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3D Audio

3D TV and 3D Cinema Tools and Processes for Creative Stereoscopy

3D Game Environments Create Professional 3D Game Worlds

3D Art Essentials The Fundamentals of 3D Modeling Texturing and Animation

3D Ultrasound Devices Applications and Algorithms

Aesthetic 3D Lighting History Theory and Application

Aesthetic 3D Lighting History Theory and Application

Aesthetic 3D Lighting: History Theory and Application delves into the history the theory and the practical and aesthetic application of lighting in the fine arts and 3D animation. In this book animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to the fine arts film photography and 3D animation. He discusses the use of light color light location and direction and light shadow types to recreate specific locations and to generate moods. He includes guides for successful lighting in 3D animation. Software-agnostic examples lead you through useful 3D lighting set-ups. Chapter-long case studies step you through more complex 3D lighting projects in Autodesk Maya. An accompanying eResource (www. routledge. com/9781138737570) features 3D model files scene files and texture bitmaps allowing you to practice the discussed techniques in Autodesk Maya and many other 3D programs. The lighting techniques covered in this book include: History of lighting as used in the fine arts The scientific mechanisms of light Light types and light application in 3D programs Light qualities including shadows variations Basic and advanced 3D lighting approaches 1- 2- 3-point naturalistic and stylistic lighting techniques Replication of real-world lighting scenarios and locations Overview of advanced 3D lighting and rendering systems | Aesthetic 3D Lighting History Theory and Application

GBP 42.99
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3D Technology in Fine Art and Craft Exploring 3D Printing Scanning Sculpting and Milling

3D Technology in Fine Art and Craft Exploring 3D Printing Scanning Sculpting and Milling

The possibilities for creation are endless with 3D printing sculpting scanning and milling and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners interviews tutorials and artwork from over 80 artists intellectual property rights information and a comprehensive companion website this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques methodologies and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge reduce and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software 3D printers scanners milling machines and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www. digitalsculpting. net | 3D Technology in Fine Art and Craft Exploring 3D Printing Scanning Sculpting and Milling

GBP 180.00
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3D Printing Technology Applications and Selection

3D Origami Art

AutoCAD 2024 Tutorial Second Level 3D Modeling

AutoCAD 2023 Tutorial Second Level 3D Modeling

Essential Skills for 3D Modeling Rendering and Animation

Essential Skills for 3D Modeling Rendering and Animation

The Key to Fully Understanding the Basics of a 3D World Prominently used in games movies and on television 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind Essential Skills for 3D Modeling Rendering and Animation examines the complexities of 3D computer-generated art and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D modeling rendering and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist it includes step-by-step instruction with ample examples and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types polygons and NURBS surfaces showing the student basic modeling techniques with both. While more techniques are available an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling Rendering and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers anima

GBP 180.00
1

3D Modeling & Animation A Primer

GBP 48.99
1

3D Printing Technology and Its Diverse Applications

3D Printing Basics for Entertainment Design

Character Animation Fundamentals Developing Skills for 2D and 3D Character Animation

GPU Pro 360 Guide to 3D Engine Design

Learning C# Programming with Unity 3D second edition

Additive Manufacturing and 3D Printing Technology Principles and Applications

CATIA v5 Advanced Parametric and Hybrid 3D Design

CATIA v5 Advanced Parametric and Hybrid 3D Design

This tutorial textbook is an essential companion to using CATIA v5 to assist with computer-aided design. Using clear CAD examples it demonstrates the various ways through which the potential of this versatile software can be used to aid engineers in 3D modelling. Based on 20 years of teaching experience the authors present methods of using CATIA v5 to model solid and surface parts to perform parametric modelling and design of families of parts reconstruction of surfaces to create macros and to apply various tools and their options during 3D modelling. Importantly this book will also help readers to discover multiple modelling solutions and approaches to solve common issues within design engineering. With a comprehensive approach this book is suitable for both beginners and those with a good grasp of CATIA v5. Featuring an end chapter with questions and solutions for self-assessment this book also includes 3D modelling practice problems presented in the form of 2D engineering drawings of many 3D parts in both orthogonal and isometric views. Using the knowledge gained through reading the book chapters users will learn how to approach surfaces and solids as 3D models using CATIA v5. This book provides detailed explanations using clear figures annotations and links to video tutorials. It is an ideal companion for any student or engineer using CATIA v5 in industries including automotive naval aerospace and design engineering. Readers of this book should note that the length and distance dimensions are in millimeters and the angular dimensions are in degrees. All other parameters such as radii areas and volumes also use the metric system. | CATIA v5 Advanced Parametric and Hybrid 3D Design

