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The Seven Practices of Mentally Superior Athletes Harnessing Skills from Sport Psychology

The Psychology of the Teenage Brain

The End of the Sun Steam CD Key

The End of the Sun Steam CD Key

The End of the Sun is a first-person, adventure, story-driven mystery game, set in the fantasy world of Slavic beliefs, legends, and mythical creatures. The small village becomes a place of enigmatic events, through which the line between myth and reality begins to fade perilously.Unravel the secrets flickering in the fire!  As the ashter, a Slavic sage sorcerer gifted with the ability to travel in time and knowledge about the otherworld, following the trail of the unusual fugitive, you come to a mysterious village. Unfortunately, you cannot find anyone there, at least not in the way you expected to. All you can see around you are burned hearths.The game is inspired by Slavic mythology and legends. The story presents the mysterious events occurring during the major Slavic festivals in all four seasons, far away from each other in time. The gameplay is a mix of exploration and adventure mystery games with unorthodox riddles to solve, but the storyline comes first here.FEATURE LISTPhotogrammetry of ethnographic museums – To get unique graphics, we visited ethnographic museums. We scanned hundreds of objects and entire buildings, so you can admire them in the game the way they actually are.Time travel – Teleport between four main seasons far away from each other by many years. Get to know the stories of the same heroes at different stages of their lives. Use your power to solve the mystery!Non-linear and engaging story – Experience particular immersive stories at your own pace and at the moment you feel like it.Consequences of time manipulation – Set the paths of fate and bring the course of events back on the right track to discover further fragments of the game world and story. Events from the past have an impact on the future.Slavic culture – Enjoy not only the immersive story but also look at the long-forgotten everyday activities and objects that are no longer used today.Exploration and Open World – Travel between the homesteads and the surroundings of the village, discovering pieces of the mystery that lies somewhere there.Dynamic environment – The time of day, weather, and lighting change smoothly and dynamically right before your eyes as you discover parts of the mystery.

GBP 11.67
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Wonder Boy: The Dragon's Trap Steam CD Key

The Psychology of Working Life

The Psychology of Fashion

The Psychology of Attachment

The Psychology of Democracy

The Psychology of Grief

The Psychology of Belonging

The Psychology of the Paranormal

Finding Your Way with Your Baby The Emotional Life of Parents and Babies

Freedom of Navigation and the Law of the Sea Warships States and the Use of Force

Freedom of Navigation and the Law of the Sea Warships States and the Use of Force

There has been a recent increase in clashes between warships asserting rights to navigate and states asserting sovereignty over coastal waters. This book argues for a set of rules which respect the rights of coastal states to protect their sovereignty and of warships to navigate lawfully whilst also outlining the limits of each. The book addresses the issue of the clash between warships and states by considering the general principles applying to use of force in the law of the sea and the law of national self-defence. It focuses on the right of coastal states to use force to prevent passage of warships which threaten their sovereignty with particular reference to the specific maritime zones as well as by warships to ensure passage or to defend themselves. The book also assesses the extent to which the law of armed conflict may be applicable to these issues. The conclusion draws together a set of rules which take account of both contemporary and historical events and seeks to balance the competing interests at stake. Providing a concise overview of the enduring issue of freedom of navigation this book will appeal to anyone studying international law the law of the sea security studies and international relations. It will also be of interest to naval coast guard and military officers as well as government legal advisors. | Freedom of Navigation and the Law of the Sea Warships States and the Use of Force

GBP 16.99
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The World of Goods

The World of Goods

It is well-understood that the consumption of goods plays an important symbolic role in the way human beings communicate create identity and establish relationships. What is less well-known is that the pattern of their flow shapes society in fundamental ways. In this book the renowned anthropologist Mary Douglas and economist Baron Isherwood overturn arguments about consumption that rely on received economic and psychological explanations. They ask new questions about why people save why they spend what they buy and why they sometimes-but not always-make fine distinctions about quality. Instead of regarding consumption as a private means of satisfying one’s preferences they show how goods are a vital information system used by human beings to fulfill their intentions towards one another. They also consider the implications of the social role of goods for a new vision for social policy arguing that poverty is caused as much by the erosion of local communities and networks as it is by lack of possessions and contrast small-scale with large-scale consumption in the household. A radical rethinking of consumerism inequality and social capital The World of Goods is a classic of economic anthropology whose insights remain compelling and urgent. This Routledge Classics edition includes a new foreword by Richard Wilk. Forget that commodities are good for eating clothing and shelter; forget their usefulness and try instead the idea that commodities are good for thinking. – Mary Douglas and Baron Isherwood

GBP 16.99
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