to social science researchers and students interested in qualitative research and in the potential for computer-assisted analysis. | Qualitative Computing: Using Software for Qualitative Data Analysis

GBP 42.99
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Computerization in Developing Countries Model and Reality

Coding Robotics and Engineering for Young Students A Tech Beginnings Curriculum (Grades Pre-K-2)

Computational Thinking in Education A Pedagogical Perspective

Computing in Organizations Myth and Experience

Computing in Organizations Myth and Experience

Is any image in modern times more evocative of social change than the computer? Popular mythology ascribes extraordinary powers to computers in the ordering of human affairs. Computers are seen as instruments of social transformation and economic change. Indeed it is hard not to find computers in the modern workplace let alone in the home. They are ubiquitous in government offices businesses large and small alike the school and not-for-profit organizations. In this meticulously researched study of computers and computing authors James B. Rule Debra Gimlin and Sylvia Sievers present a fascinating entertaining and thought-provoking survey of the use of what may be the most powerful tool in today's workplace. In the chapter entitled The New York Study: Design and Execution the authors describe their inspiration for the undertaking of their study how they designed their research methods and how they obtained funding for the project. In the chapter What Computers Do; How Computing Changes case studies involving businesses that adopted greater computer usage are described and the authors explain how the new technology was employed for their benefit. In Employment and Efficiency time saving and cost-effectiveness qualities of computer technology are explored. And in Management and Structure the authors posit the role of the computer in organizational transformation. Computing in Organizations is a timely and relevant work and will prove of great benefit to strategic consultants business management personnel sociologists and students of information technology. | Computing in Organizations Myth and Experience

GBP 42.99
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