GBP 120.00
1

3D Imaging of the Environment Mapping and Monitoring

3D Imaging of the Environment Mapping and Monitoring

This is a comprehensive overarching interdisciplinary book and a valuable contribution to a unified view of visualisation imaging and mapping. It covers a variety of modern techniques across an array of spatial scales with examples of how to map monitor and visualise the world in which we live. The authors give detailed explanations of the techniques used to map and monitor the built and natural environment and how that data collected from a wide range of scales and cost options is translated into an image or visual experience. It is written in a way that successfully reaches technical professional and academic readers alike particularly geographers architects geologists and planners. FEATURES Includes in-depth discussion on 3D image processing and modeling Focuses on the 3D application of remote sensing including LiDAR and digital photography acquired by UAS and terrestrial techniques Introduces a broad range of data collection techniques and visualisation methods Includes contributions from outstanding experts and interdisciplinary teams involved in earth sciences Presents an open access chapter about the EU-funded CHERISH Project detailing the development of a toolkit for the 3D documentation and analysis of the combined coastline shared between Ireland and Wales Intended for those with a background in the technology involved with imaging and mapping the contributions shared in this book introduce readers to new and emerging 3D imaging tools and programs. | 3D Imaging of the Environment Mapping and Monitoring

GBP 89.99
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3D Printing for Product Designers Innovative Strategies Using Additive Manufacturing

3D Printing for Product Designers Innovative Strategies Using Additive Manufacturing

3D Printing for Product Designers closes the gap between the rhetoric of 3D printing in manufacturing and the reality for product designers. It provides practical strategies to support the adoption and integration of 3D printing into professional practice. 3D printing has evolved over the last decade into a practical proposition for manufacturing opening up innovative opportunities for product designers. From its foundations in rapid prototyping additive manufacturing has developed into a range of technologies suitable for end-use products. This book shows you how to evaluate and sensitively understand people process and products and demonstrates how solutions for working with additive manufacturing can be developed in context. It includes a practical step-by-step plan for product designers and CEOs aimed at supporting the successful implementation of 3D printing by stakeholders at all levels of a manufacturing facility tailored to their stage of technology integration and business readiness. It features a wide range of real-world examples of practice illustrated in full colour across industries such as healthcare construction and film aligning with the strategic approach outlined in the book. The book can be followed chronologically to guide you to transform your process for a company to meet the unique needs of a specific client or to be used as a starting point for the product design entrepreneur. Written by experienced industry professionals and academics this is a fundamental reference for product designers industrial designers design engineers CEOs consultants and makers. | 3D Printing for Product Designers Innovative Strategies Using Additive Manufacturing

GBP 32.99
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3D Animation for the Raw Beginner Using Autodesk Maya 2e

3D Animation for the Raw Beginner Using Autodesk Maya 2e

3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya including Autodesk’s renderer Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects and thus it simplifies the process of taking on Maya’s vast and intricate interface while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based yet pragmatic book: Introduces the basic steps of the 3D modeling materials animation lighting and rendering processes. Presents clear and concise tutorials that link key concepts to practical techniques. Includes access to a webpage for the book: https://buzzking. com/AnimationTextbook/AnimationTextbook. html. On this webpage are videos that cover many of the lessons in the book as well as video tutorials that present bonus material not included in the book. Frees instructors from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities. Boasts an easy-to-follow tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers. Roger Buzz King is a Professor Emeritus at the University of Colorado at Boulder where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology Learning and Society (ATLAS) an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B. A. in Mathematics from Occidental College an M. S. and Ph. D. in Computer Science from the University of Southern California and an M. Div. from the Iliff School of Theology. Key Features Introduces critical aspects of the 3D animation process Presents clear and concise tutorials that link key concepts to practical techniques Includes access to a dedicated Web site http://3dbybuzz. com featuring useful videos lessons and updates Frees instructors from developing step-by-step examples to present Maya’s complex interface and basic Boasts an easy-to-follow hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers | 3D Animation for the Raw Beginner Using Autodesk Maya 2e

GBP 48.99
1

Thin Films Atomic Layer Deposition and 3D Printing Demystifying the Concepts and Their Relevance in Industry 4.0

Getting Started in 3D with 3ds Max Model Texture Rig Animate and Render in 3ds Max